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Author Topic: Critical Hit Multiplier Help  (Read 4592 times)

Offline daoman89

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Critical Hit Multiplier Help
« on: January 09, 2013, 07:13:10 AM »
Yo bonhomies!  Is there a way to change the critical hit damage multiplier from x3 to only x2 on RM2k3??  Thanks!
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline drenrin2120

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Re: Critical Hit Multiplier Help
« Reply #1 on: January 09, 2013, 09:55:19 AM »
Nope. :\ sorry. And with the target event commands the way they are set up in rm2k3, eventing this is most likely not possible too.
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Offline daoman89

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Re: Critical Hit Multiplier Help
« Reply #2 on: January 09, 2013, 05:35:04 PM »
oh well, not a big deal.  Thanks
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline drenrin2120

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Re: Critical Hit Multiplier Help
« Reply #3 on: January 09, 2013, 08:32:26 PM »
Yeah, the 3x critical hit thing is obnoxious. Again, I don't know what enterbrain was thinking when they made rm2k3, so many little problems such as this.
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Offline daoman89

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Re: Critical Hit Multiplier Help
« Reply #4 on: January 10, 2013, 01:16:48 AM »
Maybe it was rushed haha.  For my game it kinda of decreases the difficulty of my game, but it's no biggie.  I could release the demo whenever I want, kind of wanted to have my own field music before I do but I can't think of anything!
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline drenrin2120

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Re: Critical Hit Multiplier Help
« Reply #5 on: January 10, 2013, 02:44:26 AM »
Yeah, I remember reading somewhere that they hired a new development team to work on rm2k3. Using rm2k as a base they just kind mickey moused in the new features. I've heard a lot from programmers who have looked at the rm2k3 code that it's just all a tangled mess. Also, I don't know how Critical hit chances are handled, I think there's a way to remove it all together, you'd have to look up the formula used and see where you could throw in a 0 or something.
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