Charas-Project

Off-Topic => Really Old Stuff => Archive => SEER (Simple Engineering Environment for RPGs) => Topic started by: Grandragora on October 28, 2004, 06:15:46 PM

Title: Feature Suggestion Thread
Post by: Grandragora on October 28, 2004, 06:15:46 PM
Righto.  Got a feature you want to see in SEER?  Post the idea here (with a little info on how it would work), because I won't be reading individual topics as much as I did before my lengthy absence.  I'll check this thread quite often, though, and take on board anything which 1) I think is a good idea and 2) has some reasonable backing from members.

As for posting other topics, feel free to post question topics, or anything you might want me to read or see, or even just asking for a small update.  I'm going to be more lenient with the rules than I was before.

Anyone asking for screenshots will just get a  :badboy: smiley, though.

Enjoy.
Title: An idea
Post by: LegacyCrono on October 30, 2004, 06:35:48 PM
Wow, cool idea, create an maker!!Good luck!!

I was thinking if you can make the movement pixel by pixel (Not square by square like RPG Maker).Oh, and use something like Battle Charsets to make enemies.By the way, how will be the battle engine?

TNX and good luck!!!!! :jumpin:  :hi:
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Post by: Osmose on October 30, 2004, 06:50:03 PM
The ability to expand a game with dlls, like in the toolkit.

Okay, so that was a bit of a big request, buy nyah.
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Post by: Marche on October 30, 2004, 06:56:55 PM
Animated monsters, maybe? That would be cool, but hard to make, aye?
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Post by: Grandragora on October 30, 2004, 07:02:21 PM
Pixel-by-pixel movement - A certainty.
DLL Expansion - I'm looking into the possibility.
Animated Monsters - Another certainty.
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Post by: GaryCXJk on October 30, 2004, 07:10:02 PM
Some suggestions:

- A sort of (limited) programming language, like in that event thing.

- Possibility of skinning the program, so we don't have to look at the same layout.

- Movable toolbars, in case we would ever need to move them.

- Minimap.
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Post by: Grandragora on October 30, 2004, 07:19:53 PM
Wow, GaryCXJk, long time no speak.  How's things?

- Yeah, I've been hassled about this, so I will include something along that vein.
- Skins are nice, so yeah.
- Sure thing, I'll make them hideable as well.
- A possibility.  I'll probably leave it as a codeable option, rather than in-build it.
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Post by: Neonlare on October 30, 2004, 10:06:49 PM
Built in CBS, such as...


Tactics

Hack and Slash

And a Battle Character Maker, for each of the different Modes.
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Post by: GhostClown on October 30, 2004, 10:23:08 PM
 
Quote
- Possibility of skinning the program, so we don't have to look at the same layout.


Thats a good idea.
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Post by: Bart_Fatima on October 30, 2004, 10:24:07 PM
what about
-Diagonal walking
-A tactic system maybe
-A catagory were you can choose which battle system you want(Tactic, Side view.etc)
-More than just three movements for battle character sets
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Post by: Grandragora on October 31, 2004, 08:59:51 AM
- There will be different battle systems to choose from, but what they are I won't decide until later.
- Battle character maker is a certainty
- Diagonal walking is a certainty (and can be switched off)
- The battle movements will have to be quite extensive for some of the features I'm planning.
Title: More ideas!
Post by: LegacyCrono on October 31, 2004, 03:19:20 PM
Hehe, I already have more ideas!Hunn...They are:

-Database Editor (To add more status, more Item types, etc...);
-Item limiter (You can place a limit or let it as infinite...);
-Music composer (We need it very much);
-Duh;
-Minigame creator (To help creating some mini-games, like races, card games, etc...);
-Voice reproducer (Set an text to create voices!But how you can do it??);
-Let the program as Open Source!!

Good luck (Again!)!!!!!

Obs.: How the maker is going?
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Post by: Sephiroth rocks on October 31, 2004, 03:35:44 PM
Also sound effects shouldn't be wavs like in rm2k/3. They take up space badly and therefore almost makes it impossible to make a game with speach. Oh, and also BGS like in RmXP would be neat!
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Post by: Osmose on October 31, 2004, 04:03:36 PM
Heh, open source would allow me to rename it Moose Maker and run away :P

The music composer could be done, as long as you learn how to write midi-code you're all set there.

How about allowing us to NOT include the built in resources, if there are any.

And perhaps we can choose the frames of animation in a walking or battle stance.

Make sure to include built in variables in case someone goes CBS or CMS.

