Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • Other Makers »
  • ~Screenshot Central for Misc. Games!
« previous next »
  • Print
Pages: 1 2 3 4 5 [6] 7 8 9 10 11

Author Topic: ~Screenshot Central for Misc. Games!  (Read 305013 times)

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: ~Screenshot Central for Misc. Games!
« Reply #75 on: November 03, 2015, 03:08:24 PM »
Quote from: fruckert on November 03, 2015, 12:11:10 AM
It's been quite a while since I've touched that, but the shader's in GLSL and the engine's in C#.

Not that anybody really cares but I've been working on this thing in PICO-8 lately:

Just a little zelda roguelike thing.

That is just nifty looking! Reminds me of thost itty bitty 8-bits they have in the App Store sometime. Very cool, Fruck!
Quote from: fruckert on January 25, 2015, 10:35:35 PM

Playing around with normal maps.
It'll be cooler when the environment is in.

I like the lighting effect. Sorta a cascade of shadowing that reminds me of water rippling. Very natural looking. Also like the character style. Simular to RPG maker 2003 but larger and yet not over sized like VX. Is it a custom style or did you pick it up somewhere?
Logged

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: ~Screenshot Central for Misc. Games!
« Reply #76 on: November 03, 2015, 08:46:40 PM »
Quote from: fruckert on November 03, 2015, 02:26:27 AM
Yeah, sure, whatever.
Hey, I'm allowed to have my opinions about things, even if they're negative. Roguelikes are played out.
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: ~Screenshot Central for Misc. Games!
« Reply #77 on: November 03, 2015, 09:38:34 PM »
Mhmm, whatever you say.

Now, not being a dick: Yes, you have your opinion. I'm just dismissing it because I don't agree. Free speech, woo!
The technical challenges in making these actually feel like Zelda dungeons has been an absolute delight, even with PICO-8's bizarre code limitations. I've got to hand-craft rooms that can be placed in any order, that still feel like nice, puzzley challenges. It's been quite exhilarating, and were I to have just made a Zelda-like, the thing would've been done by now, and I wouldn't be near as happy with it due to the map space limitations that are imposed with the platform.

Quote from: Sated on November 03, 2015, 10:35:55 AM
Yeah, I like how simple - yet obvious - the graphics are. Important for a game like that IMO.
I'm really proud of the spritework that I've done. Never really worked with such harsh limitations before.
Also, nice to meet you.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: ~Screenshot Central for Misc. Games!
« Reply #78 on: November 03, 2015, 09:45:30 PM »
I thought roguelikes were supposed to be turn based and without saving? I never considered it to be a "perspective" and generated levels.

Also, making that kind of stuff is a different type of challenge of course. Just look how the algorithms of terraria screw up sometimes

Also, constructive criticism. I feel like the lower halves of the doors should have a darker shade or something.
« Last Edit: November 03, 2015, 09:47:53 PM by Prpl_Mage »
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: ~Screenshot Central for Misc. Games!
« Reply #79 on: November 03, 2015, 09:56:32 PM »
This game's permadeath. It was styled more like Nuclear Throne * Binding of Isaac, but it's changed a lot. Now it's more like Chasm than anything. The very, very first iteration was like Castlevania 1, but I turned it into a top-down because the math's simpler (and cheaper).
Language changes. Some people prefer the term "roguelite", personally I use whatever I end up saying.

It's called CULTBUSTERS, btw. All caps.

I'll definitely try the doors out. I always thought they looked a little flat.

ed: Unfortunately, couldn't get that to work. I'm doing a lot of palette swapping and it just made things look weird :/
Going for minimalist monocoloured dungeons to better feel like classic Zelda.
« Last Edit: November 03, 2015, 10:18:15 PM by fruckert »
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central for Misc. Games!
« Reply #80 on: November 04, 2015, 06:42:57 AM »
Quote from: fruckert on November 03, 2015, 12:11:10 AM


That looks great, Fruckert.
Been meaning to try pico-8 out. Looks like it's all the fun parts of gameboy programming minus the really frustrating debugging process and headaches.

Here's what I've been working on the last week:

There is like a million other tools to export images for the gameboy but none of them works how I want them to. So decided to do my own. Once it's
done I'll get back to regular gamedev.
Logged
[GB Devlog]    [Game Dump]

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central for Misc. Games!
« Reply #81 on: February 19, 2018, 06:53:16 AM »
Messed around a bit in monogames yesterday and tried to create the basics for a wolfenstein 3D-ish game



Logged
[GB Devlog]    [Game Dump]

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: ~Screenshot Central for Misc. Games!
« Reply #82 on: February 19, 2018, 07:43:38 AM »
Well, you've got the floor and ceiling sharing a single color, so you're not too far off from Wolf3D standards.
Logged

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central for Misc. Games!
« Reply #83 on: February 19, 2018, 11:33:07 AM »
Quote from: Archem on February 19, 2018, 07:43:38 AM
Well, you've got the floor and ceiling sharing a single color, so you're not too far off from Wolf3D standards.

Well, I do intend to add floor and ceiling tiles. Just haven't figured out how to do it yet. Not really the highest priority either, first I'm gonna try to get rendering of sprites to work and after that probably some system for loading and building levels.
Logged
[GB Devlog]    [Game Dump]

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: ~Screenshot Central for Misc. Games!
« Reply #84 on: February 19, 2018, 06:12:16 PM »
Looks pretty sweet, I would advice against the diagonal pattern on the walls though. It's hard to tell progress.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ~Screenshot Central for Misc. Games!
« Reply #85 on: February 20, 2018, 08:08:42 AM »
Nice :) I'd be very interested to see how you use 3D!
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: ~Screenshot Central for Misc. Games!
« Reply #86 on: February 24, 2018, 01:34:53 AM »
Quote from: Momeka on February 19, 2018, 06:53:16 AM
Messed around a bit in monogames yesterday and tried to create the basics for a wolfenstein 3D-ish game




Looks awesome as usual! Just out of curiosity, how did you go about this? Did you use any libraries or did you type it all up
yourself in Monogame? Did you use raycasting etc? I often code in XNA and picked up Aseprite a while ago, so I fancied a try at making a horror arena shooter type game using the old Wolf/DOOM graphical style with billboard sprites and 16-bit sprites and this is the sort of thing I'd like to make.
« Last Edit: February 24, 2018, 01:38:44 AM by zuhane »
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central for Misc. Games!
« Reply #87 on: February 24, 2018, 10:09:52 AM »
Quote from: zuhane on February 24, 2018, 01:34:53 AM
Looks awesome as usual! Just out of curiosity, how did you go about this? Did you use any libraries or did you type it all up
yourself in Monogame? Did you use raycasting etc? I often code in XNA and picked up Aseprite a while ago, so I fancied a try at making a horror arena shooter type game using the old Wolf/DOOM graphical style with billboard sprites and 16-bit sprites and this is the sort of thing I'd like to make.

No libraries just raycasting, mostly just followed this and this one have some good info as well..
Yeah, I want to do billboard sprites as well, but got kinda side tracked and started building a level editor for it instead.
Logged
[GB Devlog]    [Game Dump]

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: ~Screenshot Central for Misc. Games!
« Reply #88 on: February 26, 2018, 05:48:39 PM »
Thanks for the pointers! I'mma try and something like your demo working this week if possible. I'm super impressed anyway,
so keep me in the loop as I'd like to see what you come up with.
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central for Misc. Games!
« Reply #89 on: February 26, 2018, 07:51:06 PM »
Quote from: zuhane on February 26, 2018, 05:48:39 PM
Thanks for the pointers! I'mma try and something like your demo working this week if possible. I'm super impressed anyway,
so keep me in the loop as I'd like to see what you come up with.

Oh man, post gifs if you do!

Here's a shot of the level editor:



And here I am running around in a test map


Logged
[GB Devlog]    [Game Dump]

  • Print
Pages: 1 2 3 4 5 [6] 7 8 9 10 11
« previous next »
  • Charas-Project »
  • Game Creation »
  • Other Makers »
  • ~Screenshot Central for Misc. Games!
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum