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Author Topic: ~Screenshot Central!  (Read 849040 times)

Offline Sated

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Re: ~Screenshot Central!
« Reply #600 on: January 11, 2016, 07:31:43 PM »


You weren't responsible for this, were you Cheska?
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Offline Donut

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Re: ~Screenshot Central!
« Reply #601 on: January 13, 2016, 11:10:48 AM »
The floor is nice. I'm not a big fan of the walls though, it's confusing me xD
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A little mockup for RM2k3, trying to see if a few ideas might work. That would be my first real CBS (before I only used to do rock/paper/scissors routines), but I'm just researching ideas as of now, while waiting for my friend to finish the graphics for Tower.

« Last Edit: January 13, 2016, 11:12:49 AM by Donut »
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Offline Sated

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Re: ~Screenshot Central!
« Reply #602 on: January 19, 2016, 04:06:24 PM »
Some UI screenshots from Sore Losers: Riot Grrrl. The game uses a skill-tree system and I've just got through making it look a little better than it used to:





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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #603 on: January 19, 2016, 05:07:51 PM »
Looking slick
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Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline zuhane

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Re: ~Screenshot Central!
« Reply #604 on: January 20, 2016, 02:08:33 PM »
I'm loving that interface, Sated! Keep up the good work :D
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Geese ruined my life.

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Offline Donut

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Re: ~Screenshot Central!
« Reply #605 on: January 20, 2016, 03:09:56 PM »
Nice looking! Are those picture-based or map-based menus?
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Offline Sated

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Re: ~Screenshot Central!
« Reply #606 on: January 20, 2016, 09:59:01 PM »
The skill-tree is map-based. The skill descriptions are images.
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Offline Sated

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Re: ~Screenshot Central!
« Reply #607 on: January 25, 2016, 04:59:43 PM »

Sometimes the simplest things are the most gratifying. Finally working on an actual dungeon with actual gameplay for my RTP project, mostly involving moving minecarts around because who doesn't love a stereotypical minecart-based dungeon? There's also going to be spiders; lots of spiders.

This cart is intended as a show-not-tell kinda tutorial. You enter the dungeon from the bottom, and I assume most people will interact with the cart once they see it. Since they come from the bottom, they should push it up the tracks, thus learning that the carts can indeed be pushed.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #608 on: January 28, 2016, 08:40:28 AM »
Nice :) Carts are always fun to play with. Jut a comment: it looks like the characters are moving super fast, is that normal?
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Offline Sated

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Re: ~Screenshot Central!
« Reply #609 on: January 29, 2016, 01:59:11 PM »
Quote from: Donut on January 28, 2016, 08:40:28 AM
Nice :) Carts are always fun to play with. Jut a comment: it looks like the characters are moving super fast, is that normal?
I don't think my .gif capture program captures every single frame, but that is the "normal" speed setting in RM2K3. The speed setting below the one I'm using is arduously slow, and I'm using it later in this dungeon for when the player walks across spider webs that slow them down.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #610 on: January 30, 2016, 07:12:29 PM »
It doesn't look that fast when I use the default speed, maybe a difference in version, or my computer sucks xD
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Offline Sated

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Re: ~Screenshot Central!
« Reply #611 on: January 30, 2016, 08:46:11 PM »
I think it's mostly that there are frames being skipped somehow; but that is definitely the normal speed.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #612 on: March 29, 2016, 07:48:26 PM »
Made a pathfinding system for a cbs I'm working on.



The red tiles is impassible.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #613 on: March 29, 2016, 08:44:31 PM »
That looks like what I needed for my old Fire emblem styled project. I could never get the heroes or AI to follow the laws of physics.
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Cool RPGM Project!
Sprite till you die

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Offline Donut

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Re: ~Screenshot Central!
« Reply #614 on: March 30, 2016, 08:03:03 AM »
Neat. I am really impressed. never thought of doing something like that.
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