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Originally posted by DragonBlazeWow, I'm impressed with the grid thingy, does it correctly move 'around' monsters and objects? I'm working on a java based tactical battle system with some people at school, and we're tying to think of a good way to make the 'move' and 'show grid' aspects. We're trying some stuff with recursion, but the coding (thus far) is incredibly unefficiant. As far as I know, recursion is the only effective way to make/show a grid like that, and I would think it would be near impossible to try and code a recursion method in rpg maker. Congrats to you though
Originally posted by Red GiantQuoteOriginally posted by DragonBlazeWow, I'm impressed with the grid thingy, does it correctly move 'around' monsters and objects? I'm working on a java based tactical battle system with some people at school, and we're tying to think of a good way to make the 'move' and 'show grid' aspects. We're trying some stuff with recursion, but the coding (thus far) is incredibly unefficiant. As far as I know, recursion is the only effective way to make/show a grid like that, and I would think it would be near impossible to try and code a recursion method in rpg maker. Congrats to you though It most sadly does not, which isn't to say I haven't been toying with the concept. Given the scale of this particular game's battles and how far I've already gone with it I don't think I'll make much of an attempt at including it, but I might concievably in a similar project with more focus on battling.EDIT: Anyone got a nice free filehost I can use up like the dirty whore that it is?EDIT2: LoL wh-re is censored that's rich[/B]