Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Charas Doom - The Epic Battle of Stuff (Resurrecting)
« previous next »
  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 23

Author Topic: Charas Doom - The Epic Battle of Stuff (Resurrecting)  (Read 124206 times)

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Charas Doom - The Epic Battle of Stuff
« Reply #60 on: March 19, 2009, 04:36:55 AM »
Quote from: SaiKar on March 19, 2009, 04:34:57 AM
That Saibot seriously weirds me out.

Me too, me too... just imagine places full of them. *plotting* >_>
« Last Edit: March 19, 2009, 04:38:36 AM by Darkfox »
Logged



Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Charas Doom - The Epic Battle of Stuff
« Reply #61 on: March 19, 2009, 10:41:09 AM »
This video contains purple, AND awesome!

The afterimage and particles are custom effects, not native to GZDoom. Both were experimental for me and I'd say they passed the test, which surprises me getting it on the first go.
Logged



Offline Red Fox

  • All men play on ten!
  • Leader
  • *
  • Posts: 2,034
Re: Charas Doom - The Epic Battle of Stuff
« Reply #62 on: March 19, 2009, 10:59:00 AM »
The effect when he moves was sweet.
Logged
Your signature was awful, too. What the hell were you thinking?

Offline Dominicy

  • All men play on ten!
  • Leader
  • *
  • Posts: 2,852
Re: Charas Doom - The Epic Battle of Stuff
« Reply #63 on: March 19, 2009, 01:48:45 PM »
I'm in. :3  A marriage of the conditions that I'm too lazy to sprite a full-size character and have a Might and Magic sprite editor gave birth to my Kreegan understudy XD

He's fast, cowardly, shoots fireballs, and works in huge numbers.  Also come in winged variants for later levels and a bee-esque hivemind queen for a boss, but I'll get to those later.
Logged

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: Charas Doom - The Epic Battle of Stuff
« Reply #64 on: March 19, 2009, 05:51:26 PM »
This is a brilliant idea! Although the machine gun noises really hurt my ears. You're probably better using some Valve game sound effects. Can this
Doom mod work on Vista? If so, I have some ace idea for guns you could use :D
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Charas Doom - The Epic Battle of Stuff
« Reply #65 on: March 19, 2009, 07:22:43 PM »
I have Half-Life 2 at hand and other sound effect sources but not sure about ripping from a big game title. Though the default Doom weapons may be replaced eventually.

And yes, and very good on Vista I might add! I'm running it on Vista and it seems to be running quite smoothly.

Quote from: Red Fox on March 19, 2009, 10:59:00 AM
The effect when he moves was sweet.

Yes, and serves a dual-purpose of confusing you as well, I had one move by me and it seemed like he disappeared but he had moved behind me.
« Last Edit: March 19, 2009, 07:50:00 PM by Darkfox »
Logged



Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Charas Doom - The Epic Battle of Stuff
« Reply #66 on: March 19, 2009, 08:13:35 PM »
That was amazing.
I'd love to fight the purple mages.
But I bet they would go on my nerves, moving around so fast and all.

Great job. Let me know if you need anything else.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Charas Doom - The Epic Battle of Stuff
« Reply #67 on: March 19, 2009, 08:32:47 PM »
That is another thing that makes them so awesome. You got to dodge their attacks and manage to strike them. They stand still and are vulnerable when attacking. I think I'll make them a preferably ranged attacker without a melee strike. This would balance them out some.

And thanks! Submissions are welcome. If anybody could make a few maps in RM and give me some images of it and provide the chipset(s) I could use it as a blueprint and use the chipset as textures by expanding them. Also, make it gridded.
« Last Edit: March 19, 2009, 11:06:32 PM by Darkfox »
Logged



Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Charas Doom - The Epic Battle of Stuff
« Reply #68 on: March 19, 2009, 09:58:35 PM »
Bluhman updated!

4 new frames and a dynamic flash added.
Logged



Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Charas Doom - The Epic Battle of Stuff
« Reply #69 on: March 19, 2009, 10:55:50 PM »
This is awesome
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline SaiKar

  • KOFFING!
  • Staff
  • Royal
  • *
  • Posts: 4,082
Re: Charas Doom - The Epic Battle of Stuff
« Reply #70 on: March 19, 2009, 11:13:32 PM »
Bluhman's quotes are so random. XD

"Can I get a clear shot here? I mean, really."

and

"I appear to be losing consciousness... oh whatever"
Logged

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Charas Doom - The Epic Battle of Stuff
« Reply #71 on: March 20, 2009, 01:43:40 AM »
Quote from: SaiKar on March 19, 2009, 11:13:32 PM
Bluhman's quotes are so random. XD

"Can I get a clear shot here? I mean, really."

and

"I appear to be losing consciousness... oh whatever"

Yeah. XD I tried to line that part up where he says "Oh Whatever" when he falls down.
Logged



Offline RockJohnAxe

  • I Pwn alot of stuff.
  • Zealot
  • *
  • Posts: 606
  • I Pwn alot of stuff.
Re: Charas Doom - The Epic Battle of Stuff
« Reply #72 on: March 21, 2009, 08:51:17 AM »
omg that is pretty much some of the best **** ive ever seen!! i bloody love old school doom engine and that **** is awesome!

I will definately try to make a few chars. What kinda proportions we talkin and what format works best for u?

We usin Wavs for the sounds?

 /excited
Logged

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Charas Doom - The Epic Battle of Stuff
« Reply #73 on: March 21, 2009, 09:10:36 AM »
Oh sorry. XD Well, I use various proportions though small chars might come out a bit pixelated but workable and yes, WAVs definitely.

Also, I'll just note this for future reference to others that just side-views are a bit awkward on Doom, I tried it and it came out funny. XD
« Last Edit: March 21, 2009, 09:19:02 AM by Darkfox »
Logged



Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: Charas Doom - The Epic Battle of Stuff
« Reply #74 on: March 21, 2009, 03:30:07 PM »
These look fantastic! Bluhman's particularly, because of the voices and the shooting graphic. Brilliant.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 23
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Charas Doom - The Epic Battle of Stuff (Resurrecting)
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum