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Author Topic: So, Diablo 3  (Read 43165 times)

Offline Prpl_Mage

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Re: So, Diablo 3 open weekend beta
« Reply #45 on: May 17, 2012, 07:43:06 AM »
Quote from: lucas_irineu on May 16, 2012, 10:17:44 PM
So, the game is good?

Quite so.

Suppose I could through you one of those demo passes that came with the game if it works in your region as well.
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Offline SaiKar

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Re: So, Diablo 3 open weekend beta
« Reply #46 on: May 19, 2012, 10:50:32 PM »
Wizards are freaking stone-cold badass. 0 MP spells, hell yeah. Diablo is like the only game to ever make magic users not feel stupidly underpowered.
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Offline fruckert

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Re: So, Diablo 3 open weekend beta
« Reply #47 on: May 19, 2012, 11:32:12 PM »
Haha.
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Offline Cerebus

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Re: So, Diablo 3 open weekend beta
« Reply #48 on: May 20, 2012, 01:14:19 AM »
I'm assuming this means that when you level, points are automatically distributed into your skills.
You know, in a way, I kinda prefer that. I'm terrible at balancing things...

Maybe I should have taken one of those trial thing as well while I was still in the U.S.
Thing is, this game is past 10GB and Canada has this wonderful download limit with horrendous fees when you bust the limit...
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Offline Razor

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Re: So, Diablo 3 open weekend beta
« Reply #49 on: May 20, 2012, 02:09:36 AM »
Yeah, Diablo 2's leveling was pretty terrible. Either you had to do it in an exact way or your character was magically rendered USELESS later on in nightmare/hell. 10 years after the fact they patched it so you can get THREE skill resets, but that was a little late for Lenny.

Normal was pretty easy, Nightmare is where it gets difficult. At least for a solo wizard, but I think I must have just specced **** wrong.
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Offline Cerebus

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Re: So, Diablo 3 open weekend beta
« Reply #50 on: May 20, 2012, 02:24:48 AM »
Well, depends. I'm fairly sure most people went with the exact same build anyway.
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Offline Archem

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Re: So, Diablo 3 open weekend beta
« Reply #51 on: May 20, 2012, 02:39:27 AM »
Quote from: lucas_irineu on May 20, 2012, 01:10:10 AM
Another thing I greatly dislike is how easy the game is. It might be because I was ten years old at the time, but I remember the first game being really hard. Two was okay in the difficulty part, with some awesome hard moments (Duriel, I'm looking at you, and smiling). This one is easy, so far at least.
I've heard this complaint a lot, and I've heard (in equal amounts) that you need to play to Act II, which will supposedly kick your ***.

If your demo thing is the same as the beta, it ends at the end of Act I. There's also the given of bumping up the difficulty level.
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Offline SaiKar

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Re: So, Diablo 3 open weekend beta
« Reply #52 on: May 20, 2012, 04:29:48 AM »
Quote from: Razor on May 20, 2012, 02:09:36 AM
Yeah, Diablo 2's leveling was pretty terrible. Either you had to do it in an exact way or your character was magically rendered USELESS later on in nightmare/hell. 10 years after the fact they patched it so you can get THREE skill resets, but that was a little late for Lenny.
What made it worse was that these patches also occasionally adjusted the skill trees / difficulty of monsters / items and skills from items, so that even if you DID spec out your character well, it could all be rendered moot when they introduced something like synergies. To say nothing of the expansion introducing an entire act of enemies immune to my ice Sorc.
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Offline Prpl_Mage

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Re: So, Diablo 3 open weekend beta
« Reply #53 on: May 20, 2012, 06:57:34 AM »
Yeah the beta is just up till the defeat of the Skeleton King, pretty much the same thing as 1/3 of the first act or something. And that's the easy part. Just a bunch of skeletons to punch in the face.
The (big) boss in act 1 can dish out some damage, sure it's not super powerful poison like andariel but that's thankful since we don't have unlimited potionspam.
And in act 2 you face enough enemies that can get you dead, both the poor glasscannon wizard and demon hunter runs into some problems there. The big boss of act 2 is especially hard for those classes without some manoeuvrability. A demon hunter on the other hand just rolls and trolls the poor guy.

There are times when I wish I could spend some more points in stuff like vitality just because enemies hurt so damn much in nightmare. But then on the other hand, I would probably just put my points in Int and Vitality and skip the dexterity and strength to be honest. So the end result might not be so great. Also noticed how the WD gets more strength on their levels than the Wiz. Just simple facts like a single hit doesn't drain 1/3 of your hp is a welcome breeze when playing a caster.

I liked the fact that elite and champion monsters are so friggin powerful in nightmare. In normal you just shoot them 3 times and enjoyed the increased exp and loot. Also that you encounter new traits such as "arcane enchanted" that creates lasers and "shielding" that makes them immortal from time to time.

Speaking of diablo 2 btw. There was that thing you could get in hell from the bosses like some soul dust and crap. You put it in the cube and got your stat points reset. And comparing some cube stuff with d3. Your gems stack(hallelujah!) and you just hand them over to Chem with some cash to upgrade them. And thank the lord, you can remove gems from items. Nothing worse than those stash failures when you moved stuff around only to place a gem or rune inside a socketed item by misstake baking both items worthless.
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Oh my god, this was ...10 years ago...

