Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • New Charas Chain Game
« previous next »
  • Print
Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 48

Author Topic: New Charas Chain Game  (Read 758782 times)

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: New Charas Chain Game
« Reply #150 on: May 27, 2013, 11:20:55 PM »
Quote from: zuhane on May 27, 2013, 01:20:04 PM
Have there been any further developments that you could put on the original post? I'm finding it hard to keep up with all these posts :p

This.
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: New Charas Chain Game
« Reply #151 on: May 28, 2013, 03:13:29 AM »
Yay for sausage fest??
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: New Charas Chain Game
« Reply #152 on: May 28, 2013, 06:42:08 AM »
We do have some girls around but they are so artistically and aesthetic (just look at all the singing Zerl is doing) that they have a celebrities life to take care of or something.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: New Charas Chain Game
« Reply #153 on: May 28, 2013, 11:10:07 AM »
Guise? What are your thoughts on us making our own resources for this game from scratch? We could make a 100% original content
game which could potentially be insane! I can also sprite / make music / program now, which could ease the process.
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: New Charas Chain Game
« Reply #154 on: May 28, 2013, 11:15:26 AM »
Quote from: zuhane on May 28, 2013, 11:10:07 AM
Guise? What are your thoughts on us making our own resources for this game from scratch? We could make a 100% original content
game which could potentially be insane! I can also sprite / make music / program now, which could ease the process.

Except two maps and sound effect everything is custom on my chapter. But a bit late to impose this now that two chapters are already finished.
Logged
[GB Devlog]    [Game Dump]

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: New Charas Chain Game
« Reply #155 on: May 28, 2013, 11:20:02 AM »
Quote from: Momeka on May 28, 2013, 11:15:26 AM
But a bit late to impose this now that two chapters are already finished.

My thoughts exactly.


But feel free to do as much from scratch as you can. As long as it doesn't stop you from finishing.
« Last Edit: May 28, 2013, 04:32:07 PM by Prpl_Mage »
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: New Charas Chain Game
« Reply #156 on: May 28, 2013, 04:04:27 PM »
I'm adding my additions to RTP maps on my chapter and probably a song or two.  Try and stop me! :P
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: New Charas Chain Game
« Reply #157 on: May 28, 2013, 04:39:45 PM »
Well in that case, we could just try what we could in a given time. If the game is "off da hook", then we could always look into
something like that later, which could potentially bring in lots of activity to these forums.
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
Re: New Charas Chain Game
« Reply #158 on: May 28, 2013, 04:43:52 PM »
Quote from: zuhane on May 28, 2013, 11:10:07 AM
Guise? What are your thoughts on us making our own resources for this game from scratch? We could make a 100% original content
game which could potentially be insane! I can also sprite / make music / program now, which could ease the process.

Quote from: Momeka on May 28, 2013, 11:15:26 AM
Except two maps and sound effect everything is custom on my chapter. But a bit late to impose this now that two chapters are already finished.

Quote from: Prpl_Mage on May 28, 2013, 11:20:02 AM
But feel free to do as much from scratch as you can. As long as it doesn't stop you from finishing.

Well I have some hand made graphics. One of the monsters, a bunch of the NPCs, and some of the tiles were custom made by me :p The only problem with trying to make ALL custom resources is that it takes a long time and a lot of effort. Considering we each only have this game for a week (or supposed to anyway), 100% custom resources is probably impossible.

Quote from: daoman89 on May 28, 2013, 04:04:27 PM
I'm adding my additions to RTP maps on my chapter and probably a song or two.  Try and stop me! :P

You bastard! :p

Quote from: zuhane on May 28, 2013, 04:39:45 PM
Well in that case, we could just try what we could in a given time. If the game is "off da hook", then we could always look into
something like that later, which could potentially bring in lots of activity to these forums.

