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Author Topic: Boss death  (Read 2850 times)

Offline Darkstar22

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Boss death
« on: April 02, 2009, 11:36:51 PM »
Okay maybe this is a lot more simple than I am making it. In the fan game Mavericks (I assume they it s made with the RM2k3 almost 100%) he or she have the bosses die in a diffrent way, they will actuall explode more epicly than normal enemies, I was wondering how I could mimic it, I know you need to make an animation to so but I need it to happen when the boss hp reaches 0, however if i do that the event wont play or would I have to play the event while the boss still has HP but then the problem would be how to give experince if I end the battle early. any suggestion

(Oh while I remeber if any one has the Megaman X Maverick alarm wav. could you direct me to a link I can find one.)

I hate for all these nooooooob question to be posted, I really want my game to breathe life. I had the idea since I created the main villian.
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Offline FFL2and3rocks

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Re: Boss death
« Reply #1 on: April 02, 2009, 11:59:53 PM »
Give the boss more HP, then create a battle event that shows the animation and kills the boss when its HP falls below the amount you want.
For example, if you want your boss to have 4,000 HP, give it 8,000 and set the event to trigger when his HP is at 50% or less.

Quote from: Darkstar22 on April 02, 2009, 11:36:51 PM
but then the problem would be how to give experince if I end the battle early.

I just tried it, and using the Change Monster Condition event to inflict death still gave my party experience.
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Offline Prpl_Mage

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Re: Boss death
« Reply #2 on: April 03, 2009, 05:45:43 AM »
Quote from: FFL2and3rocks on April 02, 2009, 11:59:53 PM
I just tried it, and using the Change Monster Condition event to inflict death still gave my party experience.

Having the event "End battle" gives no exp if I'm correct.
Inflicting death condition works.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

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