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Total Members Voted: 0
Voting closed: October 03, 2016, 12:01:01 PM
That looks very good indeed!I haven't had much time to play the past few months, and I still have the chain game to play *panics* but when you release something I'll definitely have a look at it I like your monsters they look cool!
So THAT'S What you wanted my skull helm sprite for. Nice! =D Very cool, Zolty! Though I'm not sure you should have posted two new characters. ^^; But I must admit I've not seen a more impressive looking party in a while.The Empath's skill sounds like it's well balanced for a 'free heal' move too. Maybe vary it between Empath's so it's not stackable? I mean cause I'd have a pair myself. Even if it's only 50 for one then 100 for the other that's gonna make grinding wild monsters waaaaay easier. Probably will let me conserve my potions and horde my good healing items. ^_^; Don't want to make it too easy.
Thank you! I worked mondo hard on those monsters. Some of the larger sprites are in need of cleaning up. Also because I make them by hand making map sprites is harder. Still I am mondo appreciative that you like them, Donut Brah! I am working on a minute or two long demo right now and it's going well. Just adding a facset system and getting the hang of balancing the word ratio. I would use pictures but you can't use them in battle I think? Otherwise you could male a Boss HP grid.
Yep! Thanks for lending it to me, Fishman. Though a tip? You're using the original unedited Cuebone specs and Doc's are more suited for a charaset. Feel free to study it or take his cow skull version. Oh and Chasity isn't new but has been remade. Shauna is brand new. Her bio will be up soon. Need to make a battle chara and test how useful her skill set is in practical use.
They will be blanced, my brosef. But grinding is worthless to gain EXP. You get more from actually doing quests and completing them. Read the front page.
If you're using the unofficial RM2k3, there's a Cherry Patch that allows you to use pictures in battles, which is quite useful if you wish to animate your monsters especially. Since patches don't work on the official release, this won't work then, unless Cherry changed that in an update to the official release (and that would be Steam only, unfortunately)?
I'm afraid I ditched the old Tsukuru for the Steam. Cherry should update to modify the Steam 2003! It'd be a smarter move. I suppose I could use a background with an HP bar for bosses that changes as the battle progresses? Anybody ever do something that tubular before? I touched up the story and added some support characters, without pictures for now. Madam Laurena is not going to be playable. Mark's last name has been changed from Jaster to Sampson. It sounds African American now right? Hope so. Oh and added a panel about how weapons don't change form but their abilities are changed by buying equips. Just a little question though....What happened to the spoiler options?! I had them once but now they are gone! Why??
Spoilers have been gone for a bit mysteriously haven't they? Weird. Also weapons with a add-on thing eh? Inspired by my weapon mod system in the Grande Adventure?
Nice map, I like it and the streets looks all right to me. I think it might look a tad nicer if the character and cars were a bit smaller on it.
You can scale it down in most paint programs, but it will require you to go in and clean up the sprites cause it will probably mess up some lines and such.Here's a quick example: