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Author Topic: Failed Game Concepts  (Read 5617 times)

Offline Meiscool-2

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Failed Game Concepts
« on: August 31, 2008, 08:22:06 AM »
We've all had our own ideas that we tried to make real, but ended up failing or quiting. So, what were some of those ideas that you had? They can be plot based, battle system based, character based.... any ORIGINAL idea that you had for a game but was never able to put into one.

My idea: [spoiler]It was a turned based battle system, possibly tactics style, with extremely different characters. Each character would've had their own very unique way of fighting, but I was only able to think up two good fighting styles.

The first, and only one I'm going to explain was a Sword-Mage fighting style. The character had six swords that she could control with her mind. She could move these swords around at will, like a Jedi can move his lightsaber with the force. By doing this, she could create Magic Circles using either a triangle formation (requiring Three Swords) or a star formation (requiring Five Swords) . Once she created a magic circle, she could fire one of the remaining unused swords into the circle to create a magic effect.
Now comes the cool part. Each of the six swords has a different effect varying from beam-type, wind-cutter, force field, etc, attacks. More over, whatever swords were used to create the magic circle which the attack came from also gave that attack their properties.
For example, if the player chose to make a three point circle using a wind sword, a two hand blade, and a whipsword (think Ivy from SC) , and then sent a beam-type attack weapon through the circle, the resulting attack would be a Wind Elemental (Due to the wind sword), powered up (Due to the two hand blade), and unblockable (Due to the whipsword) sword beam.

I was thinking that this would add a great deal of customization, versatility, and originality to the character. The character would have, at most possible, access to six elements, long ranged attacks, with add ons to the attacks that could: Power Up, Increase Hit%, Double Strike, Cause Status Effects, Be Unblockable, whatever you wanted to have your various swords do.

I hope I explained it well enough. I wanted to keep it short and to the point.[/spoiler]

So, what were some of your fantastic ideas?

EDIT - OH, and comment on other people's ideas of course.
« Last Edit: August 31, 2008, 08:26:02 AM by Meiscool »
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Offline Prpl_Mage

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Re: Failed Game Concepts
« Reply #1 on: August 31, 2008, 09:36:15 AM »
Oh, how I've had some ideas that've failed over the time.

[spoiler]Conjurer: Basicly, the character could summon pretty much anything in battle and outside. Swords, rocks(spell scroll) food(world map-only medicine) and stuff like that. It was a great touch but I pretty much failed with it. I never really figured it out back then and I ended up with a hella lot of summoned swords that sucked after the first town.
[/spoiler]

[spoiler]Arcanist: A thought born from the conjurer. The arcanist could open portals, there was 3 different kinds. elemental, random element(or none) and non-elemental. The portals would attack random targets a random ammount of times in battle, the problem was that the event slowed the battles a lot, and I'm never lucky enough to get many hits.
[/spoiler]

[spoiler]Battlemage: Basicly, you were supposed to summon these essenses, they appeared in random elements and I guess you can say that it was like Olimar's pikmins in Brawl. Although, this idea came before brawl was announced on E3.
When the character attacked, the current essence would add an additional effect.
[/spoiler]

[spoiler]Battlemage II: While I liked the first idea, I never got it to work properly and made a new version. This became kinda like the conjurer.
You summoned essences, allthough all essences were "arcane essence" and not random element. If you had 1 essence you could use basic magic. Next level was 3, then 6 and 9. Now, this worked, although it was bugged as well. it especially failed when I tried to make it so you could use 6 essences to do a powerfull version of a lvl 1 spell.
[/spoiler]

[spoiler] Berserker: Basicly, your mana was always 100. Each spell had a cost wich made it work perfectly. But your mana always stared at 0 each battle. You had to attack or be attacked in order to get mana.
Something went wrong along the line and you kept getting mana when anyone was attacked/attacked someone. I think it was my lazyness once more.
[/spoiler]

[spoiler]Swordmaster: It was a character, 16 swords, telekenesis.
Pretty much the common "I like swords" ideas. You only had one character, the other characters were the swords and stuff.
The swords were supposed to be invurnable and have skills wich aided the hero. I was just not smart enough to come up with the idea to make every skill "hit all enemies" or "all allies" and then make the swords immune to everything... So the monsters kept attacking the 3 swords and the hero just laughed.
Another problem was that I tried to make this skill where one of the swords had an ability to take damage instead of the hero(kinda like the FFIX thingy), I just wasn't smart enough to add an extra graphic to the hero where the sword was in front of him and add it as an extra pose in "status problem".
So yeah, each sword had different skills, the character was supposed to be able to fuse the swords into some (FFVII) masamune or a big-*** sword ect, I just lost the interest after all the repeative coding to check what swords were present and such.
Yet another idea to die of lazyness.
[/spoiler]

I liked yours though, it was really well thought. Would love to see it in a game. Call Enix and let them steal it for FFvsXIII.
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Offline A Forgotten Legend

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Re: Failed Game Concepts
« Reply #2 on: August 31, 2008, 05:57:45 PM »
That musical/game idea I had.

A) It was extremely difficult to get the timing in movements perfect
B) Some computers didn't seem to like the idea and lagged too much
C) It just didn't work as planned.
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Offline X_marks_the_ed

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Re: Failed Game Concepts
« Reply #3 on: August 31, 2008, 06:26:48 PM »
Game for the Creative Game Plot Contest that I never got off the ground.

[spoiler]

A single man created this world. His experiments were considered outrageous and mocked by the world. But with a simple conversion of forces before considered completely different. He was able to spawn thought. Pure thought. He had one thought in mind. To correct the world he lived in. To kill those that betrayed him for so long. He created a monster. A soldier. One that could not be stopped. Bullets passed through him, no one could touch him, but oddest, he was ringing.

He was a soldier concieved entirely out of sound.

Forty years have passed the terror vanished, leaving every other country to blame. He was the flame that ignited the fourth world war. We now have one of our own. A replica of the terror. Hopefully, we can finally bring the world peace and remove Turkey from domination.

Flat, whom we've named this being, will be able to do so much in this world.


What would've been found out with each chapter:

1- It was true, there was another. The Germans had The Order all along.. Now there is another. A greater being on a greater scale. It is unknown whether or not this abomination will aid us, but we can't take chances, it must be destroyed at the risk of our own creation.

2- Leaks have created two more, at this rate any territory on Earth can have one per each household it possesses within two years! The Order must be located and destroyed along with all records of its existance, including the soldiers if need be.

3- We are different, we are not like you people. We were born to kill each other, but it is time to kill our own creators. Sergei, I'm sorry, but your kind will kill themselves at any rate.

4- Sergei Sr was alive this whole time! The first soldier is one the loose once more, if anyone is to survive this war, it can't be the cause!

Sub-plots:

-The soldiers would begin to distrust each other as the love for their individual countries would come to the surface from time to time.
-Bass Boost's madness grows through the plot, nearly to the point of returning to Russia.
-Sonnet would often bicker with Flat.

[/spoiler]
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Offline Archem

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Re: Failed Game Concepts
« Reply #4 on: August 31, 2008, 06:42:16 PM »
I had an awesome idea about making a brawler starring Michael Jackson. It would have been "Michael Jackson's Walking on the Moon: The Series". I can only imagine what it could have been...
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Offline Bluhman

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Re: Failed Game Concepts
« Reply #5 on: August 31, 2008, 07:53:16 PM »
Quote from: Archem2 on August 31, 2008, 06:42:16 PM
I had an awesome idea about making a brawler starring Michael Jackson. It would have been "Michael Jackson's Walking on the Moon: The Series". I can only imagine what it could have been...