That's a good idea. And the game WILL be "off da hook", not IF.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: New Charas Chain Game
« Reply #159 on: May 28, 2013, 04:49:54 PM »
This song will be playing

https://dl.dropboxusercontent.com/u/92409103/DO%20NOT%20DELETE%20ME/Diving%20Into%20Mysterious%20Places.mp3

I have an idea of what I'm gonna do, but not for the story because.... It's impossible to know what the story is at this moment in time! :P
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: New Charas Chain Game
« Reply #160 on: May 29, 2013, 05:13:26 AM »
Quote from: Prpl_Mage on May 28, 2013, 06:42:08 AM
We do have some girls around but they are so artistically and aesthetic (just look at all the singing Zerl is doing) that they have a celebrities life to take care of or something.

Eh. I miss Valiere. T_T She was fun and a talented spriter.

Quote from: DragonBlaze on May 28, 2013, 04:43:52 PM
Well I have some hand made graphics. One of the monsters, a bunch of the NPCs, and some of the tiles were custom made by me :p The only problem with trying to make ALL custom resources is that it takes a long time and a lot of effort. Considering we each only have this game for a week (or supposed to anyway), 100% custom resources is probably impossible.

You bastard! :p

That's a good idea. And the game WILL be "off da hook", not IF.

Listen to this man. I would have at least been more than half done with some of my projects if I only had all the custom resources I needed. Having a 100% custom game is awesome, but under the time limit we have it's pipe dream. Better to have a 90% custom game.
Since I spend most of my free time makign custom sprites or editing others till their nearly unreconizable I'll have plenty of custom graphics. What I'm worried about are the battlers. Ah reminds me. I can still do the battle animation battlers, but if everyone wields two weapons I will
have to make two animations per weapon. ^_^; This could over work even me. So maybe I should only make special weapons battle animation based? Unless you guys want to me work on a bunch in separate file then transfer them to the completed game?
Logged

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: New Charas Chain Game
« Reply #161 on: May 29, 2013, 06:47:35 AM »
Yeah, Val was great.
Logged

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: New Charas Chain Game
« Reply #162 on: May 29, 2013, 09:30:51 AM »
That one girl who used to talk about her kid all the time was a good spriter too. I don't remember her name but she had a game called Legend of Lunaira or something like that.
Logged

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
Re: New Charas Chain Game
« Reply #163 on: May 29, 2013, 04:41:51 PM »
Quote from: Fisherson on May 29, 2013, 05:13:26 AM
Listen to this man. I would have at least been more than half done with some of my projects if I only had all the custom resources I needed. Having a 100% custom game is awesome, but under the time limit we have it's pipe dream. Better to have a 90% custom game.
Since I spend most of my free time makign custom sprites or editing others till their nearly unreconizable I'll have plenty of custom graphics. What I'm worried about are the battlers. Ah reminds me. I can still do the battle animation battlers, but if everyone wields two weapons I will
have to make two animations per weapon. ^_^; This could over work even me. So maybe I should only make special weapons battle animation based? Unless you guys want to me work on a bunch in separate file then transfer them to the completed game?

Whatever you'd want to do. Do we need separate animations for different weapons?
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: New Charas Chain Game
« Reply #164 on: May 29, 2013, 07:25:10 PM »
Quote from: DragonBlaze on May 29, 2013, 04:41:51 PM
Whatever you'd want to do. Do we need separate animations for different weapons?

Not if we do it by classes. Liek I said originaly you could fit 20 something weapons in each battle animation file and all it'd take is some swapping out of frames to make a new one. For example I can use a regular old Bent Sword in one animation then go back and replace those cells where the character is swinging the Bent Sword and
swap them with a Steel Sword of Creature Felling. In fact if each character uses only one group of weapons or a weapon and sub weapon combo I can fill out all the character's weapons pretty easily. It's when you get into "Anybody can equip anything" that it get impossibly hard to fill all those potential sheets. @_@
Logged

  • Print
Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 48
« previous next »
  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • New Charas Chain Game
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum