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Author Topic: A charas project community game?  (Read 139987 times)

Offline Rahl

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Re: A charas project community game?
« Reply #255 on: June 12, 2009, 01:32:31 AM »
Yeah will work on it tommorow when I wake up.
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Offline Rahl

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Re: A charas project community game?
« Reply #256 on: June 12, 2009, 10:30:41 AM »
It would be easier if the fire would cancle the effects of blizzard, other wise it would be a VERY tedious amount of coding.
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Offline Felix-0

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Re: A charas project community game?
« Reply #257 on: June 12, 2009, 11:47:52 AM »
Ehehe. Later on, a Full screen skill (Aka Illusionist) spell should be earned.
If this IS zelda like...then Are we using skills or Tools to get to locations
such as, Climb Zelda = Climbing claw, Skill based = Climb ability.
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Offline Rahl

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Re: A charas project community game?
« Reply #258 on: June 12, 2009, 01:19:24 PM »
You good at that stuff Felix, you could prolly do that if you wanted to.

What will be the max number of enemies on the map that you guys want? I have to code for each enemy individually so let me know, I have 3 as of now but 5 -6 would prolly be a good number. Let me know.
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Offline Felix-0

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Re: A charas project community game?
« Reply #259 on: June 12, 2009, 01:26:39 PM »
Yea, I maxed my game out on 7.
 If I get to a computer to work on.
I have to re-dl RPGmaker 2k3 since recen t computer errors.
I'm not good at holding an MP or stamina system. where's Muraiko when you need him ;3.
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Offline Felix-0

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Re: A charas project community game?
« Reply #260 on: June 12, 2009, 01:29:48 PM »
I know how to do a good zelda styled screen transition if we need it. :3
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Offline Rahl

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Re: A charas project community game?
« Reply #261 on: June 12, 2009, 02:20:52 PM »
I have the MP system worked out. This is turning out to be quite alot of work lol.
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Offline Felix-0

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Re: A charas project community game?
« Reply #262 on: June 12, 2009, 05:43:28 PM »
Alright, I can make the coding right now...I need to know what key were using to casts the magic, and how much this costs, and for skills. That's something that can be very simple. Tell me if you need more information on making jump,climb,carry,move skills.
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Offline Rahl

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Re: A charas project community game?
« Reply #263 on: June 12, 2009, 06:09:10 PM »
Well Im gonna finish up the CBS and send it on to the graphics team.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #264 on: June 12, 2009, 07:28:36 PM »
Send it to Felix as well, and he can look at it and add what he was talking about.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #265 on: June 12, 2009, 08:58:46 PM »
It needs to be sent to one person at a time so it keeps the changes.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #266 on: June 13, 2009, 05:18:48 AM »
Well, I know that.

Felix has a few interesting ideas. Climbing/carrying etc are cool. I don't know about jumping. I'm working on a horse riding system, but it's not the easiest thing, but there would be like 4 horses, each more expensive than the last, and each faster as well.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #267 on: June 13, 2009, 10:19:51 AM »
I think Im almost done with the CBS, so who am I going to send it to for graphic enhancement?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #268 on: June 13, 2009, 09:05:34 PM »
By graphics do you mean the charset guy? Or the mapper?

I say send it to Felix, let him finish the rest of the stuff he wants to. I'd also like to test it, if you'd want.

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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #269 on: June 14, 2009, 02:52:07 AM »
Should I start mapping now?  And if so, what?
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