Hey they actually made a genesis game starring Michael Jackson in a brawler. Was called "Michael Jackson's Moonwalker". More Info Here
[/aloof and humorless and completely oblivious to sarcasm]
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Offline Archem

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Re: Failed Game Concepts
« Reply #6 on: August 31, 2008, 08:20:26 PM »
Ah, but the difference would be that mine comes in arcade cabinet form!
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Offline Meiscool-2

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Re: Failed Game Concepts
« Reply #7 on: September 01, 2008, 11:07:35 AM »
Prpl - I love the idea for the Berserker. Most games just think that "Hey, lets add a Berserker class in! He will be original in the fact that he just attacks uncontrollably." NO. Your idea is much better.

Ed - I like the concept of making sound into a weapon. Some of my favorite tv shows and games include using the involuntary sense of hearing to cause damage.

I figured I would post the 2nd character idea I had, since I already posted the first:
[spoiler]The second character would be the twin sister of the first, and would be very similar in fighting style and apperence. However, due to the plot, the two sisters are on different sides of the fight, so you don't control them at the same time till late in the game, thus reducing the feeling that you are playing a clone of the first character.

They are, however, very different. To begin with, this character is an Archer who weilds duel swords. She can equip one each of the two types of swords available to her: A Male sword and a Female sword. The Male swords have an elongated hilt, the Female swords have a smaller, but wider, hilt that is hallowed out so that a Male sword could be placed in it. These swords can be connected through these hilts to create a bow, from which arrows can be shot from. Before battle (in the main menu), the player chooses what arrows are in the character's quiver (a max of 15 arrows). Many different types of arrows with different effects are available, ranging from poisoned arrows, burning, etc.

Much like the Sword-Mage, the properties of the two swords give various effects to the arrows shot. However, it is given a big change there. The Male and Female swords used choose what effects the bow string gets. When using an arrow, you can choose where to place the arrow on the string (within reason, of course) . If the arrow is placed on the string more towards the Male sword, it will inherit a greater effect from the Male sword and a lesser effect from the Female sword, and vice versa. In short, attacks depend on where the arrow is placed, what arrow is used, how many arrows are fired (max of 3), and what duel swords are used.

This character does not have magic, but instead must make use of the limited number of arrows she gets during battle. In normal battles you will use lesser arrows that you have plenty of to attack. In boss battles however, you must use your attacks a bit more wisely, as you wouldn't want to burn through all your arrows and then be stuck with basic attacks.[/spoiler]
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Offline X_marks_the_ed

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Re: Failed Game Concepts
« Reply #8 on: September 01, 2008, 11:25:56 AM »
Quote from: Meiscool on September 01, 2008, 11:07:35 AM
Ed - I like the concept of making sound into a weapon. Some of my favorite tv shows and games include using the involuntary sense of hearing to cause damage.

Not quite. They were soldiers created from sound, they did not use the sound to "damage." The soldier would use typical weapons such as swords and guns. The whole concept was to create a soldier that could not be touched or harmed by human methods. However, it is found that a soldier of sound could be damaged with a higher frequency sound.
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Offline fruckert

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Re: Failed Game Concepts
« Reply #9 on: September 01, 2008, 11:28:04 PM »
Futuristic

I did have a weapon in my concept that was sound-based, but it sucked
It ricocheted sound until it reaches a loudness (sorry, lack of better word) that would tear through flesh
It looked dumb, and it just sucked
Eurgh, thinking about it brings back memories
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Offline A Forgotten Legend

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Re: Failed Game Concepts
« Reply #10 on: September 01, 2008, 11:44:24 PM »
[spoiler]"The Male swords have an elongated hilt, the Female swords have a smaller, but wider, hilt that is hallowed out so that a Male sword could be placed in it."

...hahaha  I'm Sorry, but... its so...  hahahah[/spoiler]


Ed's idea is neat.
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Offline FFL2and3rocks

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Re: Failed Game Concepts
« Reply #11 on: September 01, 2008, 11:45:56 PM »
I worked on a game similar to the King's Quest series.  I tried making my own inventory system, but it sucked. So that game was tossed in the garbage.

 I also started doing a remake of the original Dragon Warrior for the NES, and tried adding a few extras of my own, but the stuff I added were stupid (namely a couple original characters and dungeons with puzzles that turned out to be crappy). That was a while ago though, maybe I'd be able to pull it off better nowadays, but oh well.
« Last Edit: September 01, 2008, 11:54:56 PM by FFL2and3rocks »
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Offline ZeroKirbyX

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Re: Failed Game Concepts
« Reply #12 on: September 02, 2008, 12:34:52 AM »
Lessee... I'm just going to post the info from the first threads :|

Brethren Steel
[Spoiler]Long ago, in the time before time...
Before man was even introduced to the world...
Something else ruled the world...
...Dragons...

The world was divided into 4 areas...
And one was governed by each dragon...

For the green dragon, there  was the sky...
For the red dragon, it was the volcanoes and the fiery core that gives life to Vidalk...
For the blue dragon, it was the water in the seas...
For the brown dragon, there was the rock from earth itself...

But there were 2 more...
2 which governed over the parallel planes of the soul...
The Ancestral dragon, which governed the realm of light...
And the Hades dragon, which governed the realm of darkness...

For many a millenia, they co-existed without problem...
Never knew of violence between them...
Until one day, for an unknown reason, they began a war...
A war which would last for thousands of centuries...

... And would be known forever as The Eternal Struggle...

But suddenly, on what is thought to be at the exact same moment...
They all... perished...
But with each ones dying breath, they created life...
The life of man, each in their own image...

The green dragon created the nimble Elves...
The red dragon created the hardened Magonians...
The blue dragon created the friendly Merpeople...
The brown dragon created the bulky Dwarves...
The Ancestral dragon created the ever increasing Humans...
And the Hades dragon created the vicious Dei' Chaks...

In order to honor their "creator" each race made a sword...
But not just any sword, made from steel and wood...
But a sword beyond all power...
Made from the flesh and bone of the great dragon...

But with power comes a price...
To weild the blade can produce adverse effects...
When wielded, the blade slowly opens the shadow door in a person's heart...
That when fully opened, drains all compassion from thier being, making them a puppet of shadows...

Because of this, each race has hidden their blade...
So that none may become tainted by it...
These swords, spread to the four corners of the world...
So different, yet completely the same. They are the Brethren Steel

Characters:
Sengal- Half Blood
Age: 19
Class: Warrior
Weapon: Hades Bane- Broadsword
Desc: Child of the forbidden combination of a Dei' Chak blood with "fool's blood"(any race not dei chak). His Dei' Chak name means "forsaken"because of his mixed blood. Although he looks like a human, he holds certain Dei' Chak features such as great height and strength, fangs, and wings, but he lacks the natural armor most have. Due to the Dei' Chajk blood in him, he can weild the Hades Bane with his right arm.

Reishin- Dei' Chak
Age: 19
Class: Warrior Mage
Weapon: None, but since a Dei' Chak can't naturally cast spells he carries an ancient bark from the Kao (extinct magic tree) tree in a bracelet.
Desc: Only friend of Sengal. His Dei' Chak name means "Lost Child" because he was raised by two people in the nearby village until the age of 6. He was found when the Dei' Chaks raided the village. Because of his different upbringing he lacks the viciousness of the other members of the clan.

Eiphen Citadel- Human
Age: 20
Class: Monk
Weapon: Ancestral Point- Rapier
Wielder of the Ancestral Point, he is the last member of the Ancestral Covenant. He joins Sengal after finding him lost in his forest. Raised his whole life by monks, he is a very religious man but will use his sword to "cleanse the sinners".

Hrein- Magonian
Age: 22
Class: Gladiator
Weapon: Heavy blade
Desc: Due to the violent mentality of Magonian society, battle is a large part of life. Hrein is a gladiator in the colisseum with hair completely covering his right eye and half of his left as a handicap, as long hair represents a great gladiator. H epairs up with Sengal and Eiphen to claim the Pyros Hulk after he is defeated in a colisseum match by Eiphen.

