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Author Topic: Tears of the Night [8/10/10]  (Read 37976 times)

Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #15 on: July 10, 2009, 08:32:20 PM »
Wow, those look great!  I'm still working on Lumena's sheet, I got her front done.  I love how you do clothing.  I may study thsoe a bit and try and get something close to it for Vihr and Cura.  Thanks again.
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Offline coreystranick

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Re: Tears of the Night [Revamp-ish]
« Reply #16 on: July 10, 2009, 09:03:58 PM »
Alright man. I'll get the rest of them done, and I'll PM you the sheet
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Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #17 on: July 20, 2009, 01:27:40 AM »
Hey, if anyone is interested in helping me map stuff in the game, that'd be great.  I'm using all the chipsets MIC uploaded to the site in that thread he posted.  Contact me on MSN if you're interested.

I'm having problems coming up with some good ones. -.-"
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Offline drenrin2120

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Re: Tears of the Night [Revamp-ish]
« Reply #18 on: July 20, 2009, 01:55:39 AM »
Seems pretty good so far. It looks like you've got a good game plan. I like the battle sprites, too. Lumena is probably my favorite. :happy:
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Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #19 on: July 20, 2009, 01:58:48 AM »
Thanks.  Her's was the easiest to edit haha.  Yeah.  I just need to work on getting for of the stuff mapped out.  I am the slowest mapper ever.  Unless its  4 am.  Then I seem to get them done rather quick.
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Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #20 on: August 03, 2009, 11:46:48 PM »
Update!

We've begun work on mapping the first "dungeon" I guess you would say.
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Offline fruckert

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Re: Tears of the Night [Revamp-ish]
« Reply #21 on: August 04, 2009, 12:17:34 AM »
Sweet =D.
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Offline Moosetroop11

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Re: Tears of the Night [Revamp-ish]
« Reply #22 on: August 04, 2009, 12:34:48 AM »
If you haven't done much of the mapping yet then you've got a long, hard slog ahead of you. Good luck. It's looking good so far.
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Offline Fisherson

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Re: Tears of the Night [Revamp-ish]
« Reply #23 on: August 04, 2009, 05:33:48 PM »
Woooow. I like the visuals. Exelent work. ;)
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Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #24 on: August 05, 2009, 02:19:04 AM »
The mapping wouldn't be too bad, but I'm still getting the hang of MIC chipsets.  Its going pretty well I think.  Although, my forest ended up being more of a gully. -.-"
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Offline Linkforce

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Re: Tears of the Night [Revamp-ish]
« Reply #25 on: August 08, 2009, 05:55:02 AM »
This game looks pretty good...but I'm really not liking the battle characters.  I mean like they look good, they're very well done, but they just don't fit into the graphics of the game IMO.
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Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #26 on: August 19, 2009, 03:44:03 AM »
I guess so. =P


Anyway, things are going.  I just finished some coding for the mini-boss the the first "dungeon"  though the first one is simple, I like it's set-up.  Also  I have a sneak peek at one of the monsters. ;D  Isn't he cute? As well as a pic of Rosele Woods!  Its not the best show... and it was taked from somewhere you can't actually get to... but... anyway!

I'm still hoping for a demo by the end of August.  It may not be very big, but it'll be something.  Also, the intro I have is being revamped, and is now being sync'd with a new song I've made for the game.  I'm pretty happy with it.

EDIT:  I've just realize how much Sedlig looks like Pleasent....  and I think I just mispelled that.  I hope not...

EDIT 2:Because Photbucket and I are having problems right now(apparently... my computer has had the wrong password for it saved... and I tried that one too many times and now i can log in!)  Here is the updated Lumena sprite.
« Last Edit: August 19, 2009, 04:08:53 AM by A Forgotten Legend »
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Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #27 on: August 20, 2009, 04:42:33 AM »
I know!  =/  haha, its almost like it was done on purpose. haha.  Not really.  But it does make me laugh a little everytime I battle it.


...on another note, I believe I now have someone designing how the dungeons are going to work.  Which is awesome, as that is also one of my downfalls.  Now to find someone who can design towns. -.-"

The demo right now is looking to go up to the second dungeon now, but I'm crossing my fingers on that.

More eyecandy. =D  I just finished him three seconds ago.  I also have it set up so if you came up to the monster from behind, it does the back attack.   Not too impressive, but its the thought that counts right?  ...and right now I need to figure out a way to make it so then the event doesn't face you when you collide with it. -.-"


Alright... I didn't even realize I coded this, but when a monster "sneaks up behind you" not that will ever happen out of trying to have it happen...  it does this:  Also, I died in this battle. D=
« Last Edit: August 25, 2009, 07:13:50 PM by A Forgotten Legend »
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Offline A Forgotten Legend

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Re: Tears of the Night [Revamp-ish]
« Reply #28 on: August 25, 2009, 07:11:51 PM »
So I just finished today the forest I've been working on.  Its not perfect, and some of the rooms are kinda empty, but its done coding wise.  Next all I have to do is make another town, and a twenty room cave, and the demo will be ready. =D  As for now, look at this little addition to the Sedlig family!  He is my favorite.
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Offline blue_emerald777

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Re: Tears of the Night | Chapter I - Lumena
« Reply #29 on: September 15, 2009, 12:00:50 AM »
are the sprites from http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html ?
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