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Author Topic: Charas Doom - The Epic Battle of Stuff (Resurrecting)  (Read 124214 times)

Offline fruckert

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #120 on: April 04, 2009, 11:41:06 PM »
Quote from: Darkfox on April 04, 2009, 10:03:32 PM
Raff quotes:

"Nazi Jack is my friend, he finds me attractive, Oh eM Gee"
"i can shoot missiles, lol" -gets cut off, might use a sound command to fix this
"i'm deded lol omg"
"I will return because I've got nothing better to do"
"Bullets do not hurt me, my death is irrelevant!"
"I am Hitler and Nazi Jack's lovechild"
"ow"
"Alex, tell me about the rabbits again!"
"I am going to destroy Charas, even though I have no hacking skills"
"Charas United! Oh wait, what?"
"Decipher my post in a month, and contact me with the answer! Or else I'll... do... nothing..."
"I once kept a goldfish alive in my mouth for a whole week!"
"When are you going to finish a community game? Oh eM Gee! I'm in one aren't I? I fail!"
I c y u did tat :P
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #121 on: April 05, 2009, 03:41:10 AM »
Domincy's Kreegan Understudy

Whee! Getting around to getting everybody's stuff in finally. XD
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Offline Fisherson

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #122 on: April 05, 2009, 04:25:06 AM »
Hey do you have to have an edited doom set? Or can it be custom?
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #123 on: April 05, 2009, 05:08:55 AM »
Quote from: Fisherson on April 05, 2009, 04:25:06 AM
Hey do you have to have an edited doom set? Or can it be custom?

Everything I've done so far is custom. No edited doom enemies, no modified projectiles or effects, everything is custom so far. :)

The only thing NOT custom is the maps so far. I'm still waiting for some map submissions to put in as Charas Doom levels. Gridded preferably. So I can start on level design.
« Last Edit: April 05, 2009, 05:16:14 AM by Darkfox »
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Offline Prpl_Mage

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #124 on: April 05, 2009, 06:52:32 AM »
Looking good, love the raffles.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #125 on: April 05, 2009, 06:55:25 AM »
Quote from: Prpl_Mage on April 05, 2009, 06:52:32 AM
Looking good, love the raffles.

Thanks XD

He's going to be that useless annoying, almost unstoppable enemy that self resurrects. He does 0 damage but is a mild annoyance on some levels.
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Offline Prpl_Mage

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #126 on: April 05, 2009, 07:20:17 AM »
How do you want that map? And what do you mean with "gridded"?

And I just remembered where Id seen "Saibot" earlier. It's in Mortal Kombat. That character named after Tobias Boon. Backwards that is. Becomes "Noob Saibot"
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #127 on: April 05, 2009, 07:33:30 AM »
Yeah. And by gridded I mean a map overview made and screen-shotted with grids (not really necessary, there's an option in the RMs to do this), this can include rooms and stuff. I can easily convert overviews to Doom maps because the builder is top view (and 3D view for slight adjustments).

There is slope options too which will make rooftops possible. And I can script doors that teleport you to inside house maps, or have doors open and close in an animated way or slide up and down as normal.

I need some map plans basically. To work as blueprints.

Edit: And yeah, you got the pun. XD
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Offline Fisherson

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #128 on: April 05, 2009, 01:48:32 PM »
Quote from: Darkfox on April 05, 2009, 05:08:55 AM
Everything I've done so far is custom. No edited doom enemies, no modified projectiles or effects, everything is custom so far. :)

The only thing NOT custom is the maps so far. I'm still waiting for some map submissions to put in as Charas Doom levels. Gridded preferably. So I can start on level design.

Sweet. IF I get time this week i'll make a Fisherson. I wonder what i'd be.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #129 on: April 05, 2009, 07:38:18 PM »
Quote from: Fisherson on April 05, 2009, 01:48:32 PM
Sweet. IF I get time this week i'll make a Fisherson. I wonder what i'd be.

Sounds like a plan!

As for maps, I'm asking for stuff like this that PRPL sent:



Stuff I can use as blueprints for whole 3D maps. And connected rooms and stuff would be part of the map, NOT separate levels. So if there is a separate map that connects to the one map, send it too. Thanks. ^_^
« Last Edit: April 05, 2009, 07:39:57 PM by Darkfox »
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #130 on: April 05, 2009, 08:21:31 PM »
Custom Maps? Really?

You have GOT to have a Charas Pub room, then.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #131 on: April 05, 2009, 08:22:52 PM »
Quote from: Grandy on April 05, 2009, 08:21:31 PM
Custom Maps? Really?

You have GOT to have a Charas Pub room, then.

Yes! Oh God Yes! That has GOT to be a level!
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #132 on: April 05, 2009, 08:46:57 PM »
....

You're making fun of me, aren't you. >_>
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #133 on: April 05, 2009, 08:49:32 PM »
Quote from: Grandy on April 05, 2009, 08:46:57 PM
....

You're making fun of me, aren't you. >_>

Actually that was sincerity, not sarcasm. XD

Edit: Though I admit that sarcasm and sincerity are hard to discern with me too. Sorry. o_o;;

Also, there should be a "The Big Emerald" reference.
« Last Edit: April 05, 2009, 08:54:57 PM by Darkfox »
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #134 on: April 05, 2009, 09:21:19 PM »
Have it so in order to open certain doors, you have to spend one Big Emerald.

And have MT11 be the one to open it. He's a merchant, after all.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

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