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  • Rpg maker Vx Ace chipset & tiles explanation
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Author Topic: Rpg maker Vx Ace chipset & tiles explanation  (Read 9720 times)

Offline evmaster

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Rpg maker Vx Ace chipset & tiles explanation
« on: March 01, 2014, 10:20:17 PM »
So I'm looking at the tiles and chipsets in Vx Ace. I have a problem though. I don't know what many of this stuff is. I've tried searching for any guides that tell me what each graphic is or how it is placed but I haven't had any luck. Does anyone know of a site that tells what is what? :)
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Offline Prpl_Mage

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #1 on: March 02, 2014, 12:50:33 AM »
Huh, a question I can't answer... No, I have pretty much no idea how VX works or the size or texture sections of imported pictures. Sorry.
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Offline evmaster

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #2 on: March 02, 2014, 01:59:44 PM »
Quote from: Prpl_Mage on March 02, 2014, 12:50:33 AM
Huh, a question I can't answer... No, I have pretty much no idea how VX works or the size or texture sections of imported pictures. Sorry.

I'm not talking about imported stuff or stuff I create on my own. I'm asking for details on the graphics that came with the game. Sorry if I was not clear.
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Offline evmaster

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #3 on: March 05, 2014, 04:58:21 PM »
I have since found some notepads alongside the chipset files explaining what each one is. I then made a template for a chipset of my own. Now I just need to know if there are any color limits like rpgmaker2003. I mean, can I go over 256 colors for making anything with Vx Ace?

Edit: Am I limited on chipsets for RpmakerVx Ace? Can I import a bunch of chipsets like rpgmaker 2003? Or is there just the "A B C D E" that I can only use?

Edit:



I have been using this tutorial to try to make my own chipset.

http://blog.rpgmakerweb.com/tutorials/anatomy-of-an-autotile/

The top two 32by32 tiles is where my question comes in. I know the left one is the display tile, but I don't know what is the right tile?

« Last Edit: March 05, 2014, 10:57:50 PM by evmaster »
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Offline Meiscool

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #4 on: March 06, 2014, 08:31:57 AM »
Looks to me like it would be a center tile, as in the tile that would show if no edges were present.
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Offline evmaster

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #5 on: March 06, 2014, 02:32:41 PM »
Quote from: Meiscool on March 06, 2014, 08:31:57 AM
Looks to me like it would be a center tile, as in the tile that would show if no edges were present.

How would I go about making that?
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Offline Meiscool

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #6 on: March 06, 2014, 05:17:58 PM »
Make it like you would make the upper right graphic of a rm2000/2003 chipset tileset.
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Offline evmaster

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #7 on: March 07, 2014, 06:35:33 PM »
Okay, thanks.

I still need this question answered. Is there a 256 colored limit for Vx Ace? I need to know before I go deep into making custom anything.

Or can I just save it as png file and import it?
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Offline Meiscool

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #8 on: March 07, 2014, 07:15:56 PM »
I'm not sure. Why don't you try importing a random image that is not formatted to 256 colors and see if that works first.

My guess is that there is not color limit, but I'm not positive.
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Offline evmaster

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #9 on: March 10, 2014, 07:08:44 PM »
Quote from: Meiscool on March 07, 2014, 07:15:56 PM
I'm not sure. Why don't you try importing a random image that is not formatted to 256 colors and see if that works first.

My guess is that there is not color limit, but I'm not positive.

The only problem with that is it will work fine in my rpg maker, but if someone else plays it, the sprite I imported might not work/look right. At least, that is how it worked in 2003.
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Offline Prpl_Mage

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Re: Rpg maker Vx Ace chipset & tiles explanation
« Reply #10 on: March 10, 2014, 08:13:09 PM »
But that only happens if you don't use the import tool right?
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