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Author Topic: Morrowind Construction Set  (Read 6632 times)

Offline DragonBlaze

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Morrowind Construction Set
« on: November 08, 2005, 03:20:47 AM »
I was just wondering if anyone here has ever looked into the morrowind construction set. I was always planning on buying morrowind for the PC, but I never got around to it, then about two weeks ago I learned that it came with this constuction set thingy, I bought it the next day :)

Anyway, the construction set is a drag and drop based editor that alows you to do pretty much about anything with morrowind, plus it has a built in scripting system as well.

I haven't looked at the constuction set too much yet because I want to finish the game before toying with it too much, but by the looks of it, you could actually make completely original games with it, with the morrowind defult graphics like the rtp set in rpg maker. Its a lot of work, but it could be used to make 3d games.

Has anyone else ever used the construction set?
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Offline Drighton

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« Reply #1 on: November 08, 2005, 06:24:18 PM »
???


!!!!

It comes with a level editor? Sweet!
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Offline DragonBlaze

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« Reply #2 on: November 08, 2005, 09:48:24 PM »
Yeah I didn't know it came with one either. But it seems more powerfull than any other level editor I've seen.

I've looked around and found well over 3000 mods already made for the game. Rightn now I'm working on a mod of my own that will basically transform the world of morrowind into the world of my RP site. It's not going to take nearly as long to make as a game would since I'm not starting from scratch, and I already have a lot of people willing to help me, so its going to be great.

I was just suprised that I never saw anyone else mention the construction set on this site yet because of its power as an rpg maker.

Oh, and in case anyone is wondering, the construction set is only for the PC version of Morrowind, you can't use it for the XBox version unless you have a modchip :/
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Bluhman

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« Reply #3 on: November 08, 2005, 10:22:25 PM »
I've done a bit with the editor, though I'm not too good.
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Offline Osmose

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« Reply #4 on: November 08, 2005, 11:09:11 PM »
The editor for Morrowind is horrible. It could at least incorperate a snap-into-place feature, but no. Getting anything to not look like a piece of crap requires lots of patience.

Plus, you can't just make things from scratch. If you want anything to not look like Morrowind, you need to 1.Know how to design 3d models and have them in a specific format (forget the program), 2.Convert all models and textures into Morrowind format, and 3.Make sure they are compatible, especially if they are character models.

Hardly anything the normal RPG Maker kid would want to tackle.
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Offline Linkizcool

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« Reply #5 on: November 08, 2005, 11:50:57 PM »
Quote
Originally posted by Osmose
Hardly anything the normal RPG Maker kid would want to tackle.[/B]

Well, Im not the normal RPG kid, Im willing to do it. It'll get me 100% in CADD Drafting.
 
Quote
Plus, you can't just make things from scratch. If you want anything to not look like Morrowind, you need to 1.Know how to design 3d models and have them in a specific format (forget the program), 2.Convert all models and textures into Morrowind format, and 3.Make sure they are compatible, especially if they are character models.

Welcome to the paradise of creating a 3d game. You need to know how to convert ANY model and texture into different files, depending on what kind of rendering engine you are using, or if you decide to switch the rendering engine from, say the Quake 3 engine to an engine you made yourself. Not so difficult if you get used to it.
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Offline DragonBlaze

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« Reply #6 on: November 09, 2005, 12:03:57 AM »
 
Quote
The editor for Morrowind is horrible. It could at least incorperate a snap-into-place feature, but no. Getting anything to not look like a piece of crap requires lots of patience.


I know what you mean, I tried adding a few items to the game, and they were all suspended in air, but after a bit of tweaking, I got them correctly placed on the ground. If you're really serious about making a game with this, you should have a lot of patience anyway.

 
Quote
Plus, you can't just make things from scratch. If you want anything to not look like Morrowind, you need to 1.Know how to design 3d models and have them in a specific format (forget the program), 2.Convert all models and textures into Morrowind format, and 3.Make sure they are compatible, especially if they are character models.


