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Author Topic: help with a blitz(ff6) command.  (Read 3887 times)

Offline some_person

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help with a blitz(ff6) command.
« on: August 19, 2008, 10:15:56 PM »
I've been trying to add some more stuff to make the battle system more interesting, and I decided to give a character the blitz command from ff6. it's basicily a command that when you select it, you do press the arrow keys in an order to use a powerful attack. its simple, but if you mess up, it fails. could anyone help me figure put how to make this?
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Offline _JeT_

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Re: help with a blitz(ff6) command.
« Reply #1 on: August 19, 2008, 10:32:47 PM »
The only way I can come up with involves putting in a number, instead of the button combo.

Go to M. Groups, and make an event that starts when the character uses the Blitz Command.
>Input Number, store in VarX
>Conditional Branch, if VarX equals 12345
   >Show Battle Animation Z on Enemy Y
   >Lower HP of Enemy Y; HP Reduction can kill target.

Make a conditional branch for all blitzes.
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Offline some_person

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Re: help with a blitz(ff6) command.
« Reply #2 on: August 20, 2008, 12:00:32 AM »
Quote from: _JeT_ on August 19, 2008, 10:32:47 PM
The only way I can come up with involves putting in a number, instead of the button combo.

Go to M. Groups, and make an event that starts when the character uses the Blitz Command.
>Input Number, store in VarX
>Conditional Branch, if VarX equals 12345
   >Show Battle Animation Z on Enemy Y
   >Lower HP of Enemy Y; HP Reduction can kill target.

Make a conditional branch for all blitzes.

anyway I an use the password things and variables?

also, if I make an event attack, how can I make it so you choose the monster? and how do I make it hurt all monsters?
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Offline _JeT_

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Re: help with a blitz(ff6) command.
« Reply #3 on: August 20, 2008, 12:04:52 AM »
Not sure if you'd be able to choose the target...  Could do a random variable for a single enemy hit.
For all monsters, just lower the health of all, but you wouldn't be able to see the damage.

EDIT: For the single, choose a target. Put the conditional branch for the combination, into a conditional branch, with monster X is current target.


You'll need to do a c. branch for every enemy, character, and blitz combination. Just have the animation only affect the target, I'm too lazy to fix the pic.
« Last Edit: August 20, 2008, 12:37:25 AM by _JeT_ »
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Offline Moosetroop11

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Re: help with a blitz(ff6) command.
« Reply #4 on: August 20, 2008, 01:43:52 AM »
You could also store the character's level in a variable and use that to influence the damage done... Maybe one of the blitzes could take off the amount of the heroes level x6? So when he's level four it takes off 24, when he's level seventeen it takes off 102, etc. Something like that.
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Offline some_person

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Re: help with a blitz(ff6) command.
« Reply #5 on: August 20, 2008, 01:48:10 AM »
ok thanks for the help, any way I can use the arrow keys? I was first gonna use the password system, but thats not in the battle event choices...
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Offline _JeT_

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Re: help with a blitz(ff6) command.
« Reply #6 on: August 20, 2008, 02:08:32 AM »
I don't think you can do it with the arrow keys, input number would be the way to go.
« Last Edit: August 20, 2008, 09:09:33 PM by _JeT_ »
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