Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Character and event movement
« previous next »
  • Print
Pages: [1]

Author Topic: Character and event movement  (Read 1823 times)

Offline RAA!

  • Space Dynamics
  • Initiate
  • *
  • Posts: 17
  • I'm a human
Character and event movement
« on: October 04, 2006, 03:59:08 AM »
I can't seem to get this down... What I am trying to do is create a movie with the characters, switching maps etc. But I can't seem to get it to work correctly, often I'm stuck with events / characters that do not move at all and it bassically skips what they are supposed to do.

I can't think of a way to explain this better, but can any of you wonderful people here help me with this?  :D
Logged
http://img.photobucket.com/albums/v512/Shark_W/SickofThis.jpg

Offline Raen Ryong

  • Skyrunner of Dragonia
  • Associate
  • *
  • Posts: 130
  • Raen Ryong... Skyrunner. Dragonic Soveriegn entity...
(No subject)
« Reply #1 on: October 04, 2006, 05:55:53 AM »
The game will tend to skip over movement etc unless there's a Wait command or a Move All.

If the only commands are the standard "Step Left", "Step Right", etc (ie no "Face Left"s or such) then you can simply put a Move All function at the end of the movement. This makes the game wait for the movement to finish executing -- NOTE THAT THIS APPLIES TO ALL EVENTS ON THE MAP. Do not use it if you have somebody's movement looping (running back and forth etc) or the game will just stop there and never proceed.

Otherwise, use Wait commands to make the game wait for the character's movement. Trial and error comes in handy here.
Logged
Raen Ryong...
Skyrunner of Dragonia...
Guardian of all worlds...

Hoard and covet not, but be brave and free. Quest always after knowledge and slowly learn to know what science cannot see. Seek and strive for learning, be temperate and wise, for skill and wisdom only will help us to survive.

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
(No subject)
« Reply #2 on: October 04, 2006, 04:20:37 PM »
Also, if you have too much movement, the game can go faulty. Best to keep it simple.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline RAA!

  • Space Dynamics
  • Initiate
  • *
  • Posts: 17
  • I'm a human
(No subject)
« Reply #3 on: October 07, 2006, 06:19:26 PM »
Ahh, thank you for the help, i'm still a wee bit confused, but i think i got it.
Logged
http://img.photobucket.com/albums/v512/Shark_W/SickofThis.jpg

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Character and event movement
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum