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Author Topic: Beginning Of The End  (Read 40069 times)

Offline Rahl

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Re: Beginning Of The End
« Reply #45 on: December 30, 2014, 11:04:57 PM »
Thank you Purple, I would really appreciate it.
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Offline Rahl

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Re: Beginning Of The End
« Reply #46 on: January 06, 2015, 05:24:56 AM »
I think I may just leave the mechanics as is, maybe add a couple more things. But the hype seems at an all time low currently and I think I might be ready to start mapping out the full game and release 1.0 for the Chara's archives...
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Offline Riderx40

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Re: Beginning Of The End
« Reply #47 on: January 10, 2015, 03:20:36 PM »
It looks like an i phone game..looks pretty good actually!!
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Chuck norris threw a grenade once it killed 100 people....and then it explode...

Offline Rahl

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Re: Beginning Of The End
« Reply #48 on: January 11, 2015, 03:12:12 AM »
Thank you, let me know if you get the chance to try it.
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Offline Prpl_Mage

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Re: Beginning Of The End
« Reply #49 on: January 12, 2015, 05:54:35 PM »
Okay without being able to play this as much to try everything out: Great job, a lot of improvements since last time.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

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Re: Beginning Of The End
« Reply #50 on: January 13, 2015, 07:15:22 AM »
Thank you purple I really appreciate it :)
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Offline Rahl

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Re: Beginning Of The End
« Reply #51 on: January 18, 2015, 08:49:19 AM »
Ok guys, I've decided to soldier on with this. And man do I have some pretty awesome changes. First off I have completely revamped the entire crafting system, I decided to stop doing it the hard way and make it easy for the player in the process. I've found some actual script for the game that allows for much easier crafting, you can see every item you are able to craft in a custom crafting window, as well as all the ingredients needed for the craft, how many of those ingredients you have, how many possible of that item you can craft and the ability to craft multiples of an item at once!

Also the way that crafting is called is now different, you have to push "C" to bring up the general crafting tab that doesn't require a station. There are now 3 crafting stations: A Furnace (Iron Bars, Purified water), an Anvil (All Iron Products), and a  Loom (All cloth items).

Fishing can now only be done in certain spot in the water where you see movement, and has a respawn system like plants so you can't just sit there and farm fish.

A new weather system has been added to the game, where it will randomly either rain or storm.

I've added a bunch of new textures including more furniture, and modified old ones that feel more immersive. Some of the new textures have purposes such as sinks and water spikets  that allow you collect dirty water as well as spikes that do damage to you if you walk over them.

I'm going to keep it up with this project, and I'm going to release a V0.5 soon with the new features and whatever else I can think up in the meantime. Let me know what you guys would like to see in this game and I'll try to work it in. Here's some screens of the new features:






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Offline Prpl_Mage

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Re: Beginning Of The End
« Reply #52 on: January 18, 2015, 10:57:40 AM »
Sounds like quite the update. I'll just wait for this new version then instead of stressing to play the last one. Keep it up
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

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Re: Beginning Of The End
« Reply #53 on: January 19, 2015, 01:07:30 AM »
I've added a map feature that can be brought up with the "S" key, on the map there is a red cursor that shows you where you are on the map.

I'm considering either make the map a rare lootable item in game, where to get the cursor you need to find a old GPS device that may or may not have a battery life in which case you would have to find new ones, which will also work with a flashlight that is currently in game. I'm undecided on this though. Let me know what you think.




And yes I plan on having the black area filled with map after the tech has been worked out and V1.0 is released.
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Offline Zoltar

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Re: Beginning Of The End
« Reply #54 on: February 24, 2015, 04:29:04 AM »
Quote from: Rahl on December 15, 2014, 04:15:45 AM
Update:

Ok so I realise no one is really looking to help me test my game but I'm still going to be doing updates so here is one the (imo) coolest updates I've came up with so far. New starting characters with bios and unique stats. They have both advantages and disadvantages. For example Tomas. is old but experienced and hard working he gets all iron crafting recipes and extra stamina while his age limits his health. Blake is smart and learns skills faster but is weak in a fight. I may add more characters in the future but this is a good round balanced set of starters for now.










Hoping to have a new downloadable demo soon with the new characters and thier skills implemented. Again I would really enjoy some feedback but I understand that it is the holidays.

These are cool and all, but why are there no girls?  :o I mean most guys like playing as a guy, but me I even play Pokemon as a girl most of the time. I like female characters. And don't most gamers who use an outfit changing system say "if I have to play dress up I'd rather dress up a girl"? Other than that? Pretty fun looking. I'll wait till you update again to DL.
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⚳⚴⚵⚶☊⚷⚹⚺⚼⛋☊☋⚜☿☽♃♅♆♄⚝⚜
EVERABODY CONGA~

Offline Prpl_Mage

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Re: Beginning Of The End
« Reply #55 on: February 24, 2015, 04:03:10 PM »
I like the idea with the map and the fact that the cursor isn't there by default. Makes for a better survival game like that.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

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Re: Beginning Of The End
« Reply #56 on: February 25, 2015, 12:41:19 AM »
Well its still in progress though I've been set back quite alot due to having to wipe my old HD, Everything since the last update was wiped, and I have to do it over again.
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Offline Fisherson

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Re: Beginning Of The End
« Reply #57 on: February 25, 2015, 01:39:31 AM »
Played the demo and gotta say I love the fact using RPG maker 2003 graphics makes you look so much smaller than everything! o.O Just makes the levels more impressive. Like the character selection too but I agree with Zoltar that it's a bit of a sausage fest. At least add two playable chicks.

Edit: Also the idea of a map is a great add on. Necessary in exploration games. ^_- Kudos to you for bothering to research how to make one. Most VX users don't seem to even on the  more impressive games. At least the one's I've played. <.<
« Last Edit: February 25, 2015, 01:42:03 AM by Fisherson »
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Offline Rahl

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Re: Beginning Of The End
« Reply #58 on: April 26, 2015, 05:20:46 PM »
Well to be honest I had give up on this for a while. But do to extra time on my hands and some more survival inspiration I have picked it up again and I am finally back to where I left off with a few minor changes.

The map is now a skill that is acquire when found in the world and is listed under actions and the fire now has its own crafting system.

It was a lot of work getting back to this point but I'm feeling really motivated again and I've got some cool new ideas for how players can trick out their bases. Right now fires torches and flashlights are your only sources of light at night. And it does get very dark. I'm planning on implementing generators the power devices like lights electronic furnaces, water purification systems, defenses, maybe sprinkler systems that increase the rate plants grow among other things, though the generator will only power things within a certain radious of itself and requires fuel harvested from abandoned gas pumps.
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Offline Rahl

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Re: Beginning Of The End
« Reply #59 on: April 29, 2015, 09:55:41 PM »
I've spent a ton of time working on how looting will work as well as creating, organizing, and categorizing loot charts.Times now have rarity and the chances of finding rarer items are less depending on how rare they are. You can also no longer find duplicate recipes so this removes useless items that were being found in chests. Medical items will now be found in med kits spread across the map.

The new playable demo should be out in a few days.
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