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Underwater Illusion: RM2k3 Tutorial
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Topic: Underwater Illusion: RM2k3 Tutorial (Read 2361 times)
loftyD
Member
Associate
Posts: 150
Underwater Illusion: RM2k3 Tutorial
«
on:
December 18, 2008, 10:24:30 PM »
If you've ever wanted a character or a player to go underwater, follow these Steps
Make an event "Water Activate".
-> Conditions: Touched
-> Layer: Below
Add the following:
Halt All Movement
Play Sound: Water1
Show Battle Animation: Water Magic S1, Hero (Wait)
Change Sprite Association: {A transparent char}
Move Event:
{
// Commands should begin and end with:
PHASING MODE ON
INCREASE MOVE SPEED
<>Move List goes here e.g.
Move Up
Move Right
Move Right
Move Right
DECREASE MOVE SPEED
PHASING MODE OFF
}
Change Sprite Association {Original Graphic} // If using more than 1 character do Conditional Branches:
Branch If Player Name is rm2k3maniac
<>
Change Sprite Association (rm2k3maniac's graphics)
<>
Note, as it with Phasing Mode, calculate your movements so that the player lands on a grass/land tile rather than the last water tile!
kthxbai
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,200
Just call me Fish.
Re: Underwater Illusion: RM2k3 Tutorial
«
Reply #1 on:
December 18, 2008, 11:36:15 PM »
An iteresting tutorial, Lofty, good work. I might use this for Legondo rising. I have an event on my boat where you can pilot an mini sub and go swiming in cetain areas so this will be help full. Aslo this could be modfied to make a FF7 Airship sytem where it can land on water. I give this Four Super Novas.
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loftyD
Member
Associate
Posts: 150
Re: Underwater Illusion: RM2k3 Tutorial
«
Reply #2 on:
December 18, 2008, 11:53:08 PM »
thanks
This is my first tutorial that I've posted:D
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Underwater Illusion: RM2k3 Tutorial