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Author Topic: ~Screenshot Central~  (Read 663411 times)

Offline Felix-0

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Re: ~Screenshot Central~
« Reply #2010 on: November 23, 2008, 06:28:49 AM »
none yet. I know even if I make one It will be shoved to the 2nd page and forgotten in a week so I might as wait till I'm very far into progress  :-[
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Hence nothing remains except for our regrets...
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Offline Fisherson

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Re: ~Screenshot Central~
« Reply #2011 on: November 24, 2008, 12:52:59 AM »


This is a dungeon i made for a game called Legondo Rising, it's a game i've been working on for three years. It's the first level on the dungeon. Note: The black stuff in the middle of the floor is just empty air, don't worry about it. What i want to know is, is it big enough?
« Last Edit: November 24, 2008, 01:00:44 AM by Fisherson »
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Offline fruckert

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Re: ~Screenshot Central~
« Reply #2012 on: November 24, 2008, 11:43:11 PM »
Too small
Make it a couple squares larger, then it'd be fine
Nice mapping job
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Ephiam

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Re: ~Screenshot Central~
« Reply #2013 on: November 26, 2008, 12:51:54 AM »
Here are a few random screenshots from Dragon Fantasy II. Nothing much. Just took a few while exploring.


Fighting the latest boss.


The people pray to their God for protection. Our Hero, however, just walks on in and takes a picture of it all before running away giggling.


We explore the Holy Land! Though it's not as holy as it once was, it's still fairly holy. This is one of few areas where there are no encounters with any monsters.
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Offline fruckert

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Re: ~Screenshot Central~
« Reply #2014 on: November 26, 2008, 12:59:57 AM »
Wow
Interesting
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fisherson

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Re: ~Screenshot Central~
« Reply #2015 on: November 26, 2008, 03:43:32 AM »
Quote from: fruckert on November 24, 2008, 11:43:11 PM
Too small
Make it a couple squares larger, then it'd be fine
Nice mapping job

Thanks! I'll see what i can do. You think the map work is good? You'd love it when the monsters from my touch encounter sytem and my blazer are on there. :D
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Offline fruckert

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Re: ~Screenshot Central~
« Reply #2016 on: November 26, 2008, 03:50:50 AM »
Don't know how touch encounter would work, might want to make the hallways a bit bigger for that
And yes, the mapwork is pretty good
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fisherson

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Re: ~Screenshot Central~
« Reply #2017 on: November 26, 2008, 04:00:15 AM »
Quote from: fruckert on November 26, 2008, 03:50:50 AM
Don't know how touch encounter would work, might want to make the hallways a bit bigger for that
And yes, the mapwork is pretty good

You never saw a touch encounter system? Well it's basicly where a monster touches a hero and then it goes to your battle screen. When the battle is over  the monster disiapers. Pretty simple. As for making it bigger, i thought about that at first too, but I dissmised it, as i was just trying to get the touch encounter to work first.
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Offline fruckert

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Re: ~Screenshot Central~
« Reply #2018 on: November 26, 2008, 04:27:50 AM »
I know how a touch encounter works, that's how its working in my game so far
I just thought giving a bit more room for evasion, in case the player doesn't feel like fighting ATM
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Muraiko

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Re: ~Screenshot Central~
« Reply #2019 on: November 26, 2008, 12:42:53 PM »
I personally think there's plenty of room for evasion in Fisherson's map. As long as there isn't like, five enemies in one room. Perhaps one or two seems reasonalbe.
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http://www.charas-project.net/forum/index.php?topic=23774.0

Offline Red Fox

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Re: ~Screenshot Central~
« Reply #2020 on: November 26, 2008, 01:05:23 PM »
Quote from: Muraiko on November 26, 2008, 12:42:53 PM
I personally think there's plenty of room for evasion in Fisherson's map. As long as there isn't like, five enemies in one room. Perhaps one or two seems reasonalbe.
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Your signature was awful, too. What the hell were you thinking?

Offline fruckert

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Re: ~Screenshot Central~
« Reply #2021 on: November 26, 2008, 10:36:10 PM »
Yeah...good point
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fisherson

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Re: ~Screenshot Central~
« Reply #2022 on: November 27, 2008, 03:03:31 AM »
Quote from: Muraiko on November 26, 2008, 12:42:53 PM
I personally think there's plenty of room for evasion in Fisherson's map. As long as there isn't like, five enemies in one room. Perhaps one or two seems reasonalbe.

There are usauly more that ten enemies in one room, but in this one there are three enemies.

Here's a game play screen shot.If you saw that chest floating in midair, it's supposed to be like that. You see when you walk on that black stuff it acts like a tile. Now if you happen to walk on the wrong tile, you fall on hidden spikes.I might make so that you fall into a basment level latter, but I need to make character falling sprites first.
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Offline fruckert

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Re: ~Screenshot Central~
« Reply #2023 on: November 27, 2008, 03:28:34 AM »
Kick...***...
That looks fun as all hell
Although your torches look a bit weird, their bases don't have any shadows, giving them a floating look
Other than that it's pretty friggin good
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fisherson

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Re: ~Screenshot Central~
« Reply #2024 on: November 27, 2008, 04:07:46 AM »
Quote from: fruckert on November 27, 2008, 03:28:34 AM
Kick...***...
That looks fun as all hell
Although your torches look a bit weird, their bases don't have any shadows, giving them a floating look
Other than that it's pretty friggin good

Realy? This project is more for my own entertainment rather that others, so i'm suprised to hear that it looks fun, thanks! I'm going to post a game for this as soon as i get a chip set I need, In the mean time here's a larger room

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