Click here to join us on IRC (#charas on irc.freenode.net)!
http://www.charas-project.net/forum/index.php?topic=22895.msg363576#msg363576 <- this
Experimenting with new battle sprites and playing around with the DBS.
What the...?! I don't remember you releasing a demo with all the new graphics and CBS actually playable! =O The copy I have must be old, old! XD Ugh makes me feel like geezer.
No, no, no fish! haha, You likely have the last release of the game. I never released anything with the CBS. I wasn't even working on a CBS back then.
Oh really? Well I may have to go back to playing it if it still works...I can't remember it also glitched out like Carpe Diem did after a certain point. Ofcourse if your codding fingerprint isn't too complex I can just patch it. Hmm may look into that tomorrow. I miss using the one RPG hero to use his fists consistently AND NOT be just another monk-type follower XD
I like the style of the sprite. The pose could be a bit more dynamic, looks more like he is standing around look at the sword than actually being in a battle.
I like it AFL. Bright colors aren't my personal favorite, but it still looks good. Reducing the detail in the tilesets will be a good idea. Did you edit the rocks? I especially like the way those came out.I started working on animations for character's unique skills. I also started a post about the project on rmn and tumblr.
Title screen
How do make such pretty things using so few of colors? :O It's like old school game boy in high def.
Thank you, I find it easier working on smaller stuff with a limited number of colors than the other way around actually. And it's a game boy game so nothing really high def about it.
Do you make all the sprites beforehand or do you just hex it up?