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Author Topic: ~Screenshot Central!  (Read 1448884 times)

Offline Archem

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Re: ~Screenshot Central!
« Reply #540 on: November 02, 2015, 06:14:26 PM »
Quote from: Donut on November 02, 2015, 12:23:36 PM
I played only the GB version (and I've no idea what are the differences with the NES one).

Quote from: Wikipedia
Nearly ten years after the game's initial release, Nintendo, with licensing from SNK, re-released Crystalis for the Game Boy Color on June 26, 2000. This version, however, is a significantly different game, exemplified by a different opening sequence. The nature of the Tower's origin and its purpose were fundamentally altered, with the Tower now being a weapon created by the game's antagonist, and the protagonist has been elevated to a hero of ancient prophecy destined to save the world.

Other major changes include an almost completely new soundtrack, re-translation differences (for example, Draygon is now known as Dragonia, as in the Japanese version) and rewriting of story-items and events (Kensu's Body and the dialogue in the Dwarven village, for example). The game now has a longer end due to the incorporation of a new dungeon,[9] the Tower dungeon being redone, and re-ordering of the ultimate and penultimate boss battles, excluded from the original game due to space constraints (Draygon's second form serves as the final boss in the remake as opposed to DYNA). Also, a digital voice was added to state the name of each sword upon discovery.

Unlike the original version, enemies are no longer immune to certain elemental swords. The reduced resolution of the Game Boy Color screen, compared to that of the NES, results in a field of view smaller than in the original, making the GBC port more difficult; some enemies can now attack the player from off-screen. Due to these various changes, the Game Boy Color version is largely seen as an inferior release.

Still a rad-as-hell game.
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Offline Sated

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Re: ~Screenshot Central!
« Reply #541 on: November 03, 2015, 10:35:10 AM »
Yeah, it was definitely an awesome game. I didn't even know there was a Game Boy version until this conversation.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #542 on: November 04, 2015, 06:27:06 AM »
Quote from: Sated on November 02, 2015, 11:56:18 AM
-

Those looks great!
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #543 on: November 06, 2015, 01:54:09 AM »
So you all might remember Jack's Sweet Nightmare, the Holloween contest game from a while back starring Ed's old pumpkin headed avy, well I've been tweaking it around a little bit at a time and I thought I'd show a recently little addition of Red's RM2K.net Ghouls substituting my old green flames



Still need to work in a candy meter to show current count so that'll be my next one hopefully.
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Offline Sated

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Re: ~Screenshot Central!
« Reply #544 on: November 06, 2015, 12:03:38 PM »
That looks really cool :)
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #545 on: November 06, 2015, 12:24:58 PM »
Looks good, Fish. But you got some tiling errors on your fence

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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #546 on: November 06, 2015, 07:34:32 PM »
Quote from: Momeka on November 06, 2015, 12:24:58 PM
Looks good, Fish. But you got some tiling errors on your fence



Oho! Didn't see that, thanks! I'll have to check the larger areas too then cause they are more than double that. Especially the middle. Ah I gotta re-program the ghouls anway. My old room is busted due to a terrain error I can't seem to weed out. Ugh. Why is it the more you try to program around Game Over basic events the more the maker seems to fight you back? XD
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Offline Donut

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Re: ~Screenshot Central!
« Reply #547 on: November 12, 2015, 12:40:57 PM »
I like that map, Fisherson. It looks foggy, and creepy, good job!

-----------
I've been doing CMS lately. With complete inventory (but the item are not coded, they are just there in the database without any value whatsoever, I'm doing that now).
The numbers are a bit off, I might change that... The empty space on top-left is for the face, I have no artwork so far.



EDIT: Numbers moved closer together ;)
« Last Edit: November 12, 2015, 02:42:14 PM by Donut »
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Offline Sated

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Re: ~Screenshot Central!
« Reply #548 on: November 12, 2015, 01:25:12 PM »
Aside from saying that you should move the numbers closer together, can't really offer any other criticism. Looks good :)
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #549 on: November 12, 2015, 07:05:27 PM »
Quote from: Donut on November 12, 2015, 12:40:57 PM
I like that map, Fisherson. It looks foggy, and creepy, good job!

-----------
I've been doing CMS lately. With complete inventory (but the item are not coded, they are just there in the database without any value whatsoever, I'm doing that now).
The numbers are a bit off, I might change that... The empty space on top-left is for the face, I have no artwork so far.



EDIT: Numbers moved closer together ;)

Why thank you! You should thank Rahl some cause it was his helper file in my old acheives where I found that nice fog overlay I think and Momeka for the Chipset which really works well with the style. ^_^ Oooh! I adore CBSes! Never can get them off the ground. That VX or just using the VX Icon set?
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #550 on: November 12, 2015, 08:45:30 PM »
You have some good colouration going on. The biege on the brown speaks to me and the icons and the font fit well.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #551 on: November 13, 2015, 06:33:04 AM »
Thanks guys! :)

Quote from: Fisherson
That VX or just using the VX Icon set?
None of them ;) That's RM2k3, using icons from RPG Maker DS.
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Offline Archem

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Re: ~Screenshot Central!
« Reply #552 on: November 13, 2015, 09:36:16 AM »
I agree with Prpl. I really dig the aesthetic going on in that menu.
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #553 on: November 13, 2015, 02:44:03 PM »
Oh my God. That menu is absolutely gorgeous :D kudos to you, sir!
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Offline Sated

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Re: ~Screenshot Central!
« Reply #554 on: November 13, 2015, 04:16:30 PM »
@Donut:

Yeah, that looks loads better with the number closer together. Good job!
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