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Author Topic: ~Screenshot Central!  (Read 1425796 times)

Offline Momeka

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Re: ~Screenshot Central!
« Reply #720 on: June 06, 2017, 08:28:13 PM »
Puzzles
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Offline Donut

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Re: ~Screenshot Central!
« Reply #721 on: June 07, 2017, 07:56:25 AM »
Quote from: Momeka on June 06, 2017, 08:28:13 PM
Puzzles


Nice! I like your puzzles, you have nice ideas :)

Quote from: Momeka on May 25, 2017, 09:23:25 AM
Oh man, I really like the art!

Thanks. Sprites were from an obscure DS game, the rest I made myself
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #722 on: June 07, 2017, 10:40:37 AM »
Oh my gawwsh. When can we expect to see a demo?
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #723 on: June 09, 2017, 07:44:48 PM »
Thanks D & Z. Not sure if there will be a demo, I tend to start a new project each week.

It's very spooky.
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #724 on: June 18, 2017, 11:15:34 AM »
I wish I had your energy for tackling projects, even if they don't get finished! I can just about muster the bother for the chain game when it comes round :p But it is a pity you don't tend to finish projects as I dont think I've ever played something of yours I haven't loved.
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #725 on: July 21, 2017, 05:16:24 AM »
An example of my bust system I'm using for Evenstar Saga:


As you can see it shows off the faceset, which will be edited to be more smooth and detailed latter as this was mostly a test and it was allot smaller when I first made it, and doesn't interfere with the text spacing. Plus the frame I used matches my 'Matrix' styled menu frame. Eventually I hope to learn to replace that with custom text one day so editing will be a breeze and multiple convos at once and the like can be done once I finally get used to how photo coordinate relate in RL....so far still kinda stumped. XD
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #726 on: July 22, 2017, 11:09:48 PM »
Looks good. You make that  and sprite yourself?
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Offline Donut

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Re: ~Screenshot Central!
« Reply #727 on: July 24, 2017, 02:28:47 PM »
Now with a new PC, I've decided to replunge myself in CMS creation after awhile I didn't do any.
5 submenus, so far only one fully coded, which is here:



I'm trying to make it rather simple, and quick to gather info. The 5 panels are Status, Equipment, Skills, Options, and Save/Load. I don't know what to put in the options other than change the color, what do you guys like in options?
If that goes like all want, and if I manage to do everything as I want, I'll be finally able to make that game that's been on my mind for over 10 years xD yay!
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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #728 on: July 25, 2017, 04:02:00 AM »
Quote from: Fisherson on July 21, 2017, 05:16:24 AM
An example of my bust system I'm using for Evenstar Saga:

As you can see it shows off the faceset, which will be edited to be more smooth and detailed latter as this was mostly a test and it was allot smaller when I first made it, and doesn't interfere with the text spacing. Plus the frame I used matches my 'Matrix' styled menu frame. Eventually I hope to learn to replace that with custom text one day so editing will be a breeze and multiple convos at once and the like can be done once I finally get used to how photo coordinate relate in RL....so far still kinda stumped. XD

Not bad Fishman but clean up those clumpy pixels and try a little harder on the breast's definition.

Quote from: Donut on July 24, 2017, 02:28:47 PM
Now with a new PC, I've decided to replunge myself in CMS creation after awhile I didn't do any.
5 submenus, so far only one fully coded, which is here:



I'm trying to make it rather simple, and quick to gather info. The 5 panels are Status, Equipment, Skills, Options, and Save/Load. I don't know what to put in the options other than change the color, what do you guys like in options?
If that goes like all want, and if I manage to do everything as I want, I'll be finally able to make that game that's been on my mind for over 10 years xD yay!


Yay! I love CMSes. Mondo fun when they are working but such a agg to make work. Mondo nice job on yours and if everything there doesn't feel like that is enough then think about mondo non practical stuff like world map, music player,monster book,mini game player,Quest Logs, Skill tree and stuff like that.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #729 on: July 25, 2017, 11:16:58 AM »
Thanks for the suggestions!
I shall rethink the option menu for a Quest Log, much more needed :)

Not a fan of bestiary so I'll doubt I'll put one.
As for skill tree, I'm so against that sorry xD I really have a hard time with skill trees, I don't find it interesting. I'd rather have a set of imposed skills  to experiment and take full advantage of. Actually for this game I was thinking about learning them through some kind of "dojos", and instead of level, something more on the line of Lightning Returns (quests give you more stats) or SaGa (the more HP you lose, the more you gain...).

World map is already planned, but will be on a separate menu (this one is called by ESC, the world map will be by SHIFT)
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #730 on: July 25, 2017, 08:33:59 PM »
Ha ha ha! True, Zolty. Always gotta be thinkin' about the pixelated boobs. That's the only thing that keeps fans aware that Flow exists.

Quote from: Donut on July 24, 2017, 02:28:47 PM
Now with a new PC, I've decided to replunge myself in CMS creation after awhile I didn't do any.
5 submenus, so far only one fully coded, which is here:



I'm trying to make it rather simple, and quick to gather info. The 5 panels are Status, Equipment, Skills, Options, and Save/Load. I don't know what to put in the options other than change the color, what do you guys like in options?
If that goes like all want, and if I manage to do everything as I want, I'll be finally able to make that game that's been on my mind for over 10 years xD yay!


Very nice CMSm my man! I always have trouble with those but I'm starting to kinda get how the basic ones work. Using pictures to show the player which variable is represented then a 'if button blah is pressed' causes the desired function to execute. As for my favorite weirdly my Poke Music player weirdly is one of my favorite extra menu options especially when it overrides the current music I find less inspiring. Won some good battles just from the right pump up tunes. X3 Plus if you aren't a dick and don't hide the images used to select songs I can add more! =D  Quest Logs I'll agree are also necessary for long games but I find in short games they are a little less necessary. ^_^; Sorta clunk up the menu without being as useful.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #731 on: July 26, 2017, 09:11:38 AM »
Quote from: Fisherson on July 25, 2017, 08:33:59 PM
Ha ha ha! True, Zolty. Always gotta be thinkin' about the pixelated boobs. That's the only thing that keeps fans aware that Flow exists.

Very nice CMSm my man! I always have trouble with those but I'm starting to kinda get how the basic ones work. Using pictures to show the player which variable is represented then a 'if button blah is pressed' causes the desired function to execute. As for my favorite weirdly my Poke Music player weirdly is one of my favorite extra menu options especially when it overrides the current music I find less inspiring. Won some good battles just from the right pump up tunes. X3 Plus if you aren't a dick and don't hide the images used to select songs I can add more! =D  Quest Logs I'll agree are also necessary for long games but I find in short games they are a little less necessary. ^_^; Sorta clunk up the menu without being as useful.

Thanks Fish =)
Yeah CMS are not that hard after all, if you stay organised, and know some tricks to make images appear faster (for example, move picture is faster than show picture, which is very handy when it comes to piling up numbers). I have a small booklet of algorithm I do before coding, and I do all the images required, then assign a number to them before hand so I'm sure I don't have troubles with conflicting image numbers =) The only problems I had was with inventories in general, but this game won't have one I think. I asked around some friends and most of them rather have a set number of gears/weapons and being able to upgrade them rather than having tons, so that makes things easier to code the equipment menu (4 weapons, 4 gears, all with different affinities, all of them available from the beginning of the game).

I find CBS harder to code, it's usually where I'm stuck for a while, so my CBS haven't been complex at all so far.

As for Quest Log, I expect the game to be between 10-20h, so I think it's fine for a Quest Log, especially if I level the character similarly to Lightning Returns.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #732 on: July 26, 2017, 11:19:46 AM »
Donut: Looks great as always.
Fish: Looks good, I'd change the color of the namebox and the name so they don't clash that much with the textbox.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #733 on: July 29, 2017, 08:25:55 AM »
Thanks Momeka.

I finished the menu yesterday (Quest are empty cause I didn't add any but will show similarly to the Skills). Of course I haven't yet planned Skills and Quests yet nor are the weapon characteristics, but the system is working, is just a matter of changing the images and some database. I'm going to focus on doing some maps and some graphs now, and starting the story.

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Offline zuhane

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Re: ~Screenshot Central!
« Reply #734 on: July 30, 2017, 12:13:46 AM »
Super impressed with that CMS. Almost seems like it'd be easier to just code it from scratch, so kudos on the amazing workarounds :D
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