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Author Topic: Cliches?  (Read 40452 times)

Offline zuhane

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Re: Cliches?
« Reply #105 on: January 21, 2010, 05:27:08 PM »
Quote from: Angel Walter on January 20, 2010, 05:25:24 PM
Hey, guys! You just spoiled Link's Awakening for me! I still haven't finished it!
But I agree with Zuhane. The dialogue issue is very important.

Still finish it! It's a brilliant game!
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Offline Cerebus

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Re: Cliches?
« Reply #106 on: January 21, 2010, 05:44:18 PM »
Quote from: zuhane on January 21, 2010, 05:27:08 PM
Still finish it! It's a brilliant game!
Yeah, one of my favourites in the series. And err... sorry Angel Walter, haven't thought about that. Though it's not such a big surprise, the owl keep mentioning you have to "awake the dreamer". Or something like that.

Quote from: Prpl_Mage on January 21, 2010, 05:03:03 PM
But in the cliché checklist it was more or less stated that halfings were semi-humans or bipedal animals. Like part wolf, part cow and so on.
Oh. Never heard halfling as a half-human and half-something else. Guess it could be another interpretation or something.
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Offline SaiKar

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Re: Cliches?
« Reply #107 on: January 21, 2010, 06:01:36 PM »
There's like a ten year rule on when it's okay to spoil games. Link's Awakening came out in '93. How were we supposed to know someone would be still playing it for the first time?

Anyway, the ending itself isn't so much of a shocker (it's called Link's AWAKENING here, after all) but rather how the tone of the game begins to change as you get close to finishing it. I'll not elaborate further since you're apparently still playing it, but please finish, cuz it's one of my favorite games ever and I do like to talk about it every so often. :p
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Offline Deathreaper

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Re: Cliches?
« Reply #108 on: January 21, 2010, 06:05:06 PM »
Quote from: Prpl_Mage on January 21, 2010, 04:18:08 PM
I just gotta ask, aren't halfings like gnomes? small people with huge feet?
I just remember seeing the name in the might and magic series after all.

When I say "halflings" I mean anything mixed with another race like half human, half vampire sort of things. I guess I should have been more specific and said "Halfbreeds", but I thought halflings would be good enough

Edit: and Drakiyth

You get my BSOD of Approval
« Last Edit: January 21, 2010, 06:07:10 PM by Deathreaper »
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Offline Deathreaper

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Re: Cliches?
« Reply #109 on: January 21, 2010, 07:02:36 PM »
Quote from: lucas_irineu on January 21, 2010, 06:21:39 PM
The bondage thing?

I have no idea what you mean. But basically I said he's approved. I just gave a nice blue screen that said it! =D

Hey, you haven't taken the test, Lucas!
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Offline Cerebus

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Re: Cliches?
« Reply #110 on: January 21, 2010, 07:41:28 PM »
Quote from: lucas_irineu on January 21, 2010, 06:21:39 PM
The bondage thing?

No, that's BDSM!

Another... not really a cliché, but something that makes no sense. Having a magic that could probably destroy the whole planet, but doesn't even kill a single foe. A good example is Super Nova from FFVII. And if I remember correctly, he can even cast it twice... oh and the animation is also about 2 minutes long.
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Offline Cerebus

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Re: Cliches?
« Reply #111 on: January 21, 2010, 08:57:32 PM »
Meh, never been a fan of super huge attack destroying cities but doing nothing to a person apart from ripping parts of his shirt. Or a punch that throws a guy through 7 mountains and have him come back saying lines like "That's all you can do?". I did like DB before, but... yeah.

And about the test, I guess he means to see if any of the clichés listed apply to your game... which I think you don't have. May be wrong, though.
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Offline Angel Walter

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Re: Cliches?
« Reply #112 on: January 21, 2010, 09:30:12 PM »
Quote from: SaiKar on January 21, 2010, 06:01:36 PM
There's like a ten year rule on when it's okay to spoil games. Link's Awakening came out in '93. How were we supposed to know someone would be still playing it for the first time?
Yeah, I know, I'm kinda slow... I was only born in '94 though! Also, I'm stuck on the last (at least I'm pretty sure it's the last) dungeon... So I haven't done too bad. The problem is: I'm also trying to play Spirit Tracks, OoT and Oracle of Seasons at the same time, as well as keep up with coursework and homework. Also, my GBC doesn't have any batteries at the moment...

But, back to the subject at hand, I would take the test, but my plotline is a fairly stereotypical anime-ish plot so I'll just assume that I'd fail horribly.
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Offline Cerebus

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Re: Cliches?
« Reply #113 on: January 21, 2010, 10:04:21 PM »
The near 100 of them posted by Deathreaper, of course =D
And how can you "kind of" have a game?
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Offline Cerebus

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Re: Cliches?
« Reply #114 on: January 21, 2010, 10:14:50 PM »
Well take the cliché test, then!
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Offline Drakiyth

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Re: Cliches?
« Reply #115 on: January 21, 2010, 11:53:29 PM »
Quote from: Deathreaper on January 21, 2010, 06:05:06 PM
When I say "halflings" I mean anything mixed with another race like half human, half vampire sort of things. I guess I should have been more specific and said "Halfbreeds", but I thought halflings would be good enough

Edit: and Drakiyth

You get my BSOD of Approval


Rock on dude.    :Plight:   :Plight:
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Offline Deathreaper

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Re: Cliches?
« Reply #116 on: January 22, 2010, 12:09:21 AM »
*trumpets* I come not with 100, but 105! Because I like to go a little beyond.

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
100) Wizard White Beard! Most old men are wizards or mages in these games.
101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
102) No Old Ladies. We never get any powerful old ladies too often.
103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
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Offline _JeT_

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Re: Cliches?
« Reply #117 on: January 22, 2010, 12:31:16 AM »
[spoiler=First 80 redone]1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

Not guilty, my evil villains have no affiliation to either, and one of my heroes is of darkness and light.
 
2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something

Even my satirical villain has a reason.
 
3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.

Main cast… Hm… Nope, I am mainly innocent there. I may have a few stereotypes, but those are either satirical characters, or I make it so they are less typical.
 
4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing

No, my odd balls have purposes, back stories, importance, and return. Mira is crazy, but helps the main authority force with hunting certain things. Maks became a major anti-hero I should say, he is a rival of someone so he antagonizes the party, but his heart is pure otherwise.
 
5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

My non-humans? I think I only have 3 or so, depending on how specific you want to be. Two demons, one fallen angel, 6 man made soldiers.
 
6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

My mysterious ones have back stories, personalities, traits, and all that. I create them like I do any character, with history, abilities, origins, and et cetera, I just hold off on revealing the stuff.
 
7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.

Have two who joined the rival-villain gang… Yup, guilty of having a few, but they have individualized motives and abilities and such.
 
8)White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

One half-Japanese, who looked it as a kid but got screwed up after their botched self-genetic experiment. I have three Russians, who look Russian. And one Korean, who actually looks Korean. Who would have guessed that is possible!? :o

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

Well, mainly got humans and humanoids in my group. One main non-villain is a demon, another main non-villain is a fallen, and one main villain is a demon. Other than that, guilty as charged.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

No definitive female lead. I rely too much on the collaboration of me and two other people for this XD

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.

Don’t have it, the story is actually thought out and what not.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
 
No definitive final boss, and none of them are angelic. One has angel wings and an odd take of seraph wings, which remind me of that metal bird pokemon’s wings now, but they also have 3 other pairs of wings, and it actually makes sense given their origin and identity.
 
13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil

Maks and his group do, Jet did.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.

Let’s go look at the amount of innocents dead that the heroes repent on… … … *spits out mouthful of coffee* Holy ****, genocides!

15) Unless it's important to the main character, most non-humans whom are extension beings of the cast (or atleast what they may call them) are unsavable.

Not the case, all beings with souls are saved if possible/needed/desirable (as in, villain or not). All without souls, they try.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something

Softhearted gal… Well… Guilty

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!

My only possessor is a demon with no definitive gender, and their possession was used as a means of assassination and later as a weapon. Took over his target through entering the blood stream and got into the brain, killing them, and then moved the body around, shooting off fingers and legs as weapons in a fight, before revealing true self. Fun. :3

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!

I have one character with a flamberge, one with armblades, other than that, no swords. Got machetes, fists, knives, robotic limb, hand guns, machine guns, plasma guns, spears, sketchbooks, singing, one’s whole body, and more…

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too

Nope, none.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway

Extortion, emotional torture, forcing one to physically mortally wound oneself, many close calls, one even dying, one necessary suicide, and my people actually require time to recover.

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it

Nope, they always have reasons of being there, and back up their talk with force or torture or whatever.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>

Nope, have avoided that.
 
23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying

Nope, I believe they all develop naturally. If anything, they go too fast at times.
 
24) Dress-code: Bad guy wears black, good guy wears white or something. The reverse is true too

Except for six soldiers, everyone dresses as they please
 
25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power

Technique is preferred. My people strategize, observe, coordinate attacks, and such. Though, they have power, technique is what they mostly use, unless thinking irrationally.
 
26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality

One with robotic arm, one with half an ear missing, many with odd eye colors which often mean something, one soldier has a really long hooked nose, another has hard gray skin, another became a lizard.
 
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

One with white hair, from the genetic experiment failure that changed their physical appearance. One with green hair, but was manufactured, so I guess it doesn’t count?
 
28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too

No. May be the case for Manuella, who was only unstable after she was accused of being malicious. Maks is alright in this. And Mira is beneficial to the main enforcement group.
 
29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Guilty, but I am working on getting away from this.
 
30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

Guilty.
 
31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.

I never mention it, except for Captain Roland =D, but I often just assumes it does
 
32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

Well, one constantly changes in an odd evolution process, and another does grow wings, but also claws and fangs and such.
 
33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

None of the transformations in the party have done this. The one who does has transformed many times before joining the party and can control it, but they cannot take the feeling and sensation well, as it is physically torturing them as they use it.
 
34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

Don’t have any
 
35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

More than 90% of mine are human, and they all kick ***.
 
36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

Nope, don’t even have those.
 
37) Buff guys get buttchins, I dunno why but they always have huge buttchins

No butt chins on mine.
 
38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

Nm... I don’t have any personification of death.
 
39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

Only Roland and Vulcan, due to celebrity status beforehand
 
40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

No prophecies
 
41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

As others mentioned, why waste time with this? One constantly eats due to screwed up metabolism, but that is about it. I hardly feel the need to ever have it said.
 
42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

No small animal like characters.
 
43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

Maks did it due to being wronged and cheated by the supposed good guys. Jet betrayed the first few times to test the party, and the last betrayal was due to mental unstabilness
 
44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

No ghosts… yet…
 
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects

Maks and Jet have physically shown signs of suffering from their attacks. Jet’s stronger attacks are physically draining and rather lethal if he overuses them, or uses them when in a poor state. Maks’ wear him out.
 
46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

My villains… They have reasons and such for what they do, and actual goals. So not guilty.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

Guilty.
 
48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

Hardly any have good relations with their parents, or even have parents. Most have lost their parents, many to one certain event.
 
49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

They changed dress accordingly.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
 
 Mostly guilty. I have had some characters point out things that weirded them out or fascinate them, but not often.
 
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

Nope.
 
52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men

First off, no priests. Secondly, I don’t hold religion as malicious or anything, using it as a means of developing and describing characters, and for references for others.
 
53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.

The main enforcement is the opposite, good, orderly, and on top of things, except for Roland.
 
54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.

All my wanted people are confidential mainly in the locations they are wanted in. But they still avoid the places.
 
55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
No central HQ for my villains. Since they hardly work together, mainly out for themselves.
 
56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black

Nope
 
57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.

Nope, my only villains named after things are one is a demon. And the other has the same name as one, but I did not know of the demon before it, so that is an accident.
 
58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.

No snake people D=
 
59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.

Three characters lost their family in an attack on a city
 
60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.

Nope, no names based on flowers, or with those general traits.
 
61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.

Nope, the weather is just there and does what it wants
 
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.

None like that
 
63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers

Again, no organized location for villains
 
64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.

Nope, the main serious ones are loners anyway
 
65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.

No, all mine can back up their talk
 
66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.

Nope, one may come back, but within good reasons

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché

Guilty. All my mains can speak english, despite where they are from. They have accents though.
 
68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was

No merchant D=
 
69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.

Sort of guilty
 
70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.

Mine dress warmly naturally, except for a few, but they don’t go into such areas
 
71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.

No archers, but I got sharpshooters who deal damage accordingly
 
72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good

Nope
 
73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).

Upon further examination, not guilty
 
74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil

Masters? If any, they are never mentioned. Besides, each character is mainly individualized with abilities, except some siblings share some similarities
 
75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).

Only suicide was intentional, within reason, and did accomplish things
 
76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.

No guard beasts
 
77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.

