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Author Topic: Map transform  (Read 6742 times)

Offline Drevin

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  • Posts: 23
Map transform
« on: December 19, 2010, 03:57:56 PM »
Well,you might want this and you might not...
 

 Say your making a game. well you might want your hero transform on the map. Just for fun maby? Well here you go!
 if your still reading i got your attention so cool...
WHAT YOU NEED:a common event
                          a second sprite
                          a branch
                          a key imput processing
                          a battle Animation.
                          and 2 switches  
 1:Go to "common events tab"
 2:name it [whatever] transform,make it parell processing
 3:make a branch,check if switch "transform" is on [So they cant use it whenever]
 4:make a KIP for shift.
 5:Show battle animation on hero
 6:Change sprite to second form.
 7:Toggle switch DE-transform

 But now thers this problem:YOU CAN'T SWAP BACK! Now here you go!
 WHAT YOU NEED:2 branches
                          2 switches
                          a KIP
                          a battle animation
 Make a event called DE-transform,A PP event
 Make a branch,Check if transform is on
 Make a branch,check if DE-transform is on
 Make your KIP,shift
 Show your battle animation
 then swap you hero's sprite back to its original state

Congrats your done!

 
Don't hesate to ask me if it doesn't work. Ile try to help.

 
Logged
Three gesues and the first two don't count...[I\]-don't know don't care...

Offline drenrin2120

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  • Posts: 6,101
Re: Map transform
« Reply #1 on: December 20, 2010, 09:59:59 PM »
While this is a good start, tutorials are generally a lot more in depth, include pictures, and provide possible forms of implementation of the code being tutored. If you want this to be taken more seriously, take your time to go over what you've written, correct spelling errors and present it more formally.

Think of it this way, you're the teacher, assume your reader is completely clueless, but you have the answer. You have to explain it very concisely so that the reader will understand the ideas your trying to convey.

Like I said, though, it's a good start, and you seem to know what you're talking about, just talk better and you'll have a better tutorial. :D
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Offline Drevin

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  • Posts: 23
Re: Map transform
« Reply #2 on: December 20, 2010, 10:26:53 PM »
I see what you say. thanks for the feedback.
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Three gesues and the first two don't count...[I\]-don't know don't care...

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