Thats because the construction set wasn't originally designed for people to import their own graphics. But as long as it's in the right format, its no big deal. Its like importing graphics into rm2k3, you have to convert the images you make to 256 colors. With the right programs it's a piece of cake.

Besides, morrowind comes with enough graphics to make a complete game, and if theres something you really want, theres probably a mod for it already made. I like dragons a lot, and with a little bit of searching, I found a sweet dragon race to play as.

I know the construction set is by no means perfect, but I haven't found any other 3d game engine that's as simple to use (excluding rpg maker for the ps2).
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Offline Linkizcool

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« Reply #7 on: November 09, 2005, 06:40:32 AM »
 
Quote
I know the construction set is by no means perfect, but I haven't found any other 3d game engine that's as simple to use (excluding rpg maker for the ps2).

Which sucked.
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Offline Osmose

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« Reply #8 on: November 09, 2005, 10:46:27 AM »
 
Quote
I know what you mean, I tried adding a few items to the game, and they were all suspended in air, but after a bit of tweaking, I got them correctly placed on the ground. If you're really serious about making a game with this, you should have a lot of patience anyway.


Try putting together two hallway pieces perfectly and get back to me.
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Offline Drighton

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« Reply #9 on: November 09, 2005, 04:42:58 PM »
I guess patience isn't one of your things Osmose. I might feel the same way except that Morrowind might be the best place for me to tell my story (I'm REALLY getting tired of programming my RPG).

Aside from graphics, is it possible to record/embed your own voice-overs for speech?
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Offline Almeidaboo

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« Reply #10 on: November 09, 2005, 04:47:53 PM »
Quote
Originally posted by Osmose
The editor for Morrowind is horrible. It could at least incorperate a snap-into-place feature, but no. Getting anything to not look like a piece of crap requires lots of patience.

Plus, you can't just make things from scratch. If you want anything to not look like Morrowind, you need to 1.Know how to design 3d models and have them in a specific format (forget the program), 2.Convert all models and textures into Morrowind format, and 3.Make sure they are compatible, especially if they are character models.

Hardly anything the normal RPG Maker kid would want to tackle.


Happy as always...

Anyway, I wanna try it sometime...IŽll get back to you when I do...
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Offline Bluhman

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« Reply #11 on: November 09, 2005, 09:31:29 PM »
Quote
Originally posted by Osmose
The editor for Morrowind is horrible. It could at least incorperate a snap-into-place feature, but no. Getting anything to not look like a piece of crap requires lots of patience.


There is a snap-into-place feature, mind you. Now I'd definetley not call my work gold, but it defientley wasn't crap, and it didn't require too much patience on my part...
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Offline Osmose

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« Reply #12 on: November 09, 2005, 09:32:37 PM »
I believe it lets you add in audio... not exactly sure, though.

And it's not a patience issue as much as a confusion issue. Even setting the values manually has never yielded me good results.
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Offline DragonBlaze

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« Reply #13 on: November 09, 2005, 09:48:58 PM »
Yeah you can add audio and voices. I'm pretty sure theres a section for the voices in the dialouge area.

The editor is confusing, I wantn't to test out these spells I downloaded that let you use a shape shifting ability, however in order for the npc to sell them to you had to be a certain rank in the mage guild (which I'm not part of). I tried building an npc that would sell me the spells, but when I dragged the spell to the spells list on the npc it wouldn't add it :( I could add spells to the other npc just fine, but it wouldn't work on mine. What I ended up doing is just taking the guild requirment off. The editor doesn't come with a decent readme either. Once you get used to it though, its pretty easy.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Drighton

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« Reply #14 on: November 09, 2005, 10:45:39 PM »
Quote
Originally posted by Osmose
I believe it lets you add in audio... not exactly sure, though.

And it's not a patience issue as much as a confusion issue. Even setting the values manually has never yielded me good results.


Ah, I follow. Logically it should work, but put into practice the results are way off. :|
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