Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Movement speed.
« previous next »
  • Print
Pages: [1] 2

Author Topic: Movement speed.  (Read 6180 times)

Offline Ryuusei

  • Initiate
  • *
  • Posts: 16
Movement speed.
« on: February 26, 2013, 05:43:51 PM »
I've created an event and used "Decrease Move Speed" and my character still moved slow. I then used a switch I had set at the beginning of the game and still, he moves like a snail. What am I doing wrong?
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Movement speed.
« Reply #1 on: February 26, 2013, 06:09:42 PM »
Well the fact that you're using "Decrease" movement speed would be why lol.  If you want him to speed up, use "Increase" movement speed :)
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Movement speed.
« Reply #2 on: February 27, 2013, 12:08:30 AM »
Suggestion is to never use the decrease movement speed for the actual hero.

If used for a scene in the game simply put an event with the came graphic as the hero and decrease that one's movement speed instead. Saves a lot of trouble.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Movement speed.
« Reply #3 on: February 27, 2013, 03:25:05 AM »
Oops I do that, but I remember what speed i changed it to.  I have way too much fun with movement events.
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Movement speed.
« Reply #4 on: February 27, 2013, 12:00:17 PM »
Quote from: daoman89 on February 27, 2013, 03:25:05 AM
Oops I do that, but I remember what speed i changed it to.  I have way too much fun with movement events.

Just wait till you forget a wait command somewhere and one of the decreases are skipped upon the next part of the event instead increases the speed one step too much and you are literally flying through the maps.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Movement speed.
« Reply #5 on: February 27, 2013, 04:41:36 PM »
Nah, I'll be ok.  I test everything.  It doesn't really matter as long as you test it and make sure it works properly.
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Movement speed.
« Reply #6 on: February 27, 2013, 10:59:43 PM »
And if someone holds shift during all your text, what then?
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Movement speed.
« Reply #7 on: February 27, 2013, 11:17:55 PM »
I rarely have movement with messages.  But if you're going to nitpick then all i can say is go for it and if you screw it up, you'll just have to start from the last save point. 
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline SaiKar

  • KOFFING!
  • Staff
  • Royal
  • *
  • Posts: 4,082
Re: Movement speed.
« Reply #8 on: March 03, 2013, 05:39:06 PM »
k so, any time a player has to restart because of programming things, you've failed. Just sayin'

This whole problem can be solved though with tactful use of that "wait until move's completion" command in the event script. Even if they do race through the text, they still gotta wait until all the moves are complete before the game progresses.
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Movement speed.
« Reply #9 on: March 03, 2013, 09:02:35 PM »
sounds like zombiu... it's what happens when you rush games. 
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Movement speed.
« Reply #10 on: March 03, 2013, 09:32:54 PM »
No that's what happens when the creators somehow think that people still want to stand still and look even on the second playthrough. People love speedruns, just assuming that people won't rush won't work. You gotta force them.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Movement speed.
« Reply #11 on: March 03, 2013, 10:25:12 PM »
The game has 3 game breaking glitches where you need to restart it.  And I heard the game was rushed to be finished in order to launch with the Wii-U.  It's better to have a delayed game that's good then one that is released earlier that turns out to be bad.
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Movement speed.
« Reply #12 on: March 04, 2013, 03:57:36 AM »
Launch titles are rarely without errors.
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Movement speed.
« Reply #13 on: March 04, 2013, 06:17:34 PM »
Zelda TP wasn't since it was delayed and plus it was already far along before they decided to port it to the wii i believe.
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Ryuusei

  • Initiate
  • *
  • Posts: 16
Re: Movement speed.
« Reply #14 on: March 10, 2013, 10:51:27 PM »
This thread turned OT so fast. xD I love you guys.

Say, how do I keep my character from speeding or turtling on every other map?

Like I have it set up so when he walks into one map, he slows down, then speeds back up to normal on the previous map, but then when I go into a multi roomed area, he becomes so fast or so slow I have to restart from my last save point.
Logged

  • Print
Pages: [1] 2
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Movement speed.
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum