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Author Topic: Bluhman Things.  (Read 52059 times)

Offline Bluhman

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Re: Bluhman Things.
« Reply #105 on: May 23, 2011, 10:46:07 PM »
Hey, look, a song from a Sonic game nobody has played.
Also, here's two small icon/sprites. The significance of them? They were drawn on the first day of classes inside computer labs; the red demon in a 3D graphics class, and the knight thing in a game making class. Yes, completely scratch at whim in MSPaint.

There was also this ghost I drew as sort of concept art for a minecraft thing.
« Last Edit: May 26, 2011, 07:05:12 AM by Bluhman »
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Offline Bluhman

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Re: Bluhman Things.
« Reply #106 on: September 21, 2011, 09:05:00 AM »

Have I ever mentioned how much I ****ing love PNG's?
« Last Edit: September 22, 2011, 03:35:34 AM by Bluhman »
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Offline fruckert

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Re: Bluhman Things.
« Reply #107 on: September 21, 2011, 09:38:47 AM »
PNGs are awesome.
Strangely, I first used the format because I liked the name.
Nice sprites, as well. I like the style that they use. It reminds me vaguely of Another World.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Moosetroop11

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Re: Bluhman Things.
« Reply #108 on: September 21, 2011, 10:23:19 AM »
It's an interesting style; you sacrifice the face that rtp and such like to keep clear for a better body shape.

I must admit that I usually prefer sprites that have slightly better defined lines (like a dark outline for instance) but these do look good.
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

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Maaaaaaaaaaaaaaaaaaan I missed you.

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Maaaaaaaaaaaaaaan I missed that welcome.

Offline Bluhman

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Re: Bluhman Things.
« Reply #109 on: September 22, 2011, 03:37:53 AM »
Quote from: fruckert on September 21, 2011, 09:38:47 AM
Nice sprites, as well. I like the style that they use. It reminds me vaguely of Another World.

I'd be lying if I was to say that the sprites weren't inspired by early 90's adventure games.
If I could actually muster up the energy to make this, it'd have a western, MS-DOS style appearance, except with console-esque control and gameplay.
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Offline Moosetroop11

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Re: Bluhman Things.
« Reply #110 on: September 23, 2011, 05:57:21 PM »
I would be very interested if you did. I'd certainly test it for you.
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

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Maaaaaaaaaaaaaaaaaaan I missed you.

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Maaaaaaaaaaaaaaan I missed that welcome.

Offline lilsniffs3

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Re: Bluhman Things.
« Reply #111 on: September 23, 2011, 08:07:12 PM »
Very cool. It seems like it would have very smooth animation, or at least in my imagining of what it would turn out to be. Very Karateka/Prince of Persia like.
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Offline Bluhman

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Re: Bluhman Things.
« Reply #112 on: April 24, 2012, 12:52:55 AM »
What happens when you take this and, with a bit of freetime, combine it with this?

You get a video removed from youtube and this!
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Offline Bluhman

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Re: Bluhman Things.
« Reply #113 on: May 29, 2012, 07:14:56 AM »
So FL studio is pretty neat for making chiptunes. Though, since there isn't really a track limit on that thing, it's quite possible to make stuff that's way too complicated to realistically be played by any classic gaming system.

And the song in this post is not quite finished yet! AURGH, but I really like the results so far!

E: I spoke too soon.
« Last Edit: May 29, 2012, 03:38:34 PM by Bluhman »
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Offline Prpl_Mage

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Re: Bluhman Things.
« Reply #114 on: May 29, 2012, 09:44:54 AM »
Giving me the chills
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Bluhman

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Re: Bluhman Things.
« Reply #115 on: October 18, 2012, 01:07:36 AM »
pop
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Offline Meiscool

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Re: Bluhman Things.
« Reply #116 on: October 18, 2012, 02:19:44 AM »
Very nice. Luv the little blue sprite guy up above and the songs.
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Offline Bluhman

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Re: Bluhman Things.
« Reply #117 on: August 03, 2013, 06:41:24 AM »
This is going to be a bitch to animate.
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