Oz- Dwarf
Age: 83
Class: Farmer
Weapon: Old battle axe he uses as a plow
Due to the active lifestyle and healthy diet of the dwarves, they have incredible longevity and aging, Oz only looks to be in his 30's. An old soldier, he went AWOL right before the attack that wiped out his platoon. For the last 60 years he has lived his life as a simple farmer, miles away from any other dwarven colony.

Ryuku- Elf
Age: 24
He carries the other twin blade, the Zephyr Shiv. Sent with his sister to explore the outside world, he and she were separated until he found her when he joined up with Sengal.

Ryoko- Elf
Age: 17
Class: Ninja
Weapon: Gale Shiv- Katana
She carries one of the win blades, the Gale Shiv. She and her brother Ryuku were sent as messengers to explore the world below the floating elven capital.Separated from her brother, she is reunited with him when he joins Sengal's company.

Tenir- Mermaid
Age: 19
Class: Priestess
Weapon: Staff, chakram
She weilds no sacred blade but does posess the Alchemists Chain, an item which is held above the Atlantean Spear by the merpeople. Given the responsibility of gaurding the great sea beast Leviathan, she's forced to tag along with Sengal and company by the head priest when they must retrieve the Aquarius Spear.

Mikael Falconis Lombardi- Human
Age: 30
Class: Alchemist
Weapon: Boomstick (Shotgun, but it s the only one so he calls it a boomstick. Yeah, too much Evil Dead...)
Desc: A hermit that lives in a cabin near Clymeria. The more traditional alchemist, his house is cluttered with jars and vials. Inventor of the Boomstick, the first weapon to take high advantage of black powder, he becme a hermit to avoid nations who wish to control the black powder as he does.

Alvarez- Human
Age: 27
Class: Theif
Weapon: Dagger
Desc: Leader of the rebellion Clymeria, not much is known about her but she bears some connection to Mikael.

Name: No idea yet...- Dwarf
Age: 73
Class: Boxer
Weapon: Gloves
And old soldier who was friends with Oz. And... that's it...
[/spoiler]
Keep in mind that that is written up from what, 4 years ago? I was a little queer then, it's very not in depth and well, poorly written.


Viral Imperfections
[Spoiler]Hundred’s of thousands of years ago, far back that the date has been forgotten by history itself, the children of Earth left. No one can quite recall the reason. Some believe it to be that Mother Earth had birthed so many young that they could no longer suckle upon her teat. Others believe that our own sibling rivalries caused us to destroy our mother.

No matter. It is now the year 4295 N.P. (Novyi Pokolenie), and the children of Earth have spread themselves throughout the universe. Unknown systems of people live trillions of light years away from each other, oblivious of the existence of their kin. But this is not the case in the Meain Gruci galaxy. Located on, well rather within, Hiruis, the largest planet in this system, is the headquarters of the Protectorate. A single force helps to tie the system together in a harmony, unknown even on Alpha Earth, so beautiful. It is the Protectorate. A mysterious organization, they are neither government nor private company. They simply are the ones that help to keep this harmony intact.

This incredible achievement is accomplished by the licensing of their personal soldiers the Protectors and their working together with the various Houses, major and minor. Much like a mercenary, individuals, companies, or even planetary Houses, may lease a Protector, who then sends a portion of their fee back to the Protectorate. Not to say that obtaining one’s license as a protector is easy. In all reaches of this galaxy, of the trillions of people, there are barely ten thousand licensed protectors. This causes the price to hire a protector, especially an experienced one, to be incredibly high. By limiting the licensing of new protectors, the hiring prices remain high, and the Protectorate can stay in operation by its own Protectors.

On the empty surface of Hiruis, a dark rainstorm is looming overhead, shedding its tears upon the surface. Two men sit alone at a table in the center of an empty rain soaked patch of field. The two men are the 337th ranked Protector Mickelo Muyrtin and his apprentice Reihan Shurn. Normally a Protector wouldn’t have this type of relax time, but due to Mick’s rank, he is allowed to choose that types of jobs he wishes to take.

