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Author Topic: char problem  (Read 5945 times)

Offline trynt

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char problem
« on: June 04, 2012, 12:59:52 AM »
i have a problem every time i import a sprite i made or edited on paint or any other paint like programs i get this problem http://s1053.photobucket.com/albums/s462/trynt33/?action=view&current=Problem.jpg is there any way to fix it?
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Offline fruckert

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Re: char problem
« Reply #1 on: June 04, 2012, 01:25:09 AM »
It looks like you're saving the file as a jpg. Which is bad.
Save it as a png or bmp instead.
Jpgs tend to leave random artifact noise due to how it compresses the image. It leaves a bunch of pixels that are "off colour", which'll make it so that RPGM can't properly render transparency.
Png and bmp don't suffer from that problem.

I'd recommend switching your image editing program to Paint.NET or GIMP.
They're a lot more powerful.
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Offline Archem

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Re: char problem
« Reply #2 on: June 04, 2012, 02:14:13 AM »
I strongly recommend saving as .png at all times. I don't recommend .bmp files because they're usually much larger than a .png while looking identical.
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Offline trynt

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Re: char problem
« Reply #3 on: June 04, 2012, 02:20:33 AM »
i saved it as jpg for uploading on the site but okay if png will work then i shall try it
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Offline trynt

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Re: char problem
« Reply #4 on: June 04, 2012, 02:22:32 AM »
now it's saying unsupporting png file what do i do now?
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Offline Moosetroop11

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Re: char problem
« Reply #5 on: June 04, 2012, 03:00:16 AM »
It needs to be a 256 colour file.  You can convert images to 256 colours in programs like ultimatepaint.
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Offline Archem

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Re: char problem
« Reply #6 on: June 04, 2012, 04:31:29 AM »
Completely forgot about that. I just used to save things in MS Paint, but I don't know if it still does that on its own in the newer version.
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Offline A Forgotten Legend

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Re: char problem
« Reply #7 on: June 04, 2012, 05:35:25 AM »
You can, but it makes the colors horrifically wrong.
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Offline Archem

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Re: char problem
« Reply #8 on: June 04, 2012, 06:00:13 AM »
Not for me, it didn't. Huh.
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Offline Prpl_Mage

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Re: char problem
« Reply #9 on: June 04, 2012, 12:36:40 PM »
Use a program such as Irfanview, it easily converts images to 256colours without colour mess-up.
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Offline trynt

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Re: char problem
« Reply #10 on: June 06, 2012, 05:20:13 AM »
alright i sorta solved my problem with paint.net i get it to 24 bit but now it's saying invalid color depth any one know how to change color depth on paint.net?
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Offline fruckert

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Re: char problem
« Reply #11 on: June 06, 2012, 06:27:41 AM »
I believe you're doing something wrong.
Colour depth refers to how many bits each pixel has for colour information...such as 24.
You're going to want to change the colour profile to 256...which I don't know how to do under Paint.NET.

Do what Purp is suggesting, it's the best solution that I can think of.
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Offline trynt

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Re: char problem
« Reply #12 on: June 06, 2012, 11:31:14 AM »
hey i figured it out i found out you just need to save the image as a png on paint.net and change the bit rate to 8 and it will save without the whole block problem finally i had that problem ever since i first started rpg maker 2003 ;D also your need to make sure there's no black you can edit the black into a brighter color with paint but yeah
« Last Edit: June 10, 2012, 06:43:11 AM by trynt »
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Offline Prpl_Mage

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Re: char problem
« Reply #13 on: June 10, 2012, 08:06:46 PM »
You can use default black, but unless you specify the background colou(simply click on it when the preview is shown) the maker will assume that's the background colour.
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