Built in tutorial, please.
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Post by: Grandragora on October 31, 2004, 04:32:30 PM
- Database editor is a certainty.  It's a useful tool.
- Item limiting is in, yah, but I won't allow for infinite (just a high amount instead)
- I might supply a music composer, but it's not one of my main aims.  An automated music composer is a definite no-no.
- There's no point in a minigame creator, you can do it all through the various options.
- Voice reproducer is a no-no - Reproducing phonemes is a major task, and I'd need several decades to get it to the standard anyone could use it at.  In fact, most voice reproduction units are severely flawed (just look at Microsoft SAM, for instance)
- Open source is a possibility, but I'm still deliberating whether to make this a commercial product.
- WAV sound effects will be allowed, but other formats will be allowed as well.
- Not including the built-in resources is a certainty.  After all, I doubt there will be many built-in resources (if any)
- Built-in variables are a certainty, although I might include an option to remove them if unnecessary.
- I'm planning an example game which should demonstrate 90% of the features and how to use them.  Any additional tutorials I will release later.
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Post by: Ruler of the Dark on October 31, 2004, 05:57:44 PM
I think you it should support GIFs as pics.
This would make animated stuff really easy.
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Post by: Osmose on October 31, 2004, 06:29:07 PM
I dunno how supportive C++ is with animated gifs, but I do know that VB .NET is the only VB that supports those. But yeah, if you could find a way to make it track when an animation begins and finishes than that would rawk.
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Post by: Grandragora on October 31, 2004, 07:43:36 PM
C++ is pretty flexible with image formats as far as I can tell, and even if I can't use GIFs directly, there's always a workaround.
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Post by: Red Giant on October 31, 2004, 08:01:56 PM
Perhaps an inbuilt drawing tool?
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Post by: Grandragora on October 31, 2004, 08:05:34 PM
That's unnecessary, considering the amount of good free software to serve that purpose out there (far better than anything I could make in that respect).
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Post by: Neonlare on November 01, 2004, 05:45:50 PM
Mmm, Maybe Monster Sheet like the Character sheet, that would be better then gifs.
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Post by: X-F3R on November 02, 2004, 12:55:21 AM
Animated Monsters
The 8 Direction thing is good.. the keys should be in the Keypad tho..
taller characters.. maybe 80 pixels tall and about 25-30 pixels wide..
also, i know it'll be pretty hard, but Giant charsets would be cool.. you know, for ABSs' and probably CBSs'.. you know.. for dragons and stuff.. :D
also a Message layout thingy. that way you can choose your message layouts too. like a message layout from suikoden? chrono cross?
Menu System Layout. change looks from FF-style to Suikoden Style and to a few more layouts.. :D

when this sem's over, i'll help you design the layouts if you want. that is, if you choose to do those.

i think the database editor would be too hard.. unless you put in the equations yourself.. so let's say the stats of SEER were like RM2k. you put in a stat called "M-Def" and "Skill". you need equations for that.. mine are M-Def=Mag+Def/2 and Skill=Atk+Mag+Spd/3. there are more options there like Luck, Critical,Dodge.. etc.. making equations are easy. but putting them into a DBS would be hard. get what i mean? tho if it was there, that'd be sweet..
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Post by: Sephiroth rocks on November 02, 2004, 10:36:56 AM
Also string variables (variables with text instaed of numbers as value) could be useful.
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Post by: Grandragora on November 02, 2004, 04:11:48 PM
- The character heights will suit whichever screen resolutions I decide to stick to.
- There will be separate parts for larger graphics, not sure which form they will come in yet.
- Different message layouts are a certainty.
- Different menu system layouts are a certainty.
- Changing battle algorithm equations is a certainty.
- String variables are a certainty.
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Post by: GaryCXJk on November 03, 2004, 09:43:11 AM
I don't think GIF would be an option, simply because you will need to pay for GIF support. Yes, Microsoft is being bitchy.

One question, the music formats, which one are in? I know there are WAVE, MP3, and MIDI, but there are also OGG Vorbis and tracker music (MOD, XM, etc.). Maybe someone is willing to create their own tracker music type as well (so you won't be saddled up with it).
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Post by: Grandragora on November 03, 2004, 04:11:28 PM
I'm having a look into music formats at the moment, so I'll see which ones I think are viable.  And I never knew about having to pay for GIF support o.O that's a new one on me, I'll have to investigate (it may be that I'm behind the times because of my absence).
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Post by: X-F3R on November 04, 2004, 01:16:35 PM
Buttons:
D-pad(8)
Action
Cancel
Menu
Run

would that be hard to do?

and also, i disagree by the pixel by pixel movement thingy.. lol.. 8 pixels each step if the character was walking and 16 pixels if running?
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Post by: Grandragora on November 04, 2004, 06:21:17 PM
- I'm including full keyboard support, so the buttons are totally customiseable (spelling?  not sure :()
- Pixel-by-pixel movement and tile-based movement are both possible.
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Post by: Neonlare on November 04, 2004, 08:57:54 PM
Ok, you have any Screen Shots?

Oh, heres a few more,

Rar. Convertor and Opener (Helps alot)

Animation Maker Models (example would be models which you asemble, so you can use them to make animation, FF style CUTSCENE)
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Post by: Grandragora on November 04, 2004, 10:09:12 PM
- No screenshots yet, haven't decided on a final GUI design.
- I'm not going to include a RAR opener, considering WinRAR is free and will do a better job.
- There is no scope for 3D models.  I will, however, include support for various movie formats in case you want 3D cutscenes.
Title: More ideas
Post by: LegacyCrono on November 06, 2004, 08:45:38 PM
Hey, It's me again!

I was thinking in:
-+>On-line suporter (To make some MMORPGs, like Well of Souls);
-+>Two map modes: Pixel by Pixel and 32 x 32 Grid;
-+>Random map generator;
-+>Monsters events and projectiles;
-+>Test play with Debug mode.

I think that's all.Good luck (Again, again and again!!)!!!!!!!!!!!
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Post by: Grandragora on November 06, 2004, 09:49:32 PM
- There is no scope at this present time for creation of online RPGs.
- Please read the other posts, I've already discussed tile-based and pixel by pixel modes.
- A random map generator wouldn't be ideal, as it would very rarely create anything better than a human could.
- Monster events and projectiles are a certainty.
- Test play/Debug mode are a certainty.
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Post by: GaryCXJk on November 06, 2004, 10:58:57 PM
Ah... 3D... still reminds me of something...

Is Dagger still in the making, or has the developer discontinued the project?
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Post by: Grandragora on November 07, 2004, 10:57:25 AM
I lost contact with Sparrow almost a year ago now, he seems to have totally disappeared.  So I doubt it will ever be made.
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Post by: Sephiroth rocks on November 07, 2004, 06:00:25 PM
How 'bout that you could choose to use either 320x240 or 640x480 resolution so you could also use rm2k/3 resurces and make some yourself w/o being graphical expert.
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Post by: Grandragora on November 07, 2004, 06:21:39 PM
There will only be one set resolution, as I'm planning no RM2k/3 compatibility whatsoever.
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Post by: Osmose on November 07, 2004, 06:48:55 PM
Will graphics be imported through a set image or will it be imported through different images?

Lemme rephrase that. In RPG Maker, you need to have a full image of all the sprites, and in the right position. Will it be like that, or will each different animation frame be imported through the program and then compiled for the game?
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Post by: Neonlare on November 08, 2004, 01:47:48 PM
Errrr, Grandroga, WinRAR charges now...
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Post by: Osmose on November 08, 2004, 03:53:46 PM
And that is why Winzip is the best.
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Post by: Neonlare on November 08, 2004, 07:27:25 PM
And Winzip charges now...

Maybe you should make a special Compresion File, that only SEER can open, somthing like ser.
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Post by: Osmose on November 08, 2004, 10:45:20 PM
Last time I checked, though they have a screen saying "Trial is over" they never actually stop you FROM using it. So stop whining.
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Post by: Grandragora on November 09, 2004, 06:15:30 PM
I don't know about WinRAR charging.  My copy of WinRAR just tells me that I need to register, but it hasn't stopped me from compressing or uncompressing anything as of yet.

Osmose: I'm hoping to include a system like Klik/TGF, where each frame can be a different size and they're all linked together with a hotspot.  Hopefully that will be useful for removing whitespace and keeping file sizes down a little.
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Post by: Neonlare on November 09, 2004, 07:12:53 PM
Quote
Originally posted by Osmose
Last time I checked, though they have a screen saying "Trial is over" they never actually stop you FROM using it. So stop whining.


Was the Last Comment needed? Sorry for asking.

Anyway, why don't you have one of thoose colour swatching thingy's, except a bit better, you highlight the certain part (Say hair) so the whole skin doesn't change colour as well.

It's hard to explain.
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Post by: Grandragora on November 12, 2004, 06:50:26 PM
I understood what you meant perfectly.  I'll include a palette similar to those in paint packages that allows you to select the colour of everything seperately.
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Post by: VahnGrave on November 12, 2004, 06:58:49 PM
You should be able to make the Charasets any size, allowing you to make monsters on the map without using pictures.
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Post by: Grandragora on November 12, 2004, 08:12:47 PM
The battle graphics and map graphics will be the same.  Therefore there will be no need for separate map graphics for monsters.
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Post by: joekou on December 18, 2004, 07:22:33 AM
will users be able to create their own rpg systems? for example, would i be able to create a game using a modified D20 system like Dungeons and Dragons? Or will the system be like the Maker series where you have only a few things that can be tweaked?
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Post by: AsakuraHao2004 on December 29, 2004, 10:48:54 PM
What about customizable weather effect graphics?
Title: I'm bored...so...
Post by: BlackIceAdept on March 08, 2005, 11:09:55 PM
KICK! >:
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Post by: GhostClown on March 08, 2005, 11:21:55 PM
That was spam.
Title: Heres one
Post by: Cinso on April 15, 2005, 05:12:36 PM
How about Being able to Summon Monsters? That would be sweet!
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Post by: weirdbeard11 on April 16, 2005, 12:10:56 PM
Several Combat Systems and running scripts as standard

AND

Ability to make an MMORPG Game

The combat systems would be as a choice when you start the project

There should be:
 Standard
Interactive (Choose where you will hit how hard or whether to block etc)

Real Time (Like Zelda you don't go into a combat screen but attack on the map)


Oh yea any chance of 3D Sprites And Battle views?
I know it's a lot but that would be so awesome
Title: Awesome
Post by: Sion Suncrest on April 18, 2005, 07:37:50 AM
Okay i read everything thus far.

-Many differnet Sound types to import ( for songs, sounds)

-Will there be switches and such for Quests?

- Anime Cutscenes, that would in creation ask you to import pictures to link together, frame by frame to show, and add sounds and to play back....

- ( He said no MMORPG maker if you want to make an online rpg, Ask me.)

- Big message boxes

- Timers, so if you were to escape a building

- Allowing to change hue and colors of tilesets and chara sets like on RPGMXP, by sliding the lil thingy...


- I hope... Facesets....

- For tactical versions, when u highlight a character on the feild a box comes up with their faceset and status and when u move off it disapears.

- Able to add commands in battle, like overdirves and special moves...

- Infinite Party members can join j/k a very high amount so people wont complain, and or if you wanna make a monster catcher game, in that case you'd need a prett y high amount.


- Able to allow members to follow you or not, optional able to turn on and off in the events.

- For Hack - Slash display icons that u choose on whichever side of the screen. And also if a game like Diablo allowing the menu to
be of inventory,

- Able to combine the types of rpgs, like if like a FF game
could set an event so the next battle you get in is a tactical battle,
this would allow alot of flexiblity and could be like a minigame..
being able to set in the middle of the game not just in the begining.

- able to import new styles for character creation into your game..

- Already added in Staff Roll feature like in RPG M 1 where u set the names that will roll down...

- customizable menu commands ( Items, Equip SKILL GRID etc.)

- Able to make charas Jump.

- Climbing animations for charas

-  Charas can have weapons in their hands That'd be awesome!!

- characters can have victory dances you choose. for side view battles.

- When u use a skill it show the names of the skill at the top of the screen.

- able to change chara graphic in battle, ( if transforming and such.)

- Able to switch party members in battle and out

- World Map maker.

HAHAHA!! I have alot, use these to your prevail, your maker will rule  over every maker for the next few years if you do most of these!!!
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Post by: AsakuraHao2004 on April 18, 2005, 07:26:10 PM
Some of those ideas of yours are already possible, like the timer and making charas be able to jump.
Title: hehheh
Post by: Sion Suncrest on April 19, 2005, 02:52:08 AM
Well I just wanted to mentally drain myself of ideas, i want to use a maker thtas so good, i cant think of anything better... ^_^
so i pondered all of tha! i hope i had the longest list!!
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Post by: Weerd Thing on August 25, 2005, 01:36:27 AM
Here's a good one:

Many battle systems, like you could switch to front view, side view, and etc. for maximum adaptability!

Animated monsters!!!

More spell options!

And such.

W££rd
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Post by: AsakuraHao2004 on August 25, 2005, 04:45:43 AM
I think Animated Monsters is somthing we've all been wanting...
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Post by: DarkFlood2 on September 18, 2005, 12:24:41 AM
Heres a good one that I haven't seen yet... (or I wasn't looking hard enough)

supports 24-bit graphics. ::)
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Post by: wahashimoto on November 20, 2005, 06:19:22 AM
Wow, if a majority of these we're used, this maker would be king!

About the jump thing, we know it's possible, but for laziness' sake, can't it just be pre-programmed into the maker? Then there could be an option to turn it off.
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Post by: MrMister on November 20, 2005, 06:57:02 AM
Grandragora is dead. He died of brucellosis a long time ago.
You get it from animals.
















He is actually alive, but this project is dead.
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Post by: aaronaa2005 on June 09, 2006, 11:39:43 PM
NVM bumped sorry