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  • ~Screenshot Central!
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Author Topic: ~Screenshot Central!  (Read 1448785 times)

Offline Sated

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Re: ~Screenshot Central!
« Reply #585 on: January 20, 2016, 09:59:01 PM »
The skill-tree is map-based. The skill descriptions are images.
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Offline Sated

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Re: ~Screenshot Central!
« Reply #586 on: January 25, 2016, 04:59:43 PM »

Sometimes the simplest things are the most gratifying. Finally working on an actual dungeon with actual gameplay for my RTP project, mostly involving moving minecarts around because who doesn't love a stereotypical minecart-based dungeon? There's also going to be spiders; lots of spiders.

This cart is intended as a show-not-tell kinda tutorial. You enter the dungeon from the bottom, and I assume most people will interact with the cart once they see it. Since they come from the bottom, they should push it up the tracks, thus learning that the carts can indeed be pushed.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #587 on: January 28, 2016, 08:40:28 AM »
Nice :) Carts are always fun to play with. Jut a comment: it looks like the characters are moving super fast, is that normal?
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Offline Sated

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Re: ~Screenshot Central!
« Reply #588 on: January 29, 2016, 01:59:11 PM »
Quote from: Donut on January 28, 2016, 08:40:28 AM
Nice :) Carts are always fun to play with. Jut a comment: it looks like the characters are moving super fast, is that normal?
I don't think my .gif capture program captures every single frame, but that is the "normal" speed setting in RM2K3. The speed setting below the one I'm using is arduously slow, and I'm using it later in this dungeon for when the player walks across spider webs that slow them down.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #589 on: January 30, 2016, 07:12:29 PM »
It doesn't look that fast when I use the default speed, maybe a difference in version, or my computer sucks xD
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Offline Sated

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Re: ~Screenshot Central!
« Reply #590 on: January 30, 2016, 08:46:11 PM »
I think it's mostly that there are frames being skipped somehow; but that is definitely the normal speed.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #591 on: March 29, 2016, 07:48:26 PM »
Made a pathfinding system for a cbs I'm working on.



The red tiles is impassible.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #592 on: March 29, 2016, 08:44:31 PM »
That looks like what I needed for my old Fire emblem styled project. I could never get the heroes or AI to follow the laws of physics.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #593 on: March 30, 2016, 08:03:03 AM »
Neat. I am really impressed. never thought of doing something like that.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #594 on: April 16, 2016, 10:32:59 PM »


Working on an example project for my pathfinding tutorial.
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Offline Felix-0

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Re: ~Screenshot Central!
« Reply #595 on: April 17, 2016, 04:53:14 AM »
Quote from: Momeka on April 16, 2016, 10:32:59 PM


Working on an example project for my pathfinding tutorial.
is this using 2k3?
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #596 on: April 17, 2016, 06:25:58 AM »
Yeah, it is.
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #597 on: April 17, 2016, 09:37:35 AM »
I like it. Sort of reminds me of Advance Wars.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #598 on: April 17, 2016, 03:55:48 PM »
Tower defense-ish?
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #599 on: April 17, 2016, 05:10:40 PM »
Quote from: Prpl_Mage on April 17, 2016, 03:55:48 PM
Tower defense-ish?

Nah, it's not intractable, more screensaver-ish.

But it now has 100% more knights

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