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Author Topic: You guys think a beat-them-up would be easier to create than an RPG?  (Read 6610 times)

Offline Meiscool

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Re: You guys think a beat-them-up would be easier to create than an RPG?
« Reply #15 on: April 01, 2013, 02:20:13 AM »
Ok, Best known oldschool 2d beatemups off the top of my head are Battle Toads, River City Ransom, Double Dragon, and Golden Axe.

Good graphics, touchy gameplay/controls, little to no plot, no character development, less than 15 unique enemies, not lengthy.

Best known oldschool 2d rpgs off the top of my head are earth bound, final fantasy 6, chrono trigger, secret of mana.

Good graphics, simplistic gameplay, no/few control issues, highly plot driven, large character development, greater than 15 unique enemies (with 2 of the games having as many poses for enemies as a beat-em-up would), and all are fairly lengthy.

AVERAGING out the quality and quantity of what the games of each genre above deliver, the more well known rpgs have higher of both than the more well known beat em ups.
So yes, it is completely possible to make a turd in one genre and a diamond in the other. However, making a diamond rpg will more often than not require more effort than making a diamond beat em up.
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Offline fruckert

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Re: You guys think a beat-them-up would be easier to create than an RPG?
« Reply #16 on: April 01, 2013, 02:25:44 AM »
AKA, all game genres are not created equal.
You've got to remember that people expect vastly different things from different genres, as well.

The best way I can think of to put it is just amending my previous statement.
Games are hard.
Different types of games are harder in different ways, however.
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Offline Dr. Ace

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Re: You guys think a beat-them-up would be easier to create than an RPG?
« Reply #17 on: April 01, 2013, 10:35:32 AM »
Quote from: Meiscool on April 01, 2013, 02:20:13 AM
Ok, Best known oldschool 2d beatemups off the top of my head are Battle Toads, River City Ransom, Double Dragon, and Golden Axe.

Good graphics, touchy gameplay/controls, little to no plot, no character development, less than 15 unique enemies, not lengthy.

Best known oldschool 2d rpgs off the top of my head are earth bound, final fantasy 6, chrono trigger, secret of mana.

Good graphics, simplistic gameplay, no/few control issues, highly plot driven, large character development, greater than 15 unique enemies (with 2 of the games having as many poses for enemies as a beat-em-up would), and all are fairly lengthy.

AVERAGING out the quality and quantity of what the games of each genre above deliver, the more well known rpgs have higher of both than the more well known beat em ups.
So yes, it is completely possible to make a turd in one genre and a diamond in the other. However, making a diamond rpg will more often than not require more effort than making a diamond beat em up.

Now you're just going full retard. Have you taken in account: The amount of people on the development team, the development time, the individual talents of the team, the experience of the team, the amount of money available for the team. You can't just take two games and state "Game A was easier to create because Game B is shorter". Plus, times are different and the genres have changed from what they used to be. What was received well in the 80s might not be received well now, especially when it comes to 3D graphics and gameplay. Argueablly a 3D RPG will be just as difficult to create as a 3D beat 'em up and again it depends on your GAME DESIGN.
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Offline Meiscool

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Re: You guys think a beat-them-up would be easier to create than an RPG?
« Reply #18 on: April 01, 2013, 01:19:30 PM »
Ace, we're not talking which genre is superior, not talking which is better, etc. I'm trying my best to keep any bias out of the discussion. The topic was simply about which is more difficult/complicated to make. My post above is just showing that what is considered a good/renowned rpg takes more effort to create than what is considered a good/renowned beat em up, on average. Money and Dev team/time are also related to the amount of effort put into a game, so if it is higher for one than another, then that would be a supporting point.
As far as your 3d statement, I could've used 3d examples, but there is a very fine line between beat em ups and hack and slashes when you change dimensions, and I don't personally know of any well done beat em ups in 3d besides comic book to game transitions that are a dime a dozen. Aside from that, all examples prior to my post were of 2d games, and this forum atm is mostly about 2d game creation.
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Offline Dr. Ace

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Re: You guys think a beat-them-up would be easier to create than an RPG?
« Reply #19 on: April 01, 2013, 04:10:32 PM »
You're still wrong.
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Offline Momeka

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Re: You guys think a beat-them-up would be easier to create than an RPG?
« Reply #20 on: April 01, 2013, 04:11:25 PM »
Not sure I'd say one genre is harder than another, it really depends more on the games you want to make with them and how you want them to work. Then again there is tools to make working with certain genres easier such as RPG maker and saves you ton of work.
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