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Author Topic: Winds of Nevermore. (WIP)  (Read 18560 times)

Offline KnMsShadowWing

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Winds of Nevermore. (WIP)
« on: April 25, 2012, 05:04:40 AM »
Hello everyone. M here.

Now before i start off i want to make a few things clear.
1. I am not and do not wish to be a professional Game designer. I'm aware that some of you take this very seriously, But i'm just doing this for fun. Nothing more.
2. This is my very 1st game. Its mainly for experimental purposes. I don't expect anyone to play this ever. I will release it, i just doubt anyone would bother to play it.
3. Just because my friend and i started a group (KnM's Shadow Wing) does not mean that we think we're professional game makers. Again, Just for fun.
So here we go.

The game is called Winds of Nevermore.
The plot is very cliche. Something you might see in a anime or something. Its not free roam like most RPG's are known to be. It has a set path and you pretty much gotta take it (a flaw i noticed very later on). I wish i could have given it a free roam Environment but i'm still pretty inexperienced. I'm really bad with switches, i only know the bare basics of them.

I have 2 versions of the video. One version with my commentary explaining glitches and that sort. And one with just the gameplay.

The version with commentary can be seen here: Explanation, Update and Winds of Nevermore With Commentary (There is a little explanation at the beginning skip to 6:30 to get past it.)

So without further ado here's the video.

Winds of Nevermore (No Commentary)

So any feedback, ideas, tips, anything. I'd love to hear them.
Thank you for your time.
-M.

EDIT: The game is also unfinished. I'm still working on it. Forgot to mention that.
« Last Edit: June 08, 2013, 05:18:17 PM by KnMsShadowWing »
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline Ben

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Re: My game showcase video (No Commentary).
« Reply #1 on: April 25, 2012, 05:46:00 AM »
looks pretty good for your first attmept!
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Offline KnMsShadowWing

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Re: My game showcase video (No Commentary).
« Reply #2 on: April 25, 2012, 05:49:35 AM »
Thank you Ben. I appreciate it.

-M
« Last Edit: June 08, 2013, 05:17:49 PM by KnMsShadowWing »
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline Archem

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Re: My game showcase video (No Commentary).
« Reply #3 on: April 25, 2012, 06:34:20 AM »
Sounds like you could use a self-esteem boost, or that you're expecting us to be uptight. Don't bring that here. Your have no need to be ashamed about a sub-par product or goal, because we're not gonna chew you out. We're all pretty chill, fun-loving folks, and we love to see a passion for this stuff, even if the makers lack the skill or knowledge to make something exceptional. And, truth be told, most of us haven't worked on this stuff in a while (years, even!), but we hang around for the community. We're really that relaxed and accepting around here.

Anyway, definitely looks like a "my first" project, but you've gotta start somewhere, right? If you want to make something a little more respectable, we have our massive resources section, discussions right here to help you improve the product, and perhaps someone willing to help out with making custom resources.

God, I feel like I'm writing a welcome newbie message. Whatevs, looks like a good start, keep it up.
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Offline Meiscool

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Re: My game showcase video (No Commentary).
« Reply #4 on: April 25, 2012, 02:29:08 PM »
Since it is a first game not a whole lot to comment on. Most people notice the shortcomings of their first creation and correct them in the second, while keeping the strong points they had before. You may want to experiment with importing your own resources (music, graphics, etc) to see how that impacts the game making experience.
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Offline KnMsShadowWing

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Re: My unfinished game showcase video (No Commentary).
« Reply #5 on: July 25, 2012, 10:06:08 PM »
Here's a new clip from the game that wasn't in the showcase video. It doesn't show much. Just talks about the main plot and introduces another character.

Winds of Nevermore Scene: Bar Rumors (Created by: M)
KnM's Shadow Wing: Winds of Nevermore Scene "Bar Rumors"

I'm terrible with dialogue.
-M
« Last Edit: June 08, 2013, 05:17:31 PM by KnMsShadowWing »
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline zuhane

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Re: Winds of Nevermore. (WIP)
« Reply #6 on: July 27, 2012, 11:30:33 AM »
It's great that you're getting into making games, and the charas forums will always offer support and criticism, even if it's quite a small user base compared to other forums.

Going by what people have said, this looks to be your first or one of your first games. Having a full game completed is a rather large task that very few people have managed
to reach, so you'll earn plenty of respect by working on games.

One important thing that you'll notice is how people tend to stray away from using the RTP (Art, music and sound assets provided with RPG Maker) because everybody's messed
with them and seen them, and they're pretty sick of them by now. To make the jump to the next stage, try experimenting with importing custom resources into your game. Chances
are, it'll add a new depth and atmosphere to your game that people haven't seen a million times before! If you need any help or advice doing so, feel free to ask. Looks good for a
first attempt, so keep working on games! :D
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Offline KnMsShadowWing

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Re: Winds of Nevermore. (WIP)
« Reply #7 on: July 27, 2012, 04:05:09 PM »
Thank you very much zuhane. This is my very 1st game and it was originally just supposed to be a learning experiment for the program. Admittedly, More than half the game is in RTP, but i do experiment with new Chipsets in a few parts of the game. The game is rather short so its nothing too impressive. Making games is a lot of work but very fun. I'm sure my associate K and I will continue making games for awhile. Again, Thank you for the kind words and advice.
-M
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline KnMsShadowWing

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Re: Winds of Nevermore. (WIP)
« Reply #8 on: June 07, 2013, 09:39:43 PM »
Its been awhile, here are some scenes from Winds of Nevermore and the game my friend K is working on Waters of Betrayal (yep, "of" real original)

Winds of Nevermore Scene: Ice Cave (Created by: M)
http://youtu.be/e0uTVrveyRw

Waters of Betrayal Scene: Corric Cliffs (Created By: K)
http://youtu.be/k1D2psrEQoE

-M
« Last Edit: June 08, 2013, 05:20:05 PM by KnMsShadowWing »
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline Prpl_Mage

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Re: Winds of Nevermore. (WIP)
« Reply #9 on: June 07, 2013, 11:10:23 PM »
Well, it looks good. I would personally just, y'know, colour swap the characters hair or something, maybe make some new ones. There's just something about games that uses the base RTP heroes.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline KnMsShadowWing

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Re: Winds of Nevermore. (WIP)
« Reply #10 on: June 08, 2013, 03:23:43 AM »
Quote from: Prpl_Mage on June 07, 2013, 11:10:23 PM
Well, it looks good. I would personally just, y'know, colour swap the characters hair or something, maybe make some new ones. There's just something about games that uses the base RTP heroes.
I agree, I'm sure people are tired of seeing RTP stuff since its "been there, done that" in a way. But my main issue is having matching face and battle sprites. I've made many characters using the CharEX program, the issue is always the face and battle sets. Facesets don't really matter much to me since you can do without them, but you pretty much need battlesets, and the options for creating them are very slim for non-pixel artists.

-M
« Last Edit: June 08, 2013, 05:16:05 PM by KnMsShadowWing »
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline Prpl_Mage

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Re: Winds of Nevermore. (WIP)
« Reply #11 on: June 08, 2013, 06:17:45 AM »
Quote from: KnMsShadowWing on June 08, 2013, 03:23:43 AM
I agree, I'm sure people are tired of seeing RTP stuff since its "been there, done that" in a way. But my main issue is having matching face and battle sprites. I've made many characters using the CharEX program, the issue is always the face and battle sets. Facesets don't really matter much to me since you can do without them, but you pretty much need battlesets, and the options for creating them are very slim for non-pixel artists.

Makes sense. I have no real problem with the RTP chipsets animations or monsters (as long as the storyline bosses are a bit more original).
It's just that I've seen so many games starring blue haired Zack and Hero Alex, mostly accompanied by green haired elf and the beautiful Alissa (People really dig that sprite). And most of the time, people keep the names as well.
And I do get what you're saying about the battlecharsets, the RTP ones take some time to make and that's mainly the problem with the B char generator, stuff don't always work together and such.

But if you want I could give the stuff a colour swap, It's odd how different it looks when Alissa is blonde or when you swap around some of the hair models between sprites. Monk-bald Alex with a different coloured attire? Works fine. Anything like this adds a feeling of unique characters even though the changes are slight.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Momeka

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Re: Winds of Nevermore. (WIP)
« Reply #12 on: June 08, 2013, 10:40:17 AM »
Looks good for a first game. Keep it up and make sure you finish it.
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Offline atlus

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Re: Winds of Nevermore. (WIP)
« Reply #13 on: June 08, 2013, 04:06:36 PM »
doesnt look bad for a first game. Not bad at all. And once you get used to rpgmaker 2003 I am sure you are only gonna get better.
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Offline KnMsShadowWing

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Re: Winds of Nevermore. (WIP)
« Reply #14 on: June 08, 2013, 05:11:30 PM »
Thanks for all the kind words everyone.

Here's another video, this one is from the 3rd game to be released by us, Waters of Betrayal created by my partner in KnM, K.

Waters of Betrayal Scene: Lobo Temple Entrance (Created by: K)
http://youtu.be/FflSU9Kg2dQ

-M
« Last Edit: June 08, 2013, 05:21:07 PM by KnMsShadowWing »
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

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