Nope, they work as soon as possible usually
 
78) Who ever joins the party and is super powerful is either going to die or betray the party.

No, all mine are rather strong. Situational, but strong.
 
79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats

No stat changes
 
80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
 
No… My closest thing would be a fallen with orange angel wings that are falling apart

 [/spoiler]

[spoiler=The new ones]

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.

I actually have it stated and shown what they know, and use moves and such from the actual art itself. Nindokai and Sambo are what I mainly work with, since I am learning them myself, so makes it easier. One character I have, I give them US Marine moves from the 60's, since I found an old hand-to-hand combat manual from then.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.

Nope. I had one move and one other incident with a reaction similar to that, but mainly from the hardcore violence. Ripping arms off in a bloody rage anyone?

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.

Nope, unless you count a mystery to the identity of one of the villains and two heroes.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.

Nope, alot of the parents of my characters are 'indisposed'

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it

Oxana, lost her whole family, except one of her brothers, and was forced to live as a loner for a long time. But she is really cheery, but also rather dumb.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history

Andriy, same reason as Oxana, but he was instead forced into an army, and dwelled on the idea of revenge.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.

Nope, can't say I have any like that.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).

Um... More like, most of my group has had that.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.

Well, not everyone gets sick that often. But, still, guilty.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.

Nope, no stupid little monsters like that wandering about.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game

Nope, surprisingly, none have been exiled.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.

Nope, except maybe Filo the satirical villain. Roland does have one though, but he is a hero.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).

Not me, but I know some like that XD

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.

Nope, all mine are mainly hit the same.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

Nope, this leads to major changes in one character, and for the others with such, they use it as one really would in such a position. Supplies, backup, weapons, training, money, support, but they have to be loyal and do their job.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.

No final battle, it never ends O_O

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.

Well, they are in pursuit of one, but it usually ends in the villain beating the **** out of them, then leaving due to a distraction or intervention.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.

No kings.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.

Roland already thinks he is the best, and he is the only one that would care anyway. Most of mine are modest anyway.

100) Wizard White Beard! Most old men are wizards or mages in these games.

Old people? I dont want no stinky old people! They can stay in their homes with their puddingz!

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.

Nope, see above.

102) No Old Ladies. We never get any powerful old ladies too often.

See above.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.

Nope, only apprentice I can recall is of a hero.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.

Nope, mine aren't retarded.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.

Nope, mine actually strategize and thinks things over, coming up with plans.
[/spoiler]
« Last Edit: January 22, 2010, 01:09:41 AM by _JeT_ »
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Offline HackersTotalMassLaser

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Re: Cliches?
« Reply #118 on: January 22, 2010, 12:49:54 AM »
[spoiler=The new ones]

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.

N/A no martial arts.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.

N/A No forbidden techniques. There's hidden techniques though.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.

There's something like this in Mirror. So i'll say guilty.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.

N/A I don't think that's applicable in any way. You know who your father is at the beginning.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it

It's true. Emely is this.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history

Half true. The main character in a way is this. But no tragic story... she had an accident, but other than that her life's been great.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.

N/A No scarry people.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).

N/A No experience warrior.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.


Yeah, my character doesn't get sick... but she gets blinded though!

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.

I don't think it applies. Monsters in the game weren't part of people's daily life.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game

Non-Applicable.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.

No laughing villains.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).

Nope, Reverie doesn't want to be a hero actually.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.

N/A

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

N/A

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.

You got me on this one!

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.

yeah this happens.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.

No kings.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.

Refer to Cliche #93

100) Wizard White Beard! Most old men are wizards or mages in these games.

No old people. Alive anyway. In the story that shows.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.

Nope, see above.

102) No Old Ladies. We never get any powerful old ladies too often.

Eh, I got an ancient female entity XD

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.

No ungrateful apprentices here

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.


Well this actually depends on the player. If you're smart you can avoid these.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.

Again depends on the player. When you're about to encounter a boss, you're given information about it and how to fight it. You can choose to either defend, attack, or stall.
[/spoiler]


Hey, way less thuis time!
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Offline Deathreaper

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Re: Cliches?
« Reply #119 on: January 22, 2010, 12:57:14 AM »
HTML - Well, it's been 105 and you have been doing pretty good, I suppose I should give you a prize. You get a free copy of Action 52! Because it's the only way I could reward my arch rival!
_Jet_ - You get a free copy of Cheetahmen II! Yay!
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