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Author Topic: My 3D graphics  (Read 6047 times)

Offline DragonBlaze

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« Reply #15 on: January 05, 2006, 01:49:01 AM »
Quote
Originally posted by gamerman4
Does lightwave allow for subdivision because the whelp is a bit blocky or did you mean for that so poly count we be low enough?


Yeah it has a subdivide option as well as others like a subpatch. I meant for it to be a low polygon image :) I don't know how many polygons I can have in my sprites before they start to lag the game or have problems. I can probably go a bit higher, but I think I'll just keep it down for now to be on the safe side.

But right now I'm working on a character for my rm2k3 game that be more detailed. I'll use it in some battle scenes and I may make some movie scenes with it. It'll be adding a lot more detail/polygons to him :)

I just started him about 30 minutes or so ago, It'll probably take me two days to finish him and add the bones so I can give him a good pose. Then I'll pose him up here :)
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline gamerman4

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« Reply #16 on: January 06, 2006, 02:37:21 AM »
Idk how lightwave attaches bones but in Softimage after makign a bone rig there is an Envelope option to attach all the bones together, try looking for something liek that if you havent figured it out already
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Offline DragonBlaze

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« Reply #17 on: January 06, 2006, 05:29:36 AM »
Yeah I figured out how to make bones/skeletons in lightwave, but it took me almost two days :p You had to build the bone structure by well adding bones, then you had to copy the bone and the model into the same layer. Then you have to convert the model to a metamesh. Then you import it into the lightwave 3d program (all the modeling is done in the lightwave modler program). Once there you can move around the bones to adjust the image. The cool thing abot ligtwave though is that you can add specific 'points' that you can drag and it'll adjust a whole segmet of bones. For example, you can set one on the foot, and then by moving that point, all the bones in the leg will move and ajust. I don't know if thats a standard feature in programs, but my old one didn't have it, you had to move all the bones seperately :( But yeah, the first time I tried the bone structure thing, I never converted it to a metamesh, so the bones moved, but the object never changed shape. I didn't have instructions or anything on how to do that, so yeah, it took me a day just to figure  that out :p

Err, I probably trailed off a bit there, but yeah, I got the whole bones thing down ;)
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

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