After going through different offers, Reihan decides to take the test for a protector license, even though he is 9 years younger than the average applicant. With a 2% success rate and an 86% chance of death or serious injury, he passes (you knew XD) barely.

The duos first job as an official Protectorate team is to transport materials from the Duke of Leinofut to the much less ‘civilized’ planet of Muine on the literal other side of the galaxy. As well as these materials, he also wished for them to escort his precious daughter Glass. Any house party may permanently lease a protector, and Hecture Jimghun is an assigned protector of House Leinofut. On the way to Muine, the crew encounters odd creatures onboard. After crash landing on an un-terraformed planet, they fight the creatures in the swampy marshland of the planet. Of course they slayed these creatures easily. The team quickly returned to the ship and escaped, but Hecture didn’t seem the same.

For the fist 12 hours he seemed perfectly fine, but by the 14th hour his skin had started to dry out. In the 47th hour gills began to grow out on his neck, and his ability to draw oxygen from the air was deprived. By hour 76 scales were growing over his skin, and his mind began to fade into primality. In hour 94 is when he was lost. Heture’s human mind was gone; his new mentality had taken control. He attempted to kill the others aboard the ship for unknown reasons having to be killed by his old friend Mick.

What caused Hecture to go mad? What were the creatures that attacked him? Why did the Duke wish for his daughter to be taken to the other side of the galaxy? These questions are what the plot of the game is based on.

I could really explain it, but that’d be spoilers. Just PM me if you really wanna know that bad, m’kay? And note: It is NOT one of the ‘efil critters that bite you and turn you into one are taking over the world so you must kill the lead one”. Just clearing that up.

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Name: Mickelo Muyrtin (Mik-el-oh Mur-tuhn)
Age: 43 standard years
Profession: Protector
Protectorate Status:
Assigned Sector: None
Assigned House: None
Rank: 337th
Weapon Proficiencies: All types of firearms/ melee weapons/ hand to hand combat

Bio: The 3e7th ranked Protector in the whole of the galaxy, his abilities are highly regarded as undefeatable. As a young child of 7, he was abandoned on Lubein, the closest moon near Hiruis. He was found and adopted by the 157th ranked protector at the time, Lucius Muyrtin, and trained to become a future protector since that time. It is possible because of Lucius' generosity he decided to save Reihan. By the age of 22, he was considered a sure member of the protectorate. Then tragedy struck as his adoptive father was killed in an ambush by an unknown House Major of the system. In a move which blindsided many, Mickelo put off the task of obtaining his license for 7 years. After that period he obtained his license, and has been an active protector ever since.


Name: Reihan Shurn (Ray-in Shorn)
Age: 24 standard years
Profession: Protectorate Partner
Protectorate Status:
Assigned Sector: N/A
Assigned Sector: N/A
Rank: N/A
Weapon Proficiencies: Handheld firearms/ Short melee weapons

Bio: Reihan was born into the infamous Minklin family under the birth name Riol Minklin. Mick was one of the protectors hired to infiltrate and destroy this family, which he and his partners did cleanly. But upon his search of the house, he found the young Reihan, covered by his mothers body. Mick illegally adopted the child as his own and because no licensed protector is allowed to keep in close contact with any blood relations, he had to forge multiple documents. During this procedure, he was forced to change the young child’s name from Riol Minklin to Reihan Shurn. He is now an incredibly dedicated young trainee, eager to earn his license so he and his ‘partner’ Mick can begin to take on the highest paying jobs. Even at the age of 22, he is still 9 years younger than the average applicant, due to the incredible rate of failure and bodily harm, possibly even death of the tests.


Name: Hecture Jimghun (Heck-tur Jim-hu)
Age: 71 standard years
Profession: Protector
Protectorate Status:
Assigned Sector: XXVII
Assigned House: Nedrious
Rank: 2, 627th
Weapon Proficiencies: Explosives/ Handheld firearms

Bio: The assigned protector of House Nedrious, he has been in their servitude for the last 33 years, ever since he first was licensed as a protector. While 71 seems like an old age to be doing the strenuous work of a protector, modern technology allows man to live for nearly double their lifespan in the past. He has seen Glass grow up, and tends to think of her as his own daughter. While he is only the 2,627th ranked protector, he is still proficient when it comes to the task at hand.


