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Author Topic: ~Screenshot Central!  (Read 1456323 times)

Offline Felix-0

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Re: ~Screenshot Central!
« Reply #195 on: March 18, 2013, 05:33:17 AM »
Quote from: Meiscool on March 18, 2013, 05:06:51 AM
Characters look good. The system graphics kinda hurt my eyes though.
Mine too. I'm not handing anything except the battle animations and the balance changes/database . I made my friend a combat system and fixed the algorith using attributes and setting them to 400% to fix the awful RPG maker damage algorith of Atk/2-Def/4. Looked up a thingy online.
With that old system. A character with 1000 attack power can at most deal 500 damage, before armor calculation. -_-;
Now. If your target as 0 defense. Your attack will deal 1000.

I'm working on a skilltree next.


He just copy/pastes everything with the multiple copy function from my project to his.

I agree. The battle menu hurts. x3


:edit:
Just whipped this up.

 
« Last Edit: March 18, 2013, 06:13:41 AM by Felix-0 »
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #196 on: March 18, 2013, 06:54:52 AM »
Sounds interesting.

But you gotta get some new zombies.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #197 on: March 18, 2013, 10:15:36 AM »
Quote from: Prpl_Mage on March 18, 2013, 06:54:52 AM
Sounds interesting.

But you gotta get some new zombies.

That's my friends job, not mine lol. x3
He said if I made him a combat system, and made all the skills and custom poses. He would make a game.
So. I'm upholding my end. We work using Skype and Screenshare.
It's really efficient.

He's really good at mapping, storyline, and concepts.
We're working on a custom menu and skilltree.
So characters will have split paths.
The main character
going DPS or Tanky, left or right. As an example.

Anyone wanna add me on skype. I can send you my end of the project so you can see all my animations and such.

:edit:
Here's what things look like on my end of the project.
4 screenshots. One for each character I've made so far.
[spoiler]




[/spoiler]
« Last Edit: March 18, 2013, 10:50:38 AM by Felix-0 »
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #198 on: March 26, 2013, 03:50:23 AM »

Here's my custom menu I'm working on.
Party opens up the main menu.
Allies opens up a menu that shows all the allies you've met, their level. And your friendship level with them.
Map opens up a map of the school.
Save, well yea.
Quest is going to open up another custom menu. Done via transporting to a new map most likely.
Simple enough.

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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #199 on: March 26, 2013, 06:42:18 AM »
Looking good, slight overlapp but it makes no difference.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #200 on: March 26, 2013, 07:04:44 AM »
Quote from: Prpl_Mage on March 26, 2013, 06:42:18 AM
Looking good, slight overlapp but it makes no difference.
I might shift everything up. But a part of me has a soft spot for the overlapping. It looks, nice.
One thing is for sure. Making a blinking icon that blinks just like the title screen/default blink ratio. (0.2 seconds)
Is actually pretty difficult.
« Last Edit: March 26, 2013, 07:08:02 AM by Felix-0 »
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #201 on: March 28, 2013, 05:53:29 AM »
Flashlight WIP

School Map WIP (The block moves around. that small green one)
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #202 on: March 28, 2013, 08:44:23 AM »
Not enough vision IMO, but it all depends on what you are going for I guess.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #203 on: March 28, 2013, 08:54:19 PM »
Quote from: Meiscool on March 28, 2013, 08:44:23 AM
Not enough vision IMO, but it all depends on what you are going for I guess.
It's supposed to be a flashlight.
And only for small sections of his game.
Some characters have "mini" dungeons where they have to go in by themselves.

I also really like my minimap, and the fact that the minimap perfectly tracks your location. <3
Took me quite a bit.
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Offline Bluhman

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Re: ~Screenshot Central!
« Reply #204 on: March 30, 2013, 07:21:07 AM »
I think it looks a bit smaller than it actually is, since Felix is facing a black wall tile there.

This is just opinion, but I'd make the flashlight overlay ever so slightly transparent. Like, dark enough that players can just barely make out the topography of the room.
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Offline Archem

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Re: ~Screenshot Central!
« Reply #205 on: March 30, 2013, 07:51:17 AM »
Take another look; it is slightly transparent.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #206 on: March 31, 2013, 04:05:56 AM »
Quote from: Bluhman on March 30, 2013, 07:21:07 AM
I think it looks a bit smaller than it actually is, since Felix is facing a black wall tile there.

This is just opinion, but I'd make the flashlight overlay ever so slightly transparent. Like, dark enough that players can just barely make out the topography of the room.
try going into the dark museum on yume 2kki.
That's where I plucked the flashlight picture from.
They have absolutely no transparency on the overlay.
Just all black.
I though that was too rough and made it transparent.
what do you think about the minimap though?
The Green square below the lockers is the hero's location. I plan on replacing it with a more notable icon.
I might even make it be in the bottom corner like a minimap.
Depends what my friend tibble wants.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #207 on: March 31, 2013, 04:09:19 AM »
Fk yumi nikki. I never understood why it got all the recognition that it did.

Now, I'll admit, the stuff that came after it (like witch's house, Mad Father, IB, etc) were pretty good.

I'll also admit that I can see the semi-transparency now (before I couldn't because I had the brightness of my screen turned pretty low.
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Offline Archem

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Re: ~Screenshot Central!
« Reply #208 on: March 31, 2013, 04:10:51 AM »
Can you make the flashlight beam weaker at the edges? It's kind of a sudden jump to black and it makes it look off. A kind of transparency gradient, if you get what I'm saying.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #209 on: March 31, 2013, 06:26:53 AM »
Quote from: Meiscool on March 31, 2013, 04:09:19 AM
Fk yumi nikki. I never understood why it got all the recognition that it did.

Now, I'll admit, the stuff that came after it (like witch's house, Mad Father, IB, etc) were pretty good.

I'll also admit that I can see the semi-transparency now (before I couldn't because I had the brightness of my screen turned pretty low.
Not Yume Nikki. I played the fan sequel Yume 2kki.

Quote from: Archem on March 31, 2013, 04:10:51 AM
Can you make the flashlight beam weaker at the edges? It's kind of a sudden jump to black and it makes it look off. A kind of transparency gradient, if you get what I'm saying.

I'll have to take the second flashlight overlay that Yume 2kki used. (It actually has three layers of gradient.)
But I'm too lazy and will only use a second layer. It really isn't too hard. I was just lazy and wanted to do a quick flashlight for my friend.
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