Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • General programming »
  • Help with VX key puzzle!
« previous next »
  • Print
Pages: [1]

Author Topic: Help with VX key puzzle!  (Read 5678 times)

Offline Mr.Dark666

  • Mr.Dark, now own your soul!
  • Initiate
  • *
  • Posts: 51
Help with VX key puzzle!
« on: October 01, 2009, 11:36:01 PM »
So I'm making this puzzle for my VX game. Where you have to pik up 10 keys to open a treasuer chest.

How do I make it so it can only be open if you have all the 10 keys?  ??? ???

 :bend: :bend: THanks  :bend: :bend:
Logged
Mr.Dark666

Offline Obvious Sock Account

  • I liek what I see
  • Associate
  • *
  • Posts: 211
Re: Help with VX key puzzle!
« Reply #1 on: October 01, 2009, 11:44:05 PM »
Use a conditional branch to check how many keys the player has.  If they have 10, proceed as usual, else nothing happens.

Wrong forum, by the way, but I'm sure the mods will take care of that given time.
Logged
To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline Mr.Dark666

  • Mr.Dark, now own your soul!
  • Initiate
  • *
  • Posts: 51
Re: Help with VX key puzzle!
« Reply #2 on: October 02, 2009, 07:57:44 AM »
THanks Obvious!!1  :bend: :bend: :bend:

I'm gonna gice it a try!  :) :)
Logged
Mr.Dark666

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • General programming »
  • Help with VX key puzzle!
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum