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Author Topic: Carpe Diem: The Living Flame (Demo Re-released)  (Read 73129 times)

Offline Rahl

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Re: Carpe Diem: The Living Flame
« Reply #210 on: July 07, 2008, 11:39:39 PM »
Ooooh. I never saw that before, thanks lil. Great Demo btw LinkForce, some of the battles are a bit hard for the beginning but nice.
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Offline Rahl

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Re: Carpe Diem: The Living Flame
« Reply #211 on: July 13, 2008, 11:36:44 AM »
Oh and I keep running into a problem on your game, sometimes when I talk to people I get stuck facing up when I move around afterwards.
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Offline blackskullwarlock

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Re: Carpe Diem: The Living Flame
« Reply #212 on: July 22, 2008, 05:02:39 AM »
I took some time out of my busy schedule to play your latest version and here is what I have to say about it.

Carpe Diem: The Living Flame is a cutscene-intense game. In my opinion, there is more cutscene than actual gameplay so if you like to go to see a movie, I would suggest you try this game and get yourself some popcorn. The cutscenes are pretty good and the OTOS(On The Other Side) system adds to the depth of the hero(s)'s situation. The story often splits into smaller stories involving different parties scattered around the world, showing what's happening elsewhere adding that much more depth to the situation. The graphics are on-par with any other games that are using sprite-sized characters but I have seen this game evolve from it's humble beginnings and aside from having contributed to it, the graphics have definitly reached a new level.

[spoiler]In my opinion, the best part of the game is when you get to control Ledron. The maps of the Ignis Forest, not the mirage forest, are great. The story of the forest is, in my view, an amazing one. Too bad Ledron sucks so bad.[/spoiler]

The game's greatest asset can also be it's greatest weakness. If you like action, this will not be your cup of tea. There is a lot of reading and watching. Another problem is the game's balance. The heros grow psychologically but they remain inept in combat all the way to the end of the demo. Because of that, the monsters scattered on the maps tend to take forever to kill and make you waste a lot of resources that would be better used against the much harder boss at the end of the dungeon.

Overall, it's a good game for those who like cutscenes and probably a plague to those who prefer non-stop action. You have been warned and recommended.

EDIT: Fixed typos
« Last Edit: July 22, 2008, 05:20:26 AM by blackskullwarlock »
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<a href=http://gh.ffshrine.org?r=12614><img src=http://home.1asphost.com/SeignorBlack/Signature.png></a>

Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #213 on: December 19, 2008, 03:19:51 AM »
I'm still alive and I'm still working on the game!  School is over for now so it's crunch time!  So you can all sigh a sigh of relief.  :D
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Offline Rahl

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Re: Carpe Diem: The Living Flame
« Reply #214 on: December 19, 2008, 06:16:29 AM »
Glad to see your still working on it.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #215 on: April 27, 2009, 07:25:00 PM »
I think it's about time for an update.  Who thinks it's about time for an update?  I think it's about time for an update.  Alright it's time to update.......>.>  <.<

Anyways, yes, I know it's been a long time since you last saw this thread.  I had troubles finding it, it was all the way on the third page.  The reason for this is that school has consumed my life, but I've found time here and there to continue to work on the game, and further the story.  As for now, school is winding down, and once finals are over I can resume working on the game at full speed.  In the meantime however, here are some of the results of what I've managed to get done.




If you remember from the latest demo, Alkamar and Rayne found themselves in the middle of a forest with an old man by the end of their chapter.  In Chapter 4, you'll continue from where they left off, and venture through the Rowan Forest.  The reasons for doing so will be explained in the game.  This screen shows two possible directions you can take.  One leads to a small side-adventure while the other will lead you on to further the game.


This is a screenshot to show my sad attempts at making "puzzles".  Or annoying things to do to continue onward.  The green leaves are actually levitating platforms, and the blue rings contain a spirit monster that powers each platform.  Getting to the next island is possible through a series of battles.


When you enter a second set of "puzzles", a friendly Remolite will help you as always.  Alkamar's not the nicest person as you may already be aware of.


This second "puzzle" comes in the form of trial and error where you have to follow the path of the flags direction.  Only when you figure out which flags take you where can you reach your destination.


The destination.  Ultimately, when you finally exit Rowan Forest, this is where you'll end up.  Where this is and why it looks like this will have to wait until you play it for yourself.  :P



Well, this is just a small part of what is in store for Chapter 4.  The midway point of Episode 1 is Chapter 5, which means the game is nearing the halfway mark.  I'm glad to say that it's still going strong, and I sincerely appreciate all the support I've received, from old members, and new.

Enjoy!!!
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Offline Fisherson

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Re: Carpe Diem: The Living Flame
« Reply #216 on: April 27, 2009, 07:27:07 PM »
Looks good, love the map work.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #217 on: April 28, 2009, 01:45:22 AM »
Thanks, glad you like it!  :D
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Offline Prpl_Mage

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Re: Carpe Diem: The Living Flame
« Reply #218 on: April 28, 2009, 08:16:18 AM »
C'mon lad. Get that new demo up and running.  Been addicted since the last one.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #219 on: April 29, 2009, 03:40:38 AM »
Quote from: Prpl_Mage on April 28, 2009, 08:16:18 AM
C'mon lad. Get that new demo up and running.  Been addicted since the last one.

Lol yes, I probably should've mentioned that I put up the 3rd demo again for people who didn't get a chance to play it.  Let me say that now...

I RE-UPLOADED THE THIRD AND LATEST DEMO.  IT IS ON THE FIRST PAGE FOR THOSE WHO WANT TO PLAY IT!
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #220 on: May 02, 2009, 07:06:38 PM »
I think I remember playing the first demo long ago when you used the song Fallen by Delerium.
Though I could be mistaken.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #221 on: May 02, 2009, 09:44:11 PM »
Quote from: Nandez on May 02, 2009, 07:06:38 PM
I think I remember playing the first demo long ago when you used the song Fallen by Delerium.
Though I could be mistaken.

Lol I'm not too sure I remember what song that is.  But you should definitely check out the re-released demo!
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #222 on: May 03, 2009, 05:33:31 AM »
I actually did download the demo but I get stuck on the first battle it crashes because its missing spear2 animation.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #223 on: May 03, 2009, 07:19:09 AM »
Do you have an RTP file?  Because if you don't that could be why you're getting that message.
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #224 on: May 03, 2009, 08:54:17 AM »
Yeh I have it even reinstalled it dunno why it won't work.
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