Name: Glass Nedrious (Glo-suh Neh-druss)
Age: 23 standard years
Profession: None
CROHM (Committee of Representatives Of the Houses Major) Status:
House: Nedrious
Rank: Princess/ Second in line behind her brother Hunter for the throne
Weapon Proficiencies: Unknown

Bio: Second in line for the throne of House Nedrious, she has rarely left her home planet of Leinofut except for the occasional social gala. The typical pampered princess, aside from Hecture she regards the Protectorate and its protectors as little more than servants which cost more to hire. She is the one who is to be transported to Muine for reasons that even she is unfamiliar with. Not much is known about her because of the confidentiality as royalty, but something about her seems different.[/spoiler]

And last but not least of the mentionable ideas, the unnamed detective game for Phayre's contest.
[spoiler]It was a day like any other. Me in here and the world out there. Dirt and men alike. Until she showed up at my place. Some fancy dame by the name of Ingrid Stanwyck. I'm not much for names, but they weren't needed to remember a piece like her. She walked in smelling of the up town, of perfumes and the like. Yeah, I could smell it on her. Like a cloud that followed her around like a pup follows a fresh sirloin. Said she had a job for me, something about her old man missing. Yeah I'd heard of him, Albert Stanwyck, some kind of old egghead, a professor, fed me a cockamamie yarn about why he would been taken. Happens all the time in this city. Men go missing. Some run off, some can't take it anymore and do themselves in. But then there's those kind of men that don't match either, and you can't help but get that feeling down your spine. You know the one, like a cold draft through a winter window.

My name is Tracy Bogart, and I'm a detective here in _____. Its got a life of its own this city, its a warm body. Runnin' in and out of it are two lane arteries, carryin' all that hodepodge and riffraff to the ends and back. White cells go past all the time, cops in this city are just as bad as the rest of us. Sometimes maybe a black'll go by or a red carryin the waste of it all, doesn't matter to me, I'm just here.

There's a place down on 10th, Bowman's. Old place I used to go. Still do from time to time. Mac's an old friend of mine, runs the bar at his place. Smells of smoke and liquor, with a mean face in every corner. If I need information on this Professor, it'd be a start.[/spoiler]
I started writing up the opening monologue just to get the ideas goin. It was intended to be a classic detective film noir style game, but in a cyberpunk future. The main character even looked like Humphrey Bogart from the Maltese Falcon mixed with Casablanca with his first name taken from Dick Tracy. Kinda wish I'd taken it past that above.

I love Brethren Steel so much, but I feel as though its due to my nostalgia goggles. I think in terms of the actual possibilities and such, Viral Imperfections would have made a much better project. I even gave my hand at writing it as a story before I even began to think of it as a game. I soon learned that there's a reason I'm not a writer.

Oh, and of course there's Project K, but who are we kidding eh?
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Offline Red Giant

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  • The best damn bio in the whole damn world. YEAH!!
Re: Failed Game Concepts
« Reply #13 on: September 02, 2008, 01:20:43 AM »
Okay so we've all seen the Medal of Honor series right? We all know there are plenty of WW2 shooters out there. Me and a friend realised that there was a story that wasn't being told; the story of the survivors! So forget fps, my game would be practically a survival horror played out by a young jewish man in a constant struggle to evade nazi capture. There'd be stealth gameplay, there'd be elaborate hunger and/or thirst systems and there'd be a spectrum of alternate endings, some in which the young man is reunited with his family and childhood sweetheart, some in which they are slaughtered mercilessly!

It sounds more offensive than it is.
« Last Edit: September 02, 2008, 01:24:07 AM by Red Giant »
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Offline drenrin2120

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Re: Failed Game Concepts
« Reply #14 on: September 02, 2008, 02:28:52 AM »
That sounds like it would be a really awesome game.
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