Charas-Project

Off-Topic => Archive => Resources => Topic started by: cj_savage on March 14, 2004, 09:16:50 AM

Title: Battlecharset wings, will they work?
Post by: cj_savage on March 14, 2004, 09:16:50 AM
Hey there newbie here :hi:
i've just edited some wings for the battlecharset generator and i was wondering
A) how do i put them on anyway (sorry if thats a stupid question)
and
B) If they'll work at all

thanks every1 for your help in advance
heres the 1st 1

*edit* oops let me just convert them 2 png
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Post by: cj_savage on March 14, 2004, 09:23:58 AM
png version of wings 1
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Post by: cj_savage on March 14, 2004, 09:24:30 AM
and number 2 :)
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Post by: Red Giant on March 14, 2004, 11:27:11 AM
Since you're a contributor, and you corrected yourself, I won't go so hard on you, but please don't post bmp's. Png's are fine, k?
And to put the things in the battle char generator, you'll have to click on the link to it in the main screen, login, upload your resources (into the "Items" section, I guess) and the click "Share your resources. Very nice, anyway.
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Post by: cj_savage on March 14, 2004, 12:19:00 PM
thanks for that
if i'd done it right they should be shared resources, if u use them they just need a little bit of editing in i-draw :)
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Post by: Alex on March 14, 2004, 01:37:30 PM
Nice job, cj_savage!
I saw you shared them, but as you correctly said in the description they're "not 100% percent correct but easy to edit".
Unfortunatly, to be uploaded in the generator, they NEED to be correct.
The problem, as  you can easily understand, is that i have not the time  to adjust every resource: i really need you to do the adjustment and then share it again.
That's why the custom resources are for; use your own and test it before sending till they're fully applyable to the base body.

Down here, attached, there is the example of your set A with just the body.

BTW: shortly the 3rd resources contest will begin: if you adjust you wings (which are relly not bad!) you could partecipate with them too!

Tnx!

And finally, the test image: