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need help to move a door
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Topic: need help to move a door (Read 4952 times)
lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
need help to move a door
«
on:
December 05, 2008, 07:03:38 PM »
i need a door to move on my maps
a door to move left then stop then
a right door to move right then stop
but at the same time
is there a way to do this in a event use of a switch
i did this move event this event move left wait move left wait
«
Last Edit: December 06, 2008, 01:02:50 AM by lonewolf
»
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: need help to move a door
«
Reply #1 on:
December 05, 2008, 08:39:41 PM »
Umm... Could you try to explain it again?
Maybe with pictures.
I did not really understand what it was that you wanted.
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: need help to move a door
«
Reply #2 on:
December 05, 2008, 11:14:53 PM »
closing and opening screen doors
i need them to look like this
http://www.bifold.com/assets/2.11.E3.gif
i need all my doors to look like japan sliding doors
http://www.reggie.net/photos/japan/akita-ken/kakunodate/3676759_tatami_rooms_sliding_paper_doors-600.jpg
when you walk up to them the door's will move event this event move left wait move left wait
move event this event move right wait move right wait at the same time
so they look like they been opened
then they stop then when you walk out of the door the
move event left door this event move right wait move right wait
then move right door event this event move left wait move left wait at the same time
so they look like they are not opened
but i for got how to do this
it's the way the samurai will open the doors
«
Last Edit: December 06, 2008, 12:59:46 AM by lonewolf
»
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: need help to move a door
«
Reply #3 on:
December 06, 2008, 01:10:44 AM »
I need to think a bit more on this. I ended up with doors that decided to move away across the walls.
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: need help to move a door
«
Reply #4 on:
December 06, 2008, 02:50:47 AM »
you need 4 event's to make it all work
1st event is for left door to move
2nd event is to stop left moving all the way across the wall
3rd is to move the right door
4th is to stop right door moving all the way across the wall
the left door is working ok know
but thre right door goe's a way on the map when you open it ?
«
Last Edit: December 06, 2008, 03:41:56 AM by lonewolf
»
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Rayonius
Associate
Posts: 171
Patiently waiting, biding...
Re: need help to move a door
«
Reply #5 on:
December 06, 2008, 05:24:41 AM »
are you doing this in rm2k3 or XP? if you're in rm2k3, you can do this really easily like this:
using this charset, create 6 events: door_left1, door_left2, door_mid1, door_mid2, door_right1, and door_right2.
set all of their animation types to Fixed graphic.
door_left1 should have the first character, left walking position, facing up
door_left2 should have the first character, left walking position, facing right
door_mid1 should have the first character, middle walking position, facing up
door_mid2 should have the first character, middle walking position, facing right
door_right1 should have the first character, right walking position, facing up
door_right2 should have the first character, right walking position, facing right
like this:
now make door_mid2 activate upon being touched by the hero
make a move event that causes door_left1 to face down, change graphic to the fifth character, face up, then face down, like this: (your call on frequency, 6 or 7 seemed best to me)
now copy the move event and paste it twice, and change the events acted upon to door_mid1 and door_right1
then, make another move event that acts upon door_left2. make it the same frequency as the other move events
it should face left, change graphic to character 5, face right, then face left.
now copy and paste it twice, changing the events acted upon to door_mid2 and door_right2
add a wait command for 3 or 4 tenths of a second, so you can't run into the door while it's opening
now add a switch operation to turn on some switch, say, door1_switch.
add a new page to all six events, where the switch condition is door1_switch, and they are below hero.
So your door_mid2 event commands should say:
<>Move Event: door_left1, Face Down, Change Graphic, Face Up, Face Down
<>Move Event: door_mid1, Face Down, Change Graphic, Face Up, Face Down
<>Move Event: door_right1, Face Down, Change Graphic, Face Up, Face Down
<>Move Event: door_left2, Face Left, Change Graphic, Face Right, Face Left
<>Move Event: door_mid2, Face Left, Change Graphic, Face Right, Face Left
<>Move Event: door_right2, Face Left, Change Graphic, Face Right, Face Left
<>Wait 0.4 Sec
<>Switch Operation: [0001: door1_switch] ON
now, when you walk up to the door, the two sides will move apart, and you can walk through.
However, you will need a beam or something in your second layer to put over the top of the door, to maintain the right perspective, as shown here:
hopefully this helped, but if you're using XP, i'm sure there's an alternative.
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: need help to move a door
«
Reply #6 on:
December 06, 2008, 11:09:20 PM »
you made it the way i needed it
thank's for your help and yes it is for rm2k
as thats the only one i like
funny thing is i made the door way you made it lol
«
Last Edit: December 08, 2008, 08:46:09 AM by lonewolf
»
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: need help to move a door
«
Reply #7 on:
December 07, 2008, 12:59:59 AM »
Yepp, that's the alternative I was thinking about as well.
But maybe try to remove that brown part in the middle so the ground tiles can be seen behind it.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: need help to move a door
«
Reply #8 on:
December 08, 2008, 08:51:11 AM »
the way i need is like this
but the 2nd door when you go to open it goes missing ?
so i need a way they can move at the same
time when you walk up to the doors
they open at the same time ?
is there a way to do this
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Rayonius
Associate
Posts: 171
Patiently waiting, biding...
Re: need help to move a door
«
Reply #9 on:
December 12, 2008, 04:12:38 AM »
Sorry for a bit of a late response there lonewolf, but i hope this works.
make two events for each door; door1a and door1b on the left, door2a and door2b on the right.
door1a should be to the left of door1b, and the same for door2a and door2b.
make all events activate upon collision with hero (or maybe touched by hero, whichever works better).
Now add two switches, door1_switch and door2_switch. when door1a is activated, make two move events:
<>Move Event: This event, move left and
<>Move Event: door1b, move right, door1_switch ON
Do the same for door1b, except
<>Move Event: This event, move
right
and
<>Move Event:
door1a
, move
left
, door1_switch ON
Do the same for door2a and door2b.
Now make a new page on door1a and door1b with condition door1_switch = on, and for door2a & door2b with condition door2_switch = on.
Also be sure that the events are set to locked facing.
i'm digging that chipset btw.
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: need help to move a door
«
Reply #10 on:
December 14, 2008, 10:47:26 PM »
Thank's i did like this for the doors
i need to know the 1st Brach switch is door1 or door2 ?
and what door is it for Switch operation is it door1 or door2 is on
then Switch operation off is it door1 or door2 is
<>Brach if switch [?] is ON
<>Move Event door1 ...got all this done
<>Move Event door2 .. got all this done
<>Wait 8 Sec
<>Switch operation [?] ON
<>
:Else Handler
<>Switch operation [?] OFF
:
<>Call Event ? will i need to make one ?
<>
:End
<>
:
<>Call Event ? will i need to make one ?
<>
:End
<>
as i get it all mess up
«
Last Edit: December 15, 2008, 11:03:54 AM by lonewolf
»
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: need help to move a door
«
Reply #11 on:
December 24, 2008, 02:28:11 PM »
can any one help me as
i need to get this made
i need a map making where
the door's are working
i all so need the common Event
made to work a long side all the Switch operation
i will help any one that help's me on what i can
thank you for your help
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: need help to move a door
«
Reply #12 on:
December 24, 2008, 09:36:25 PM »
Can you send me the charset and I'll see if I cant send you a demo of a working door.
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: need help to move a door
«
Reply #13 on:
December 25, 2008, 12:41:24 AM »
@ Rahl here you go
[/quote]
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need help to move a door