Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Neolith - Story Add-On Pack One
« previous next »
  • Print
Pages: 1 [2] 3 4 5 6 7 ... 9

Author Topic: Neolith - Story Add-On Pack One  (Read 38572 times)

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #15 on: October 30, 2008, 11:28:19 PM »
Well if it was gigantic then it wouldn't fit into the players hands. I'll eventually make it bigger, idk.
Logged

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: Neolith - ThexXtremeXx
« Reply #16 on: October 31, 2008, 05:17:11 PM »
Quote from: ThexXtremeXx on October 30, 2008, 11:15:38 PM


Assault Rifle Model

How is it?

I think it looks okay, however i'd like to see held by the character. Since somtimes a weapon looks good by itself, but when it's in the characters hands? No so good.
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #17 on: October 31, 2008, 08:54:33 PM »
I was starting on doing that but, it'll take some time to do all of the animations.
I've only finished the sprites with the weapon on his back.
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #18 on: November 27, 2008, 12:34:50 AM »
Updated: New Storyline, I'm kinda aiming for a gears of war type setting.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Neolith - ThexXtremeXx
« Reply #19 on: November 27, 2008, 09:42:40 PM »
Wait just a minute. Wasn't Kryll those black-bats things that raped you in the dark in the Gears of War games?

Feels kinda odd to use the same name but for something that would rather be explained as "Locust".
As for the story; needs some more background and details.

Why did the war start?
How come no one noticed the Kryll before?
How come only two people was sent underground?
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #20 on: November 27, 2008, 11:48:04 PM »
Quote from: Prpl_Mage on November 27, 2008, 09:42:40 PM
Wait just a minute. Wasn't Kryll those black-bats things that raped you in the dark in the Gears of War games?

Feels kinda odd to use the same name but for something that would rather be explained as "Locust".
As for the story; needs some more background and details.

Why did the war start?
How come no one noticed the Kryll before?
How come only two people was sent underground?

I really didnt notice that they had the same name... I'll change that. As for the story, I'll explain it some more just check back there later.
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #21 on: November 28, 2008, 06:45:29 PM »
Weapons added, story edited, new characters, one new screenshot.
Logged

Offline Uberpwn_w00t

  • Whatever rhymes with eloquent.
  • Leader
  • *
  • Posts: 2,102
  • It's personal because nobody sees it. VAGINA.
Re: Neolith - ThexXtremeXx
« Reply #22 on: November 28, 2008, 07:03:23 PM »
I actually like where this is going. Keep it up.
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #23 on: November 28, 2008, 07:16:06 PM »
Thanks, it seems my second game is going better than my first.
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #24 on: November 29, 2008, 06:09:30 PM »
Crappy Menu Added.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Neolith - ThexXtremeXx
« Reply #25 on: November 29, 2008, 08:54:04 PM »
Looking good, pretty dark as well. So keep working on this.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #26 on: November 29, 2008, 09:44:26 PM »
Yeah, im trying to code a flashlight in there, its nothing i cant handle though.
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #27 on: December 01, 2008, 02:32:09 AM »
Multiplayer Possibilities in this game are growing since I have learned much more about variables. I might just make this game multiplayer only since the possibilites are very high...So I'll release a single player version and a Muiltiplayer version.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Neolith - ThexXtremeXx
« Reply #28 on: December 01, 2008, 07:15:56 AM »
That sounds pretty swell.
Kodus to you if you succeed .
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: Neolith - ThexXtremeXx
« Reply #29 on: December 01, 2008, 08:07:01 PM »
I pray to god that I do, I've always wanted to do a project like this...
Logged

  • Print
Pages: 1 [2] 3 4 5 6 7 ... 9
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Neolith - Story Add-On Pack One
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum