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Author Topic: Limit Break System  (Read 2412 times)

Offline augenauf99

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Limit Break System
« on: January 28, 2008, 11:31:32 PM »
Hey guys and gals i just need a little help with figuring out a decent limit break system.
mine works ok but it still doesn't function properly
It works based on a charas' status in battle
I called my limit "Burst Mode" but in order for a charas to get into burst mode it has to have less than 30% of its health.
this changes the battle commands adding a new command in place of the attack command.

This is where I experienced problems like:
Unlimited limits*
Status changes**
-and-
Command changes***


*The status of Burst Mode never ceases and characters can use the                                  ultimate techniques whenever
**My characters suffer from other ailments and Burst Mode occasionally glitches and kills people
***I can't get the commands to change back correctly--When I replaced the attack command with (Insert Limit Type Here), it places the limit command at the bottom of the command list and then the attack command doesn't change back afterward




I suppose I really want a Limit system like FF8. Also a summoning system like FFX would be nice (however is non-essential).



I appreciate help from anyone willing to lend it.
thanks
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Offline DragonBlaze

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« Reply #1 on: January 28, 2008, 11:45:34 PM »
Hmm, I'm sorry I can't really help you because I haven't used the default battle system in a long time. Anyway, if you post up some screenshots of your code (or type it all out) it would make it a lot easier for people to help you with this. Its very hard to determain what is wrong when we don't know what the code looks like.
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Offline augenauf99

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Hmmm
« Reply #2 on: January 28, 2008, 11:54:00 PM »
Well then...
all I was actually trying to do was make a limit system close to that of FF8.
If anyone could give a good program of how to do that it would be really nice.

thanks for the help.
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Offline HobomasterXXX

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« Reply #3 on: January 29, 2008, 12:18:09 AM »
FFX summons eh? http://www.rmtutorials.com/templates/intermediate/summon.html
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Offline Zeryus

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« Reply #4 on: February 06, 2008, 01:21:03 PM »
Well, I think I can help you with a few things.

For the Infinite Burst Mode glitch, just make it so that the character's default commands revert after the technique is used.

I don't know if it works for sure since my game's Limit mode is based on another condition...

Just go and make a page that says something like

>Character(Whoever) uses command (Limit command name)
  >Common Event (One that changes the menu into the default)
  >Remove condition (Limit condition name)

The thing is, if the character's HP is still 30% after the battle, i think it'll activate every time. If I were you, I'd add another condition to activate it. But that's just me.

For the FFX Summoning system, there's one on the internet. I could probly give you a little advice but I don't know how it works myself.

Well, here I go!

1. Make the command(you know this already i guess)
2.Make every summon you want as a switch skill.
3. Make every summon a battle character. Use animations for their skills and such. Make em big and flashy!
4.Make battle events for every switch.
ON TO THE HARD PART!

Stuff like "When switch(Summon Switch) is on"
Remove: all characters (EXCEPT the summoner but make something that remembers the party you were using, I can't help there since I'm still figuring that out...it never gets the order right in my game...)
Add: Summon monster refered to by Switch

Before I forget, if you want it to be JUST like FFX, make a condition that freezes the Summoner, if I remember correctly, Yuna couldn't do anything but get hit when she summoned.

Here's the thing, you'll need to make an even that removes the summon after battle. I can't help there though...

That's my 2 cents, have fun!

I hope this is'n't a topic kick...
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Offline thepsynergist

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« Reply #5 on: February 07, 2008, 01:42:35 AM »
My limit break system has this problem, but it goes away after the battle.
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