Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Request for a patch
« previous next »
  • Print
Pages: [1]

Author Topic: Request for a patch  (Read 3290 times)

Offline schwagles bagels

  • Hater of n00bs
  • Initiate
  • *
  • Posts: 39
  • I'm a loser.
Request for a patch
« on: June 01, 2005, 12:19:33 AM »
Is there a patch to increase the limit of pictures you can use a once? I need it for a CBS.

(If this is considered illegal to post, my bad)
Logged
http://s7.invisionfree.com/RPG_Maker_Resources/index.php?act=idx

^Go there. Sign up. Submit. DO IT.

Offline WarxePB

  • Action Sue
  • Royal
  • *
  • Posts: 3,601
  • What killed the dinosaurs?
    • The Gigaverse
(No subject)
« Reply #1 on: June 01, 2005, 04:05:48 AM »
A patch? Isn't 50 enough pictures?
Logged
Blog: The Gigaverse
Twitter: Initial Chaos

Offline Chaotic_Death

  • omgggggg
  • Associate
  • *
  • Posts: 251
(No subject)
« Reply #2 on: June 02, 2005, 12:56:26 AM »
If you're using a seperate picture for each part of health on your health bar, you don't need to do that.  Here's how:

<> Fork Conditions: If VAR[0001]: Hero's Health = 50
<> Erase Picture #1
<> Wait 0.0 <- (this reduces lag)
<> Show Picture #1: Health - 50
<> Wait 0.0
<> End

<> Wait 0.0

<> Fork Conditions: If VAR[0001]: Hero's Health = 49
<> Erase Picture #1
<> Wait 0.0
<> Show Picture #1: Health - 49
<> Wait 0.0
<> End

See, you erase the pervious number of health, replacing it with the current.  This way, you can have the hero's entire health bar using just one picture slot.
Logged
Once I think of something to put here... I will.

Offline schwagles bagels

  • Hater of n00bs
  • Initiate
  • *
  • Posts: 39
  • I'm a loser.
(No subject)
« Reply #3 on: June 04, 2005, 05:53:04 PM »
I have 5 heroes in battle (at max). I'm not doing that many conditional branches.
Logged
http://s7.invisionfree.com/RPG_Maker_Resources/index.php?act=idx

^Go there. Sign up. Submit. DO IT.

Offline Chaotic_Death

  • omgggggg
  • Associate
  • *
  • Posts: 251
(No subject)
« Reply #4 on: June 04, 2005, 06:15:25 PM »
Tough.

If you're gonna have an ABS, you're gonna need a lot of coding.  RPG Maker 2003 comes with 40 - 50 pictures (depending on the version), and it will STAY that way.

Unless you hack into the program somehow and change it, or if you find some otrher way to do it (all the other ways lag like hell, trust me, Ive tried), then either you use Conditional Branches, or make a different ABS.
Logged
Once I think of something to put here... I will.

Offline schwagles bagels

  • Hater of n00bs
  • Initiate
  • *
  • Posts: 39
  • I'm a loser.
(No subject)
« Reply #5 on: June 04, 2005, 09:39:21 PM »
Not an ABS, just a normal CBS.
Logged
http://s7.invisionfree.com/RPG_Maker_Resources/index.php?act=idx

^Go there. Sign up. Submit. DO IT.

Offline Chaotic_Death

  • omgggggg
  • Associate
  • *
  • Posts: 251
(No subject)
« Reply #6 on: June 04, 2005, 10:00:17 PM »
Er... that's what I meant.
Logged
Once I think of something to put here... I will.

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Request for a patch
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum