Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Battle Systems
« previous next »
  • Print
Pages: [1] 2 3 4

Author Topic: Battle Systems  (Read 19335 times)

Offline DedlellyDeth

  • Exemplar
  • *
  • Posts: 1,215
Battle Systems
« on: March 21, 2009, 04:59:00 AM »
This thread is just for battle system ideas. Programming information is discouraged. I think an interesting system is that in which you have to type incantations for spells, different spells having different words, perhaps with higher accuracies and endurance yielding more powerful spells, like a more complex Typing of the Dead.
Logged
The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline HobomasterXXX

  • Your eyes. Are an ocean. Your breasts. Are also an ocean.
  • Leader
  • *
  • Posts: 2,700
Re: Battle Systems
« Reply #1 on: March 21, 2009, 05:30:57 AM »
A DBS where Intillect actually works to a significant degree.
Logged

1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Battle Systems
« Reply #2 on: March 21, 2009, 08:59:11 AM »
Quote from: DedlellyDeth on March 21, 2009, 04:59:00 AM
This thread is just for battle system ideas. Programming information is discouraged. I think an interesting system is that in which you have to type incantations for spells, different spells having different words, perhaps with higher accuracies and endurance yielding more powerful spells, like a more complex Typing of the Dead.

This sounds similar to the system used in Treasure of the Rudras. A very interesting system.

As for me I also like the idea of an in-battle negotiation system.
Logged



Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: Battle Systems
« Reply #3 on: March 21, 2009, 03:05:47 PM »
I like the idea of a fighting engine  that uses the "Heat" guage. I think it could be very chaning to play since you couldn't just bop the other person to death without killing yourself. :
Logged

Offline TGF

  • fffff I'M BACK
  • Associate
  • *
  • Posts: 104
  • Lazerrr....
Re: Battle Systems
« Reply #4 on: March 21, 2009, 03:50:31 PM »
I still have yet to see a working Pokemon system for RM2k3.
Logged


Quote from: Dragonium
You are already dead.

Offline X_marks_the_ed

  • trygtt o sizg msw kisg
  • Royal
  • *
  • Posts: 4,394
  • WHAT THE WHY ARE THESE BUTTONS
Re: Battle Systems
« Reply #5 on: March 21, 2009, 05:42:51 PM »
A battle system in which a style can be selected, affecting the outcome of a turn. Such as "Berserker" style increasing damage for one turn, "Defensive" increasing defense for the turn, rather than just simply attacking.
Logged

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: Battle Systems
« Reply #6 on: March 21, 2009, 07:18:41 PM »
Quote from: X_marks_the_ed on March 21, 2009, 05:42:51 PM
A battle system in which a style can be selected, affecting the outcome of a turn. Such as "Berserker" style increasing damage for one turn, "Defensive" increasing defense for the turn, rather than just simply attacking.

That's actauly not a bad idea and very do-able.
Logged

Offline DedlellyDeth

  • Exemplar
  • *
  • Posts: 1,215
Re: Battle Systems
« Reply #7 on: March 21, 2009, 07:51:20 PM »
You could spin and stop a wheel for your style next turn.


A very interesting system would be one where instead of spelling an incantation, one would make the spell as a molecule out of atoms. You could have Incendia, Luminarium, etc. that you would drag and drop from a list of elements into place. Instead of having accuracy ratings, it simply makes a different spell for different molecules, though some molecules are impossible or unstable. The spell Meteor has the elements Incendia (Fire), Glacies (Ice), Terra (Earth), and Caelum (Heaven).

Diagram:

        +
       In
    /   |   \
  Te-Ca-Te
     \  |  /
       Gl
« Last Edit: March 21, 2009, 07:53:13 PM by DedlellyDeth »
Logged
The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline TGF

  • fffff I'M BACK
  • Associate
  • *
  • Posts: 104
  • Lazerrr....
Re: Battle Systems
« Reply #8 on: March 21, 2009, 08:02:31 PM »
You could have the ability to change the enemy into an ally somehow. Dunno how that work on RPG Maker though.
Logged


Quote from: Dragonium
You are already dead.

Offline Red Giant

  • Leader
  • *
  • Posts: 2,608
  • The best damn bio in the whole damn world. YEAH!!
Re: Battle Systems
« Reply #9 on: March 21, 2009, 09:51:03 PM »
I partway made a game once where characters collected "Runes" rather than spells and had to combine them to create spells. For instance there'd be a "Rune" for fire, and attack which could be combined to make an offensive fire spell, but you could also combine it with "protect" to increase fire resistance or whatever.
Logged

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Battle Systems
« Reply #10 on: March 21, 2009, 10:05:03 PM »
Quote from: TGF on March 21, 2009, 08:02:31 PM
You could have the ability to change the enemy into an ally somehow. Dunno how that work on RPG Maker though.

I actually did something like that before. I had an early negotiation system where an empty PC position could be used for a monster PC. This character could later be removed much like Shin Megami Tensei or other monster recruitment game. An interesting system to rather than catch a monster but rather work out deals with them for money or items or just force or even sweet talk.
Logged



Offline Muraiko

  • Cuddly Wuddly Snuggly
  • Zealot
  • *
  • Posts: 606
  • I'm really 4 years old... born on leap year...
Re: Battle Systems
« Reply #11 on: March 22, 2009, 02:00:57 PM »
I was really thinking about battle systems lately, and felt like I wanted to make up a new one other than ABS, CBS, TBS, and DBS.

So then I had this weird idea of a "Card" Battle system in an RPG. It's not gonna be like a "Yu-Gi-Oh" Duel, cause the battles are going to be much shorter of course. I thought that instead of just picking: "Attack, Defend, Skill" you'll instead randomly get cards with those different actions, like spells, techniques, and physical attacks, so it'll make battles more random and perhaps more strategic.

Haven't scripted the system yet though, because I'm still planning it all out. But I'll probably make it for my next game I'm gonna make with RPG Maker 2k3.
Logged

http://www.charas-project.net/forum/index.php?topic=23774.0

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: Battle Systems
« Reply #12 on: March 22, 2009, 02:39:18 PM »
Quote from: Muraiko on March 22, 2009, 02:00:57 PM
I was really thinking about battle systems lately, and felt like I wanted to make up a new one other than ABS, CBS, TBS, and DBS.

So then I had this weird idea of a "Card" Battle system in an RPG. It's not gonna be like a "Yu-Gi-Oh" Duel, cause the battles are going to be much shorter of course. I thought that instead of just picking: "Attack, Defend, Skill" you'll instead randomly get cards with those different actions, like spells, techniques, and physical attacks, so it'll make battles more random and perhaps more strategic.

Haven't scripted the system yet though, because I'm still planning it all out. But I'll probably make it for my next game I'm gonna make with RPG Maker 2k3.

That's freaky I had the same idea not long ago.. Are you sure your not force
sensitive?                                                                                                                               
Logged

Offline DedlellyDeth

  • Exemplar
  • *
  • Posts: 1,215
Re: Battle Systems
« Reply #13 on: March 22, 2009, 05:29:47 PM »
Quote from: Muraiko on March 22, 2009, 02:00:57 PM
I was really thinking about battle systems lately, and felt like I wanted to make up a new one other than ABS, CBS, TBS, and DBS.

So then I had this weird idea of a "Card" Battle system in an RPG. It's not gonna be like a "Yu-Gi-Oh" Duel, cause the battles are going to be much shorter of course. I thought that instead of just picking: "Attack, Defend, Skill" you'll instead randomly get cards with those different actions, like spells, techniques, and physical attacks, so it'll make battles more random and perhaps more strategic.

Haven't scripted the system yet though, because I'm still planning it all out. But I'll probably make it for my next game I'm gonna make with RPG Maker 2k3.

Baten Kaitos.
Logged
The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline DedlellyDeth

  • Exemplar
  • *
  • Posts: 1,215
Re: Battle Systems
« Reply #14 on: March 22, 2009, 05:33:13 PM »
Quote from: Darkfox on March 21, 2009, 08:59:11 AM
This sounds similar to the system used in Treasure of the Rudras. A very interesting system.

No, actually, it's more like Mavis Beacon Teaches Typing. XD
Logged
The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

  • Print
Pages: [1] 2 3 4
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Battle Systems
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum