Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« previous next »
  • Print
Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 22

Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 155373 times)

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #150 on: March 01, 2010, 10:39:56 PM »
I've managed to use events to display the character's HP and MP. This makes everything a lot easier. Less pictures means more stylized graphics, less lag. And now I can use pictures for poison damage or other things and blah blush... My brain is kind of fried from thinking this out so much. and HOLY **** am I using a lot of variables. 300 variables so far... just for the battle system.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #151 on: March 10, 2010, 05:21:33 PM »
Okay, so its been a month without an update. I've been plugging away at the CBS, making decent headway. No official test yet. As I may have stated earlier, I've changed all pics displaying HP and MP for charcters to events. This freed up something like 27 pictures.

The more I code, the more complicated ut gets. The queue line is nearly complete. I have an enemy database of sorts set up, an enemy and hero command list set up too. Adrenaline bars and time bars are primed and waiting for events to give their cooresponding variables numbers. After finishing the timer equations and **** ill be moving on to command selection for heros. Sadly, until the basics of all these are done, I can't test the systm. I've left notes everywhere tho, so that should help.

So that's the update for march. If anyone has questions and doesn't want to go through that giant wall of text for an answer may or may not be there, ill gladly answer it.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #152 on: March 12, 2010, 04:39:31 PM »
I recorded the new intro to my game. Sorry bout some of the video quality and lag.

AoA Intro
Logged

Offline InsaneJP

  • Certified Public Spriter
  • Exemplar
  • *
  • Posts: 1,280
  • video game fanatic and martial arts lover
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #153 on: March 13, 2010, 01:42:54 AM »
XD cockandball! well i will say my friend it is a very well put together intro with suspense and keeps me intrigued due to its almost gloomy mysterious vibe i get from the combination of the music/sounds characters and dialog... good going man!
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #154 on: March 13, 2010, 02:50:41 AM »
Thanks JP! The old intro was so boring it made ME sick.
Logged

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #155 on: March 15, 2010, 08:52:56 PM »
Lol cockandball.  So wait, did you ditch the whole planets zooming past you intro thing altogether?
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #156 on: March 15, 2010, 09:18:06 PM »
Yeeeah, it just didn't work well. This intro makes a lot more sense amd eludes to the story in the beginning of the game.
Logged

Offline InsaneJP

  • Certified Public Spriter
  • Exemplar
  • *
  • Posts: 1,280
  • video game fanatic and martial arts lover
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #157 on: March 16, 2010, 03:24:59 AM »
Quote from: drenrin2120 on March 15, 2010, 09:18:06 PM
Yeeeah, it just didn't work well. This intro makes a lot more sense amd eludes to the story in the beginning of the game.

I Agree
Logged

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #158 on: March 16, 2010, 04:13:46 AM »
You're still running on this dude? Excellent.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Apathy of Angels - Last Update: 3/16/10 (Calling all Beta Testers!)
« Reply #159 on: March 17, 2010, 12:50:03 AM »
Yeah man, I've been working too long to just give up now, though it's hard with so many other things going on right now. I may ditch the CBS just so I can get it done. I always do that, lose focus by trying to improve details and just end up wasting time. =\ Thanks for the support though! Hopefully I wrap this monster up within the year and put it to bed.


ATTENTION
Who is interested in beta testing the game Chapters 1 through 3? Be warned, it's a hefty amount of gameplay. A timer will be included as a key item, so i'd like to know exactly how long it took to get up to and through chapter 3, as well as all the secrets you discovered and sidequests you did (there aren't many). But I'm sure you charasians are up to the task! ;)

Certain things will not be included in this beta test:
-The CBS
-Crossbow thing
-Jake's side story in Eastern-Demi
-some theatrical events will be lacking

I'm looking for major fatal errors here. So, anyone willing to give this a shot, just let me know! I still need a bit of time to set up the Beta, but it shouldn't be much longer than a week or so. Just enough to rally some test subjects.
Logged

Offline InsaneJP

  • Certified Public Spriter
  • Exemplar
  • *
  • Posts: 1,280
  • video game fanatic and martial arts lover
Re: Apathy of Angels - Last Update: 3/16/10 (Calling all willing Beta Testers!)
« Reply #160 on: March 17, 2010, 01:15:50 AM »
Im down im free all next weekend and the weekend after
Logged

Offline SaiKar

  • KOFFING!
  • Staff
  • Royal
  • *
  • Posts: 4,082
Re: Apathy of Angels - Last Update: 3/16/10 (Calling all willing Beta Testers!)
« Reply #161 on: March 17, 2010, 02:32:42 AM »
Count me in.
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: Apathy of Angels - Last Update: 3/16/10 (Calling all willing Beta Testers!)
« Reply #162 on: March 17, 2010, 03:33:17 AM »
I'm in! I have spring break back in Rochester (AKA: Away from my 8gb RAM computer), so I'll have something I can play properly to keep me occupied over the week break.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Apathy of Angels - Last Update: 3/16/10 (Calling all willing Beta Testers!)
« Reply #163 on: March 17, 2010, 03:50:09 AM »
Okay, sweet! I got replies faster than expected. Two more beta testers would be great, get an even difference of opinions.
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: Apathy of Angels - Last Update: 3/16/10 (Calling all willing Beta Testers!)
« Reply #164 on: March 17, 2010, 03:53:28 AM »
Hopefully you'll have the beta out by next week. That's when my break starts. And I depart from this computational awesomeness.
Logged

  • Print
Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 22
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum