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Author Topic: Water part of the chipset  (Read 7313 times)

Offline evmaster

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Water part of the chipset
« on: February 04, 2014, 03:44:45 PM »
I am working on my own chipset, and I want to make my own water. Could anyone please tell me how each row connects with the other to make the water? I have been studying it for quite awhile and have not figure out  much. I am using the template you gave me purple. I am in the row where the water is suppose to be.
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Offline Prpl_Mage

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Re: Water part of the chipset
« Reply #1 on: February 04, 2014, 06:31:48 PM »
Well, to be as clear as possible: The water tiles are a complete mess.

I never really bother trying to explain them as it's probably easier to learn by doing. But simplified:
The first 4 rows are doubletts, you can have 2 types of land connected to the water. Row 5,6,7 and 8 are plain water.
All these come in 3 frames. How the frames loop can be changed in the database. So each row is an animation consisting of 3 frames. Row 5-8 on the right side is not used for water. These are 3 4-frame tiles used to make waterfalls and crap. Ignore them.
By "land on" I mean where the edges of land are.
Top row: what it will look like if it only occupy 1 tile. Edit: Also used for the "insides of corners".
second row: "land on" - right, left
Third row: land on top,  land at the bottom
Fourth row: corners.
Fifth row: "normal water"
Sixth row: "normal water with dark water corners"
Seventh row: "dark water with normal water corners"
Eight row: "dark water"
« Last Edit: February 04, 2014, 07:20:52 PM by Prpl_Mage »
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Offline evmaster

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Re: Water part of the chipset
« Reply #2 on: February 04, 2014, 06:40:34 PM »
What are doubletts and "land on"? My main problem right now is to make the water natural looking and have the land around the water and not part of the water.

I really appreciate the info you have shared with me. =)
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Offline Prpl_Mage

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Re: Water part of the chipset
« Reply #3 on: February 04, 2014, 06:43:26 PM »
Well... I donno. By doubles I mean that it's the same thing, only two different types of edges. The row 5-8 are the actual water tiles.

Let's just give me a minute to try to make some sort of comprehensible template for this.
But basically. The edges of the water do NOT depend on the land around it, only what is put in the water tiles.
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Offline Prpl_Mage

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Re: Water part of the chipset
« Reply #4 on: February 04, 2014, 07:17:22 PM »
Okay so here is an updated template that might guide you into making fancy water tiles. Keep in mind that I made the edges extra thick, just to make it obvious where they are. You can narrow them down as much as you want.



So basically: light blue is water, as in, always water. It shouldn't differ between the two 1-4 rows.
The first 1-4 rows have green for the edges(land), the second one got red.
The normal water is on row 5, make sure that this animation works great, c'uz that's what you gonna see the most.
The "dark water" or whatever you like on that tile is oddly gray.

Also note that I said that the first row is just what it looks like if placed on land? I was wrong. It's also used to make curves.
« Last Edit: February 04, 2014, 07:19:07 PM by Prpl_Mage »
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Offline evmaster

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Re: Water part of the chipset
« Reply #5 on: February 04, 2014, 07:36:57 PM »
Thank you so much Purplemage! You have no idea how big of a help you are. :)
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Offline Prpl_Mage

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Re: Water part of the chipset
« Reply #6 on: February 04, 2014, 08:54:41 PM »
You're welcome.

I could explain further what's going on but you probably don't need that I guess. It's a bit of a science in some ways

Just let me know if there's anything else you need help with.
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Offline evmaster

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Re: Water part of the chipset
« Reply #7 on: February 04, 2014, 09:22:23 PM »
Quote from: Prpl_Mage on February 04, 2014, 08:54:41 PM
You're welcome.

I could explain further what's going on but you probably don't need that I guess. It's a bit of a science in some ways

Just let me know if there's anything else you need help with.

There is something else, but not water related but still chipset related.

What is that big grey block by the mountains? On the indoor inside chipset I think. In Rpg maker 2003, it is under the brown dirt.

You know,
if you have the time I wouldn't mind a run down on what is what on the basic chipsets. I don't know what some of them are, but the obvious ones like mountains
and grass I do know what it is. :)
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Offline Prpl_Mage

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Re: Water part of the chipset
« Reply #8 on: February 05, 2014, 01:07:39 AM »
Well that big grey block is pretty much roof. It's set to the "square" passability, which basically means that you can walk underneath it. Like a roof.

Thing about chipsets is that you can have anything at any place. Depending on how you interpret the graphics. I've seen people make buildings out of something I see as floortiles and so on.
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