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Author Topic: Charas Chain Game 4 Official Thread (Complete)  (Read 219057 times)

Offline A Forgotten Legend

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Re: Charas Chain Game 4 Official Thread
« Reply #195 on: October 11, 2015, 02:21:11 AM »
I may or may not have put a teleport event before it to the end of the section so I could move on...

Also, what are the SF midis from? (specifically "SF-Battle" - I am currently enjoying the journey - any way you want it midi though lol)
« Last Edit: October 11, 2015, 02:26:18 AM by A Forgotten Legend »
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Offline DragonBlaze

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Re: Charas Chain Game 4 Official Thread
« Reply #196 on: October 11, 2015, 05:04:11 AM »
The best way to skip that level would be to change variable 101 space level 1 prog to 30 after the system loads. It will think all of the missiles are destroyed and naturally progress you to the next level. After the missile level you progress to level 2, to skip that one set 102 space level 2 prog = 20, then you go on to level 5 set 133 Space level 5 prog = 30, then level 6 set 134 space level 6 prog  = 30, finally you go to level 3 and set 103 space level 4 prog = 20.

As for the lasers appearing far out, that should be easily fixed. Actually go to Common Event 1001 Game Loop. Near the bottom a lot of events are being called, the current order is:
recycleShots
Get Inputs
Update
Move Entities
Draw Entities
Draw Shots
Draw HUD
Check Collisions

If you move Update and Move Entities to after Check Collisions, that issue should go away. There may be some visual issues if things are drawn before updating.. but who knows. The collision detection just uses line intersections based on the missiles bounding box and the lasers position + velocity. It seems like it will move it's first segment before checking for collisions. If the game has a fast update loop this wouldn't really be an issue.

The SF midis? A long long time ago I was working on a game called SilverFire and I searched the internet for midis I liked and and labeled them into categories that would make them easy to use. During a previous chain game I imported most of the assets from SilverFire.
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #197 on: October 11, 2015, 07:28:14 AM »
Yeah the missile part was kinda tricky, the parts afterwards are even harder. Maybe we should decrease the speed of those or start of a bit easier. Or just make them larger?

Also, apparently they updated the steam rpgm with the worthless commands exit game, load game, toggle wait mode, fullscreen and video options.
The video options are kinda neat. But they more or less kick you out of the game. So it's not super professional.
« Last Edit: October 11, 2015, 07:31:54 AM by Prpl_Mage »
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Offline Momeka

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Re: Charas Chain Game 4 Official Thread
« Reply #198 on: October 11, 2015, 07:36:17 AM »
I set the missiles life to 1, which made that whole section pretty manageable. I also lowered the life of the larger enemies, but don't remember what I set it to. And I completely cheated on the boss cause I just couldn't beat it.

Quote from: Prpl_Mage on October 11, 2015, 07:28:14 AM
Also, apparently they updated the steam rpgm with the worthless commands exit game, load game, toggle wait mode, fullscreen and video options.
The video options are kinda neat. But they more or less kick you out of the game. So it's not super professional.

Means you can do your own title screen, which is kinda nice.
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Offline DragonBlaze

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Re: Charas Chain Game 4 Official Thread
« Reply #199 on: October 11, 2015, 08:53:11 AM »
I intended each level in the space battle system to be challenging, but I wanted each level to be beatable in the first few play throughs as long as you used a decent strategy. Unfortunately since I designed it, I knew exactly what to do, so it will most likely be much more challenging for people who are playing through it the first time. Luckily, all of the enemy stats are set in common event 1036 [generate entity], so you can make enemies weaker and easier to beat. So you can adjust their speed, attack damage, health, attack speed, and pretty much anything. Feel free to make modifications to make the battles easier, as long as they are not TOO easy. Movement patterns and accuracy are bit harder to adjust, but I can walk you through how to adjust those as well.

Increasing the size of the enemies will make them easier to hit, but increasing them by more than a few pixels could have bad side effects... For example, if you make the bounding boxes for the missiles too large, they will collide with each other as soon as they are generated, meaning they will explode instantly, causing the game to be over.. For the other ships, they may be spawned with a collision which will make it impossible for them to move, and if they are generated off screen, that means you will never be able to hit/destroy them.

[spoiler]
Don't adjust the mothership health, it is supposed to be impossible to destroy on your own. Rather once you get it below a certain health point an event will happen and end that level. You can however adjust the turrets' health, damage, and fire rate (set max ticks higher).
[/spoiler]
« Last Edit: October 11, 2015, 08:59:52 AM by DragonBlaze »
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #200 on: October 11, 2015, 10:42:22 AM »
Quote from: Momeka on October 11, 2015, 07:36:17 AM
I set the missiles life to 1, which made that whole section pretty manageable. I also lowered the life of the larger enemies, but don't remember what I set it to. And I completely cheated on the boss cause I just couldn't beat it.
I found that part rather frustrating but then you learn the pattern of the missiles so it is okay. The ship battles were a bit worse though since there was so many waves of enemies and I had to chicken out behind a squarish asteroid to recharge my shields to full. But all those checkpoints made it okay.

Quote
Means you can do your own title screen, which is kinda nice.
Oh that's what it is? Okay, so unchecking that box in "system" makes you jump to "new game" straight away. That's great for more arcade-ish projects. Like my old Panacea thingy. Problem is just that the game lacks an "exit game" key binding. In a usual game pressing F12 returns you to the title screen, but without a title screen you just restart the game and have to manualy close the game or alt+f4.

Speaking of title screens, we really need to make a title screen for our game.

I also made a spreadsheet of errors I encountered.
https://docs.google.com/spreadsheets/d/1aayZd5c0OL_zq6tFWq89-MBnbhkvRZ3ZaTljj-irUUc/edit?usp=sharing
« Last Edit: October 11, 2015, 02:02:22 PM by Prpl_Mage »
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Offline Fisherson

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Re: Charas Chain Game 4 Official Thread
« Reply #201 on: October 11, 2015, 05:09:51 PM »
Quote from: DragonBlaze on October 11, 2015, 08:53:11 AM
Don't adjust the mothership health, it is supposed to be impossible to destroy on your own. Rather once you get it below a certain health point an event will happen and end that level. You can however adjust the turrets' health, damage, and fire rate (set max ticks higher).

I noticed that when I did my recent save hack and it was just as you fought that sucker. I set it's health to zero and the turrets were still floating in space. XD After  I got them all though it triggered the scene somehow. Took a minute though. Honestly might need a back door for that area till it's time to actually play. I love it but it's like the Tiger Run mini game from the last Chain Game in the fact it takes up the time of makers who don't make back doors all the time like me.

Quote from: Prpl_Mage on October 11, 2015, 10:42:22 AM
I found that part rather frustrating but then you learn the pattern of the missiles so it is okay. The ship battles were a bit worse though since there was so many waves of enemies and I had to chicken out behind a squarish asteroid to recharge my shields to full. But all those checkpoints made it okay.
Oh that's what it is? Okay, so unchecking that box in "system" makes you jump to "new game" straight away. That's great for more arcade-ish projects. Like my old Panacea thingy. Problem is just that the game lacks an "exit game" key binding. In a usual game pressing F12 returns you to the title screen, but without a title screen you just restart the game and have to manualy close the game or alt+f4.

Speaking of title screens, we really need to make a title screen for our game.

I also made a spreadsheet of errors I encountered.
https://docs.google.com/spreadsheets/d/1aayZd5c0OL_zq6tFWq89-MBnbhkvRZ3ZaTljj-irUUc/edit?usp=sharing

XD Yeah I had that same problem. One little hard to hit ship? Okay that I can- AAAhhhh! Swarm! *Ducks behind an asteriod and watches as their shots can't take it out* "Ooooh so that's there for more than just sceenery and for me to bump into. ^^;" Only thing that saved me on the second level when the mid range X-thingies start comming in  waves was the numder of Asteriods I could hide behind. Though I agree the missiles are only frustrating till you figure out which way to come at them and that shooting head on will get you squat. After that it's only the very last configuration I had to cheat on if I really wanted to.

Title Screen eh? Hmm I could do that between working on art. I mean I've been doing that for the "Games that Never Were" anyway for fun so why not?
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Offline Dr. Ace

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Re: Charas Chain Game 4 Official Thread
« Reply #202 on: October 12, 2015, 02:16:59 PM »
Just give the thing to me at the end of the chaingame and I'll fix the spelling and dialogue. I've watched with Fred when he played through it, there's a lot that can be improved.
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Offline Fisherson

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Re: Charas Chain Game 4 Official Thread
« Reply #203 on: October 12, 2015, 07:30:42 PM »
Quote from: Dr. Ace on October 12, 2015, 02:16:59 PM
Just give the thing to me at the end of the chaingame and I'll fix the spelling and dialogue. I've watched with Fred when he played through it, there's a lot that can be improved.

Hmm well alright that does sound reasonable, just so long as you don't change all of it. ^^; Some of it is cringe worthy but there's a few times when Juno's foul mouth is deserved from the constant peril of the game. Thank you for your assistance, Doctor.
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Offline Dr. Ace

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Re: Charas Chain Game 4 Official Thread
« Reply #204 on: October 13, 2015, 08:22:30 AM »
I'll keep the foul mouth, just a bit more classy. Nothing wrong with a character who curses as long as it's not cursing just to be edgy.
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Offline Fisherson

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Re: Charas Chain Game 4 Official Thread
« Reply #205 on: October 13, 2015, 07:46:17 PM »
Quote from: Dr. Ace on October 13, 2015, 08:22:30 AM
I'll keep the foul mouth, just a bit more classy. Nothing wrong with a character who curses as long as it's not cursing just to be edgy.

Sounds alright. Attention Chapter holders. I've finished the doc and am now testing to make sure it can be shared and edited. Done and sending to all involved in a moment. Agh....my aching fingers....
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Offline Momeka

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Re: Charas Chain Game 4 Official Thread
« Reply #206 on: October 14, 2015, 07:46:06 AM »
I would be willing to do another chapter if there is enough spots left. Would do something much shorter this time around and focus on the characters that's already there.
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Offline Fisherson

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Re: Charas Chain Game 4 Official Thread
« Reply #207 on: October 14, 2015, 02:20:23 PM »
Quote from: Momeka on October 14, 2015, 07:46:06 AM
I would be willing to do another chapter if there is enough spots left. Would do something much shorter this time around and focus on the characters that's already there.

There's a spot left I think. Let me go check the board.  I'm sure chapter 8 is open and we could do 9 as Side Quests space then I can finish at 10. Yep it's open and yours if you want it.
« Last Edit: October 14, 2015, 04:00:25 PM by Fisherson »
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Offline Momeka

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Re: Charas Chain Game 4 Official Thread
« Reply #208 on: October 14, 2015, 04:31:27 PM »
Quote from: Fisherson on October 14, 2015, 02:20:23 PM
There's a spot left I think. Let me go check the board.  I'm sure chapter 8 is open and we could do 9 as Side Quests space then I can finish at 10. Yep it's open and yours if you want it.

Well if Blaze and me do a chapter each we should have covered all the ten slots. I'm okay with what ever spot.
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Offline Fisherson

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Re: Charas Chain Game 4 Official Thread
« Reply #209 on: October 15, 2015, 07:17:08 PM »
Quote from: Momeka on October 14, 2015, 04:31:27 PM
Well if Blaze and me do a chapter each we should have covered all the ten slots. I'm okay with what ever spot.

Hmm then I'd finish it on Chapter 11? I get one more than I wanted but I can't argue witht he fact that more chapters would be nice to flesh out some of this lovely story. ^_^ Sides it'd be a new record for Chain Games.
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