Offline Archem

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Re: So, Diablo 3 open weekend beta
« Reply #54 on: May 20, 2012, 03:25:59 PM »
Quote from: Prpl_Mage on May 20, 2012, 06:57:34 AM
And thank the lord, you can remove gems from items. Nothing worse than those stash failures when you moved stuff around only to place a gem or rune inside a socketed item by misstake baking both items worthless.
This is how I got all of my socketed items...
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Offline Razor

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Re: So, Diablo 3 open weekend beta
« Reply #55 on: May 20, 2012, 03:51:06 PM »
Quote from: Archem2 on May 20, 2012, 02:39:27 AM
I've heard this complaint a lot, and I've heard (in equal amounts) that you need to play to Act II, which will supposedly kick your ***.

If your demo thing is the same as the beta, it ends at the end of Act I. There's also the given of bumping up the difficulty level.
Uh, the beta did not end at the end of act 1. THIS MUST BE CORRECTED.

So who is playing on the Americas server that I am also playing on, hm? Razor#1964
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Offline Archem

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Re: So, Diablo 3 open weekend beta
« Reply #56 on: May 20, 2012, 04:24:20 PM »
Fine. Not Act I. Act .5 it is.
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Offline SaiKar

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Re: So, Diablo 3 open weekend beta
« Reply #57 on: May 20, 2012, 06:33:29 PM »
Quote from: Prpl_Mage on May 20, 2012, 06:57:34 AM
The (big) boss in act 1 can dish out some damage, sure it's not super powerful poison like andariel but that's thankful since we don't have unlimited potionspam.
Honestly, I had more trouble with the floor. I underestimated its damage, and later in the fight it seemed like the whole thing was activating at the same time. The actual boss wasn't so bad, especially since my ice armor would freeze him whenever he drew me in on Wizard.

Quote from: Prpl_Mage on May 20, 2012, 06:57:34 AM
And in act 2 you face enough enemies that can get you dead, both the poor glasscannon wizard and demon hunter runs into some problems there. The big boss of act 2 is especially hard for those classes without some manoeuvrability. A demon hunter on the other hand just rolls and trolls the poor guy.

Just beat Act 2. Wizard isn't that glass cannonyn (even with actual Glass Canon on - 10% more damage isn't THAT bad), and I didn't have major problem with the Act 2 boss. Diamond Armor + Prism makes me invincible roughly half the time and reduces casting costs to boot, allowing me to just dish out the pain without fear or reprisal. Combine that with the ice beam + that one run that increases the damage over time and even big things get punked.

Frickin amazing ending to Act 2. God that was so sweet.
« Last Edit: May 20, 2012, 06:35:56 PM by SaiKar »
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Offline Razor

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Re: So, Diablo 3 open weekend beta
« Reply #58 on: May 21, 2012, 05:17:01 AM »
I won't say much but the second? boss of Act 4, you know, THAT GUY. Or at least you will when you get there.
He gave me a lot of trouble as solo Wizard. The most amazing thing happened in that fight though.
After losing to him a bunch of times, I was skipping through the cutscene because impatient, so he jumped up like normal, BUT THEN HE JUMPED UP AGAIN. And I was all "no way, this can't be happening."
Then the fight started.

And there was two of him.
I didn't win, nor have I been able to replicate the bug since. But damn that was awesome.

Also the last boss, that gave me a lot of trouble solowizard too. Got there eventually, too! It was pretty awesome too. I had lost a bunch of times, alt tabbed to read Cracked or Charas or whatever, came back to server messages We'll be shutting down the server in 15 minutes! 10 minutes! 9 minutes! 8 minutes!
8 minutes? Fuuuuuck! So I fought the boss and lost a few times. 3 minutes to go. I managed to win, 30 seconds left I am waiting for this animation to finish. 10 seconds left I am clicking in a frenzy to get all the items on the floor. 1 second left I submit the quest and finish the game. All the items saved and my Wizard got to nightmare.

The final boss isn't the real boss of the game, that title goes to the ominous server downtime countdown.
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Offline Prpl_Mage

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Re: So, Diablo 3 open weekend beta
« Reply #59 on: May 21, 2012, 06:03:20 AM »
Quote from: SaiKar on May 20, 2012, 06:33:29 PM
Wizard isn't that glass cannonyn (even with actual Glass Canon on - 10% more damage isn't THAT bad), and I didn't have major problem with the Act 2 boss. Diamond Armor + Prism makes me invincible roughly half the time and reduces casting costs to boot, allowing me to just dish out the pain without fear or reprisal.

Might just be me who got some bad armors then, found myself lacking hp against those blasted bugs that fire bugs, the constructs in the tombs and whenever I got gangbanged by smaller enemies.
But solving the second boss with diamond armor with prism is pretty much what I did to beat act 2 boss. Otherwise his fists got me 60% per strike and the meteors around 90

Quote from: Razor on May 21, 2012, 05:17:01 AM
I won't say much but the second? boss of Act 4, you know, THAT GUY. Or at least you will when you get there.
He gave me a lot of trouble as solo Wizard.

That one guy with all the frost around him? He and his minions damaged a lot, and getting frozen with a bunch of demons around you is a bit bad. But I actually managed to score the achievement when killing him as well.

I've found that getting the forceful push thingy-thing on the 2key is pretty useful as a wizard when fighting bosses. Especially if you upgrade it to stun people. Worked at most bosses on normal and seem to work pretty well on nightmare as well. And it pushes back projectiles.

And then even more text.

Playing a bunch of demon hunter, that class makes a lot of things easy. Vaulting in and out of combat, crossbows. Pew pew. Finally getting some use of my emeralds as well. Been playing with a friend of mine who also plays demon hunter. Makes a surprisingly good combo. But none of us can take a lot of damage.

Also, for some reason the barbarian armor is pink. Why is it pink? Noone takes a pink barbarian seriously.
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