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Author Topic: My Sprite-sized Battlechar  (Read 4933 times)

Offline HobomasterXXX

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My Sprite-sized Battlechar
« on: December 11, 2007, 06:22:16 AM »
This is my first attempt at a sprite sized b-char. any criticisms/comments/compliments/advice greatfully accepted.
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Offline Prpl_Mage

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« Reply #1 on: December 11, 2007, 10:39:08 AM »
There is no movement in that to be honest. It would be really boring to see that as the main char as he hardly moves in any way.
Just making him waddle back and forth or bounce up and down like the Rtp ones will help a lot.

So, just add a bit more personality to it and it'll work just fine. I mean he is not a robot right? Is he hasty? Make him look like he can barely wait to attack ect.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Moosetroop11

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« Reply #2 on: December 11, 2007, 04:54:50 PM »
Experiment with rubbing out things like arms and legs and redrawing them from scratch in a new position. After a while you start thinking of the poses as individual sprites rather than variations from the same one which vastly improves the battlechar.

It's good to see you trying to make things yourself, though. You're moving in the right direction!
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Offline HobomasterXXX

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« Reply #3 on: December 12, 2007, 06:44:31 AM »
Thanks for the advice. I'm now working on the poses and making weapon sets to fit his hands.
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Offline HobomasterXXX

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« Reply #4 on: December 13, 2007, 03:40:42 AM »
I changed a couple of poses and added a shield.
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Offline HobomasterXXX

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« Reply #5 on: December 13, 2007, 03:55:07 AM »
Sry for, double post, but i don't have photobucket.
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Offline Vidian

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« Reply #6 on: December 17, 2007, 02:24:05 PM »
what is he doing in the third row?

Don't you think the whole idea of a Three panel animation for everything is kind of Inconvenient?
If only there were a solution...

Oh wait! there is!.
Battle Animations.

And thats the only thing I use when making battle sprites.
Now Instead of a Three panel animation for My main characters attack I have a 40 Panel animation.

If you don't know how Go into Battle Animation 2, and go to the Extra Tab. there you can set your battle animations as Battle Characters.
That way... Whatever you were trying to do in the third row may seem a bit more smooth.
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Offline HobomasterXXX

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« Reply #7 on: December 18, 2007, 03:58:41 AM »
The third row was an unsuccessful pose. Its not used anymore.
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Offline ZeroKirbyX

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« Reply #8 on: December 18, 2007, 04:27:45 AM »
Wow, rarely do I ever be this blunt but they're crap. Sorry :|
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Offline HobomasterXXX

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« Reply #9 on: December 18, 2007, 04:40:02 AM »
Well it is my first attempt. I have a thread in Gallery (I assumed this one was dead) which contains my Updated version of this and my new one.
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Offline Prpl_Mage

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« Reply #10 on: December 18, 2007, 05:45:52 PM »
Well, someone brought this back to life... Gotta' live with it now unless you delete it...
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline HobomasterXXX

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« Reply #11 on: December 18, 2007, 09:14:06 PM »
Alright this one live, the other dies.

My next battlechar-


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Offline xLilDragonGirlx

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« Reply #12 on: February 19, 2008, 06:44:14 AM »
hmm...slightly better although i cant even see a single thing
all in all, ns bazooka animations
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Offline HobomasterXXX

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« Reply #13 on: February 19, 2008, 07:03:53 AM »
2 month kick... *claps*
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