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Charas-Project
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Sprite-sized BCharSet
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Topic: Sprite-sized BCharSet (Read 4884 times)
Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
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Sprite-sized BCharSet
«
on:
August 10, 2005, 10:58:14 AM »
(see attachment)
I would like the first 3 charsets as sprite-sized bcharsets.
The pink haired girl poses:
idle stance
attack (she should punch)
defend
run left
run right
skill use (she uses magic, so please let it look like if she uses magic ^^')
bad status
dead
damage taken (no blood please xD)
item use
victory pose (whatever you think looks best)
the dark-violet haired guy poses: (gotta attach the weapon of this guy on another post)
idle stance (with weapon)
attack (striking with his weapon)
defend
run left
run right
skill use
bad status
damage taken (again no blood)
item use
victory pose (whatever you think looks best)
dead pose (sorry i forgot >.<)
the grey haired boy poses: (gotta attach the weapon of this boy on another post)
idle stance (with weapon)
attack
defend
run left
run right
skill use
bad status
damage taken (like the other 2)
item use
victory pose (whatever you think looks best)
__________________
like i said to those 2 characters, i will attach the 2 weapons right after this one...
EDIT: I will mention those/the person(s) who helped me on this request in my upcoming game...(only if i make the game good so far...<_<)
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Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #1 on:
August 10, 2005, 10:59:38 AM »
for the violet-haired guy...
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Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
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(No subject)
«
Reply #2 on:
August 10, 2005, 11:00:53 AM »
and the grey-haired boy..
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Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #3 on:
August 12, 2005, 03:54:39 PM »
Uhm...is someone currently doing it and I don't know it? Please tell me if you are currently making them...thanks ^^'
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Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #4 on:
August 14, 2005, 06:03:00 PM »
:bump:
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rhonin
Pops O'Riley
Associate
Posts: 188
pickedlastjake
(No subject)
«
Reply #5 on:
August 14, 2005, 07:39:57 PM »
I'll give it a shot.
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Nothing is original. Its not where you take things from, its where you take them to.
rhonin
Pops O'Riley
Associate
Posts: 188
pickedlastjake
(No subject)
«
Reply #6 on:
August 14, 2005, 08:13:12 PM »
Alright, here's the first part of the first one.
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Nothing is original. Its not where you take things from, its where you take them to.
Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #7 on:
August 15, 2005, 03:44:29 PM »
thanks rhonin, that's really great!
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rhonin
Pops O'Riley
Associate
Posts: 188
pickedlastjake
(No subject)
«
Reply #8 on:
August 15, 2005, 09:37:11 PM »
here's the next one
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Nothing is original. Its not where you take things from, its where you take them to.
Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #9 on:
August 16, 2005, 09:36:09 AM »
thanks again rhonin! you rock! xD
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rhonin
Pops O'Riley
Associate
Posts: 188
pickedlastjake
(No subject)
«
Reply #10 on:
August 17, 2005, 04:34:38 AM »
I just relised I forgot a dead pose, here, I fixed it XD
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Nothing is original. Its not where you take things from, its where you take them to.
Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #11 on:
August 17, 2005, 05:13:53 PM »
yeah, i noticed that, thanks xD
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #12 on:
August 18, 2005, 03:50:04 PM »
Here's one for the dark hair guy, if you need you can edit the colors youself.
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Old Stuff:
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #13 on:
August 18, 2005, 03:51:48 PM »
Here's the dark hair with the weapon... but i don't think
the weapon turned out lik you wanted.... oh well, use it If
you'd like.
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________________________
Old Stuff:
Unknownkid
Da Keyblade Masta
Initiate
Posts: 94
------
(No subject)
«
Reply #14 on:
August 18, 2005, 03:59:03 PM »
err thanks, but i would like to have it like rhonin's bcharsets ^^'
Thanks anyways
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Charas-Project
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Sprite-sized BCharSet