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  • ~Screenshot Central!
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Author Topic: ~Screenshot Central!  (Read 843160 times)

Offline Refpt

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Re: ~Screenshot Central!
« Reply #210 on: March 04, 2013, 04:24:50 PM »
I want to submit these charsets but honestly I couldn't find the right place, and I looked
all over the forum. Please move to the right topic.
spider-man iron-man hawkeye captain america scarlet witch USAgent Rhino Venom

image hosting sites
blackheart magneto cyclops jean grey american dream dark phoenix hank pym wolverine

upload pics
hulk quicksilver red hulk wolverine osborn hulk skaar rocket racoon vision

upload pics
invisible woman, mr fantastic the thing human torch thor juggernaut miss america miss marvel
 
images
colossus shadowcat fastball special dr doom submariner dr strange

free photo hosting
wolvenom iron patriot loki gorgon nightcrawler professor x storm black panther

picture sharing
« Last Edit: March 04, 2013, 04:32:03 PM by Refpt »
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #211 on: March 18, 2013, 04:28:30 AM »


Working on a general RPG with horror themes and such.
Using custom made 2D sprites and animated poses and move to target skills.
Done using battle animations and Custom poses in Animation 2
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #212 on: March 18, 2013, 05:06:51 AM »
Characters look good. The system graphics kinda hurt my eyes though.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #213 on: March 18, 2013, 05:33:17 AM »
Quote from: Meiscool on March 18, 2013, 05:06:51 AM
Characters look good. The system graphics kinda hurt my eyes though.
Mine too. I'm not handing anything except the battle animations and the balance changes/database . I made my friend a combat system and fixed the algorith using attributes and setting them to 400% to fix the awful RPG maker damage algorith of Atk/2-Def/4. Looked up a thingy online.
With that old system. A character with 1000 attack power can at most deal 500 damage, before armor calculation. -_-;
Now. If your target as 0 defense. Your attack will deal 1000.

I'm working on a skilltree next.


He just copy/pastes everything with the multiple copy function from my project to his.

I agree. The battle menu hurts. x3


:edit:
Just whipped this up.

 
« Last Edit: March 18, 2013, 06:13:41 AM by Felix-0 »
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #214 on: March 18, 2013, 06:54:52 AM »
Sounds interesting.

But you gotta get some new zombies.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline Felix-0

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Re: ~Screenshot Central!
« Reply #215 on: March 18, 2013, 10:15:36 AM »
Quote from: Prpl_Mage on March 18, 2013, 06:54:52 AM
Sounds interesting.

But you gotta get some new zombies.

That's my friends job, not mine lol. x3
He said if I made him a combat system, and made all the skills and custom poses. He would make a game.
So. I'm upholding my end. We work using Skype and Screenshare.
It's really efficient.

He's really good at mapping, storyline, and concepts.
We're working on a custom menu and skilltree.
So characters will have split paths.
The main character
going DPS or Tanky, left or right. As an example.

Anyone wanna add me on skype. I can send you my end of the project so you can see all my animations and such.

:edit:
Here's what things look like on my end of the project.
4 screenshots. One for each character I've made so far.
[spoiler]




[/spoiler]
« Last Edit: March 18, 2013, 10:50:38 AM by Felix-0 »
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #216 on: March 26, 2013, 03:50:23 AM »

Here's my custom menu I'm working on.
Party opens up the main menu.
Allies opens up a menu that shows all the allies you've met, their level. And your friendship level with them.
Map opens up a map of the school.
Save, well yea.
Quest is going to open up another custom menu. Done via transporting to a new map most likely.
Simple enough.

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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #217 on: March 26, 2013, 06:42:18 AM »
Looking good, slight overlapp but it makes no difference.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline Felix-0

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Re: ~Screenshot Central!
« Reply #218 on: March 26, 2013, 07:04:44 AM »
Quote from: Prpl_Mage on March 26, 2013, 06:42:18 AM
Looking good, slight overlapp but it makes no difference.
I might shift everything up. But a part of me has a soft spot for the overlapping. It looks, nice.
One thing is for sure. Making a blinking icon that blinks just like the title screen/default blink ratio. (0.2 seconds)
Is actually pretty difficult.
« Last Edit: March 26, 2013, 07:08:02 AM by Felix-0 »
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #219 on: March 28, 2013, 05:53:29 AM »
Flashlight WIP

School Map WIP (The block moves around. that small green one)
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #220 on: March 28, 2013, 08:44:23 AM »
Not enough vision IMO, but it all depends on what you are going for I guess.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #221 on: March 28, 2013, 08:54:19 PM »
Quote from: Meiscool on March 28, 2013, 08:44:23 AM
Not enough vision IMO, but it all depends on what you are going for I guess.
It's supposed to be a flashlight.
And only for small sections of his game.
Some characters have "mini" dungeons where they have to go in by themselves.

I also really like my minimap, and the fact that the minimap perfectly tracks your location. <3
Took me quite a bit.
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Offline Bluhman

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Re: ~Screenshot Central!
« Reply #222 on: March 30, 2013, 07:21:07 AM »
I think it looks a bit smaller than it actually is, since Felix is facing a black wall tile there.

This is just opinion, but I'd make the flashlight overlay ever so slightly transparent. Like, dark enough that players can just barely make out the topography of the room.
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Offline Archem

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Re: ~Screenshot Central!
« Reply #223 on: March 30, 2013, 07:51:17 AM »
Take another look; it is slightly transparent.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #224 on: March 31, 2013, 04:05:56 AM »
Quote from: Bluhman on March 30, 2013, 07:21:07 AM
I think it looks a bit smaller than it actually is, since Felix is facing a black wall tile there.

This is just opinion, but I'd make the flashlight overlay ever so slightly transparent. Like, dark enough that players can just barely make out the topography of the room.
try going into the dark museum on yume 2kki.
That's where I plucked the flashlight picture from.
They have absolutely no transparency on the overlay.
Just all black.
I though that was too rough and made it transparent.
what do you think about the minimap though?
The Green square below the lockers is the hero's location. I plan on replacing it with a more notable icon.
I might even make it be in the bottom corner like a minimap.
Depends what my friend tibble wants.
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