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  • Charas-Project »
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  • .hack//Refresh Vol. 1
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Author Topic: .hack//Refresh Vol. 1  (Read 46403 times)

Offline lonewolf

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Re: .hack//Refresh Vol. 1
« Reply #60 on: July 04, 2009, 12:18:32 PM »
Fortet if i dont get to play the demo
can i play the full game
as i like to play your game
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A real friend is one who walks in when the rest of the world walks out

Offline Rahl

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Re: .hack//Refresh Vol. 1
« Reply #61 on: July 04, 2009, 12:42:37 PM »
I didnt get to watch .Hack much but what I did see of it I liked so I hope this will be a very good game.
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Offline Fisherson

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Re: .hack//Refresh Vol. 1
« Reply #62 on: July 04, 2009, 09:43:29 PM »
Quote from: Fortet on July 04, 2009, 07:06:21 AM
What do you guys think? I've decided that, instead of a vague color scheme idea, I implement a "wave system." AKA, be lazy and choose colors based on elements. These are the new sprite for both WaveMaster ganders and the Male LongArms. The waves include Earth, Water, Fire, and Darkness.



They're awesome. I love the color scheme. Are they regular sized or tall? I can't even tell.
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Offline Fortet

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Re: .hack//Refresh Vol. 1
« Reply #63 on: July 05, 2009, 01:23:34 AM »
Personal edit. I guess you could call them tall, but I didn't use that base - I used the regular and went from there.
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Offline Fortet

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Re: .hack//Refresh Vol. 1
« Reply #64 on: July 06, 2009, 05:48:31 AM »
As a side note, I just finished the new male TwinBlades. They run instead of walk, and the animation is pretty good IMO. I'm so proud of myself ^_^
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Offline Fisherson

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Re: .hack//Refresh Vol. 1
« Reply #65 on: July 06, 2009, 06:22:38 PM »
Quote from: Fortet on July 05, 2009, 01:23:34 AM
Personal edit. I guess you could call them tall, but I didn't use that base - I used the regular and went from there.

Okay. Mind if I examine the full set when you ever let me test the demo? I love to see brand new styles.
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Offline Fortet

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Re: .hack//Refresh Vol. 1
« Reply #66 on: July 07, 2009, 03:58:27 AM »
Sure :)
I'm about to start on the female TwinBlades
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Offline كوّ

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Re: .hack//Refresh Vol. 1
« Reply #67 on: July 09, 2009, 01:08:49 AM »
Quote from: Fisherson on July 04, 2009, 09:43:29 PM
They're awesome. I love the color scheme. Are they regular sized or tall? I can't even tell.
Nice man. Try using other Elements like "Holy" or "Wood".
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Offline lonewolf

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Re: .hack//Refresh Vol. 1
« Reply #68 on: December 22, 2009, 10:36:12 PM »
Fortet did you get a demo made ? if so can i get the link to thank you
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Offline fruckert

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Re: .hack//Refresh Vol. 1
« Reply #69 on: December 22, 2009, 10:40:59 PM »
Quote from: كوّ on July 09, 2009, 01:08:49 AM
Nice man. Try using other Elements like "Holy" or "Wood".
...wait, what?
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Offline Fortet

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Re: .hack//Refresh Vol. 1
« Reply #70 on: December 23, 2009, 06:24:53 AM »
No, no demo yet. I've found some huge cracks in my coding that I can't just fix in a snap, so I may have to start a new database. It would be fairly simple to get back to where I am right now, though. Don't expect a demo anytime soon, though. I have so much spriting left to do.

EDIT: Added Female Twinblades some time ago. Just never posted them :/
« Last Edit: December 23, 2009, 06:27:56 AM by Fortet »
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Offline Angel Walter

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Re: .hack//Refresh Vol. 1
« Reply #71 on: December 24, 2009, 05:53:36 PM »
Quote from: fruckert on December 22, 2009, 10:40:59 PM
...wait, what?
Umm... In .Hack those are elements. Yeah I thought it was kinda random too.
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Action figures by Fisherson! What a fine fellow he is!

Offline Fortet

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Re: .hack//Refresh Vol. 1
« Reply #72 on: July 06, 2010, 07:26:27 PM »
After a massive overhaul these past few weeks, I am proud to say .hack//Refresh is in production once again. Currently in pre-production, I am ever busy recoding every feature, as well as coding new ones to give a unique feeling to this fan game. Current features in production:
-A new Chaos Gate, complete with a word list to create fields
-Reworked Character Creation system, fixing any and all bugs from the closed tech demo
-Monster Gates in fields, as seen in the original games and anime
-Relationship System which will determine if your friends will want to form parties with you

Screenshots of all of these systems will be on the way soon, as well as a public tech demo featuring all systems (minus the relationship system)
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Offline lilsniffs3

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Re: .hack//Refresh Vol. 1
« Reply #73 on: July 07, 2010, 04:59:14 AM »
Thank you for kicking this thread! Your game looked so amazing and I'm sure a lot of other people and I would be disappointed if you stopped making this game.
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Offline Fortet

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Re: .hack//Refresh Vol. 1
« Reply #74 on: July 07, 2010, 05:53:17 AM »
Thanks lilsniffs :)
Here's a WIP of the Monster Gate. It spins in place as the rings rotate on the center axis of the gate.



Please excuse the horribleness that is the field chipset. It's on old one. I need to redo it completely.
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