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Author Topic: Chrono Trigger battle animation rips  (Read 6826 times)

Offline SaiKar

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Chrono Trigger battle animation rips
« on: October 10, 2009, 03:40:47 PM »
Does anyone have or is anyone willing to make some battle animations based out of some of the spells from Chrono Trigger? In particular I am looking for: Lightning 2, Ice 2, Fire 2, Dark Bomb, and Dark Matter.

Yes, I'm serious.  :P

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Offline Prpl_Mage

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Re: Chrono Trigger battle animation rips
« Reply #1 on: October 11, 2009, 09:21:54 AM »
I would if only the spriters resource wasn't down.
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Offline SaiKar

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Re: Chrono Trigger battle animation rips
« Reply #2 on: November 09, 2009, 09:43:37 PM »
I'm sad there seems to be nobody that can do this. :(

Would it help if I offer a bribe trade of services? I'd be willing to do some sprite work for anyone that can get me some rips.
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Offline Linkforce

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Re: Chrono Trigger battle animation rips
« Reply #3 on: November 09, 2009, 10:18:56 PM »
Umm....I have an *** load of battle animations on my comp.  I don't know exactly what the Chrono Trigger ones look like but I'd be glad to give you what I've got!
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Offline SaiKar

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Re: Chrono Trigger battle animation rips
« Reply #4 on: November 09, 2009, 11:03:13 PM »
Success through sheer bulk, eh? Sold!
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Offline Linkforce

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Re: Chrono Trigger battle animation rips
« Reply #5 on: November 10, 2009, 03:24:08 AM »
Cool!  Add me on MSN and we can do the *ahem* "exchange" there!
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Offline Blue Cup

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Re: Chrono Trigger battle animation rips
« Reply #6 on: November 21, 2009, 06:09:08 PM »
Those particular animations would be extremely tough to cleanly rip through standard means since they tend to engulf other sprites and/or expand and cover the entire screen or a wide radius.

However, I am always looking for a challenge. I shall see what I can do, if you still need them that is. :)
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<br />I feel the time is catching up with us. How many days until its hunger is satisfied?<br />Leaving the final golden days We are the last amazing grays<br />Hoping the young will lead the pack now.

Offline SaiKar

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Re: Chrono Trigger battle animation rips
« Reply #7 on: November 21, 2009, 06:28:48 PM »
Linkforce's set had a few animations that looked like they were inspired by the CT ones (I'm pretty sure I recognized Ice 2 in there) but there were no clear-cut Trigger rips.

I had previously resigned myself to just dealing with the fact it wasn't going to really happen, but if can get the real animations for me, I will be extremely grateful and replay the favor in any realistic way that you wish.
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Offline Blue Cup

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Re: Chrono Trigger battle animation rips
« Reply #8 on: November 23, 2009, 12:56:06 AM »
Okay, so here's the Dark Bomb rip, in the form of a Battle2 animation:



It's not the cleanest rip as a bunch of editing had to be done. Another problem is the base of the expanding frames tends to shift here and there, which I'm sure I could correct if I spent a bit more time with it, but I thought that you might like to see it.
The first frame should should be enlarged by 210% in the editor to match the starting animation frame.

I'll try for the others later this week, then come back to this and correct it.
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<br />I feel the time is catching up with us. How many days until its hunger is satisfied?<br />Leaving the final golden days We are the last amazing grays<br />Hoping the young will lead the pack now.

Offline SaiKar

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Re: Chrono Trigger battle animation rips
« Reply #9 on: November 23, 2009, 09:04:10 PM »
Wow, very nicely done! I'm sure I can correct minor issues with the size and lining things up and the like now that I have this to work with.
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Offline Blue Cup

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Re: Chrono Trigger battle animation rips
« Reply #10 on: November 25, 2009, 07:08:25 PM »
Ice2:


Luckily for me, the actual spell frame was on different layer, meaning I could disable everything else including the sprites and get a nice clean rip.

Edit:

Lightning 2 was extremely easy to rip.


A few notes about this animation:

1: The frames go 1 and 2 for the top of the screen then 3 and 4 for the bottom half of the animation then you get a blank frame which signals that the next "frame" of animation is to begin.

Example:


2: Because of the menu during battle, a sizable chunk of animation is missing. This can be remedied by simply doubling up the frames within the animation.
« Last Edit: November 25, 2009, 07:28:32 PM by Blue Cup »
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<br />I feel the time is catching up with us. How many days until its hunger is satisfied?<br />Leaving the final golden days We are the last amazing grays<br />Hoping the young will lead the pack now.

Offline Prpl_Mage

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Re: Chrono Trigger battle animation rips
« Reply #11 on: November 26, 2009, 03:42:16 PM »
Nice job with those.
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Cool RPGM Project!
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Offline SaiKar

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Re: Chrono Trigger battle animation rips
« Reply #12 on: November 26, 2009, 04:36:42 PM »
Pro work again. I can see Lightning 2 is going to take some effort to assemble, but you did lay it out in about the best way I can think of when dealing with a complicated pattern like that.
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